예제 #1
0
 public static int TangoSupport_detectMarkers(ref TangoImageBuffer image,
                                              TangoEnums.TangoCameraId cameraId, ref DVector3 translation, ref DVector4 orientation,
                                              ref APIMarkerParam param, ref APIMarkerList apiMarkerList)
 {
     apiMarkerList = new APIMarkerList();
     return(Common.ErrorType.TANGO_SUCCESS);
 }
예제 #2
0
        /// <summary>
        /// Raise a Tango image event if there is new data.
        /// </summary>
        internal void SendIfVideoOverlayAvailable()
        {
#if UNITY_EDITOR
            lock (m_lockObject)
            {
                if (VideoOverlayProvider.m_emulationIsDirty)
                {
                    VideoOverlayProvider.m_emulationIsDirty = false;

                    if (m_onTangoYUVTextureAvailable != null)
                    {
                        m_shouldSendYUVTextureIdMethodEvent = true;
                    }

                    if (m_onTangoCameraTextureAvailable != null)
                    {
                        m_shouldSendTextureMethodEvent = true;
                    }

                    if (m_onTangoImageAvailable != null || m_onTangoImageMultithreadedAvailable != null)
                    {
                        _FillEmulatedColorCameraData(m_previousImageBuffer);
                    }

                    if (m_onTangoImageMultithreadedAvailable != null)
                    {
                        GCHandle         pinnedColorBuffer   = GCHandle.Alloc(m_previousImageBuffer.data, GCHandleType.Pinned);
                        TangoImageBuffer emulatedImageBuffer = _GetEmulatedTangoImageBuffer(m_previousImageBuffer, pinnedColorBuffer);
                        m_onTangoImageMultithreadedAvailable(COLOR_CAMERA_ID, emulatedImageBuffer);
                    }

                    if (m_onTangoImageAvailable != null)
                    {
                        m_shouldSendByteBufferMethodEvent = true;
                    }
                }
            }
#endif

            lock (m_lockObject)
            {
                if (m_onTangoYUVTextureAvailable != null && m_shouldSendYUVTextureIdMethodEvent)
                {
                    m_onTangoYUVTextureAvailable(COLOR_CAMERA_ID);
                    m_shouldSendYUVTextureIdMethodEvent = false;
                }

                if (m_onTangoCameraTextureAvailable != null & m_shouldSendTextureMethodEvent)
                {
                    m_onTangoCameraTextureAvailable(COLOR_CAMERA_ID);
                    m_shouldSendTextureMethodEvent = false;
                }

                if (m_onTangoImageAvailable != null && m_shouldSendByteBufferMethodEvent)
                {
                    m_onTangoImageAvailable(COLOR_CAMERA_ID, m_previousImageBuffer);
                    m_shouldSendByteBufferMethodEvent = false;
                }
            }
        }
        /// <summary>
        /// Handle the callback sent by the Tango Service when a new image is sampled.
        /// </summary>
        /// <param name="callbackContext">Callback context.</param>
        /// <param name="cameraId">Camera identifier.</param>
        /// <param name="imageBuffer">Image buffer.</param>
        private void _OnImageAvailable(IntPtr callbackContext, TangoEnums.TangoCameraId cameraId,
                                       TangoImageBuffer imageBuffer)
        {
            if (m_onTangoImageMultithreadedAvailable != null)
            {
                m_onTangoImageMultithreadedAvailable(cameraId, imageBuffer);
            }

            lock (m_lockObject)
            {
                m_previousCameraId = cameraId;

                if (m_previousImageBuffer.data == null)
                {
                    m_previousImageBuffer.data = new byte[(imageBuffer.width * imageBuffer.height * 3) / 2];
                }

                m_previousImageBuffer.width        = imageBuffer.width;
                m_previousImageBuffer.height       = imageBuffer.height;
                m_previousImageBuffer.stride       = imageBuffer.stride;
                m_previousImageBuffer.timestamp    = imageBuffer.timestamp;
                m_previousImageBuffer.format       = imageBuffer.format;
                m_previousImageBuffer.frame_number = imageBuffer.frame_number;

                Marshal.Copy(imageBuffer.data, m_previousImageBuffer.data, 0, m_previousImageBuffer.data.Length);

                m_shouldSendByteBufferMethodEvent = true;
            }
        }
        /// <summary>
        /// Calculates the depth in the color camera space at a user-specified
        /// location using bilateral filtering weighted by both spatial distance
        /// from the user coordinate and by intensity similarity.
        /// </summary>
        /// <returns>
        /// Common.ErrorType.TANGO_SUCCESS on success,
        /// Common.ErrorType.TANGO_INVALID on invalid input, and
        /// Common.ErrorType.TANGO_ERROR on failure.
        /// </returns>
        /// <param name="pointCloud">
        /// The point cloud. Cannot be null and must have at least one point.
        /// </param>
        /// <param name="pointCount">
        /// The number of points to read from the point cloud.
        /// </param>
        /// <param name="timestamp">The timestamp of the depth points.</param>
        /// <param name="cameraIntrinsics">
        /// The camera intrinsics for the color camera. Cannot be null.
        /// </param>
        /// <param name="colorImage">
        /// The color image buffer. Cannot be null.
        /// </param>
        /// <param name="matrix">
        /// Transformation matrix of the color camera with respect to the Unity
        /// World frame.
        /// </param>
        /// <param name="uvCoordinates">
        /// The UV coordinates for the user selection. This is expected to be
        /// between (0.0, 0.0) and (1.0, 1.0).
        /// </param>
        /// <param name="colorCameraPoint">
        /// The point (x, y, z), where (x, y) is the back-projection of the UV
        /// coordinates to the color camera space and z is the z coordinate of
        /// the point in the point cloud nearest to the user selection after
        /// projection onto the image plane. If there is not a point cloud point
        /// close to the user selection after projection onto the image plane,
        /// then the point will be set to (0.0, 0.0, 0.0) and isValidPoint will
        /// be set to false.
        /// </param>
        /// <param name="isValidPoint">
        /// A flag valued true if there is a point cloud point close to the user
        /// selection after projection onto the image plane and valued false
        /// otherwise.
        /// </param>
        public static int ScreenCoordinateToWorldBilateral(
            Vector3[] pointCloud, int pointCount, double timestamp,
            TangoCameraIntrinsics cameraIntrinsics, TangoImageBuffer colorImage,
            ref Matrix4x4 matrix, Vector2 uvCoordinates,
            out Vector3 colorCameraPoint, out bool isValidPoint)
        {
            GCHandle pointCloudHandle = GCHandle.Alloc(pointCloud,
                                                       GCHandleType.Pinned);

            TangoXYZij pointCloudXyzIj = new TangoXYZij();

            pointCloudXyzIj.timestamp = timestamp;
            pointCloudXyzIj.xyz_count = pointCount;
            pointCloudXyzIj.xyz       = pointCloudHandle.AddrOfPinnedObject();

            DMatrix4x4 doubleMatrix = new DMatrix4x4(matrix);

            // Unity has Y pointing screen up; Tango camera has Y pointing
            // screen down.
            Vector2 uvCoordinatesTango = new Vector2(uvCoordinates.x,
                                                     1.0f - uvCoordinates.y);

            int isValidPointInteger;

            int returnValue = TangoSupportAPI.TangoSupport_getDepthAtPointBilateralCameraIntrinsicsMatrixTransform(
                pointCloudXyzIj, cameraIntrinsics, colorImage, ref doubleMatrix,
                ref uvCoordinatesTango, out colorCameraPoint,
                out isValidPointInteger);

            isValidPoint = isValidPointInteger != 0;

            pointCloudHandle.Free();

            return(returnValue);
        }
예제 #5
0
        /// <summary>
        /// Update the 3D Reconstruction with a new image and pose.
        ///
        /// It is expected this will get called in from the Tango binder thread.
        /// </summary>
        /// <param name="image">Color image from Tango.</param>
        /// <param name="imagePose">Pose matrix the color image corresponds too.</param>
        private void _UpdateColor(TangoImageBuffer image, Matrix4x4 imagePose)
        {
            if (!m_sendColorToUpdate)
            {
                // There is no depth cloud to process.
                return;
            }

            if (m_context == IntPtr.Zero)
            {
                Debug.Log("Update called before creating a reconstruction context." + Environment.StackTrace);
                return;
            }

            lock (m_lockObject)
            {
                if (!m_mostRecentDepthIsValid)
                {
                    return;
                }

                APIImageBuffer apiImage;
                apiImage.width     = image.width;
                apiImage.height    = image.height;
                apiImage.stride    = image.stride;
                apiImage.timestamp = image.timestamp;
                apiImage.format    = (int)image.format;
                apiImage.data      = image.data;

                APIPose apiImagePose = APIPose.FromMatrix4x4(ref imagePose);

                // Update the depth points to have the right value
                GCHandle mostRecentDepthPointsHandle = GCHandle.Alloc(m_mostRecentDepthPoints, GCHandleType.Pinned);
                m_mostRecentDepth.points = Marshal.UnsafeAddrOfPinnedArrayElement(m_mostRecentDepthPoints, 0);

                GCHandle thisHandle = GCHandle.Alloc(this, GCHandleType.Pinned);

                IntPtr rawUpdatedIndices;
                Status result = (Status)API.Tango3DR_update(
                    m_context, ref m_mostRecentDepth, ref m_mostRecentDepthPose,
                    ref apiImage, ref apiImagePose, ref m_colorCameraIntrinsics,
                    out rawUpdatedIndices);

                m_mostRecentDepthIsValid = false;
                thisHandle.Free();
                mostRecentDepthPointsHandle.Free();

                if (result != Status.SUCCESS)
                {
                    Debug.Log("Tango3DR_update returned non-success." + Environment.StackTrace);
                    return;
                }

                _AddUpdatedIndices(rawUpdatedIndices);
                API.Tango3DR_GridIndexArray_destroy(rawUpdatedIndices);
            }
        }
 public static int TangoSupport_getDepthAtPointBilateralCameraIntrinsicsMatrixTransform(
     TangoXYZij pointCloud, TangoCameraIntrinsics cameraIntrinsics,
     TangoImageBuffer colorImage, ref DMatrix4x4 matrix,
     ref Vector2 uvCoordinates, out Vector3 colorCameraPoint,
     out int isValidPoint)
 {
     colorCameraPoint = Vector3.zero;
     isValidPoint     = 1;
     return(Common.ErrorType.TANGO_SUCCESS);
 }
예제 #7
0
        /// <summary>
        /// It's backwards, but fill tango image buffer data with already-emulated data.
        /// It is the responsibility of the caller to GC pin/free the colorImageData's data array.
        /// </summary>
        /// <returns>Emulated raw color buffer.</returns>
        /// <param name="colorImageData">Emulated color buffer data.</param>>
        /// <param name="pinnedColorBuffer">Pinned array of imageBuffer.data.</param>
        private static TangoImageBuffer _GetEmulatedTangoImageBuffer(TangoUnityImageData colorImageData, GCHandle pinnedColorBuffer)
        {
            TangoImageBuffer imageBuffer = new TangoImageBuffer();

            imageBuffer.data         = pinnedColorBuffer.AddrOfPinnedObject();
            imageBuffer.width        = colorImageData.width;
            imageBuffer.height       = colorImageData.height;
            imageBuffer.stride       = colorImageData.stride;
            imageBuffer.format       = colorImageData.format;
            imageBuffer.timestamp    = colorImageData.timestamp;
            imageBuffer.frame_number = colorImageData.frame_number;
            return(imageBuffer);
        }
예제 #8
0
        /// <summary>
        /// Handle the callback sent by the Tango Service when a new image is sampled.
        /// </summary>
        /// <param name="callbackContext">Callback context.</param>
        /// <param name="cameraId">Camera identifier.</param>
        /// <param name="imageBuffer">Image buffer.</param>
        private void _OnImageAvailable(IntPtr callbackContext, TangoEnums.TangoCameraId cameraId,
                                       TangoImageBuffer imageBuffer)
        {
            m_previousCameraId = cameraId;

            if (m_previousImageBuffer.data == null)
            {
                m_previousImageBuffer.data = new byte[imageBuffer.width * imageBuffer.height * 2];
            }

            m_previousImageBuffer.width        = imageBuffer.width;
            m_previousImageBuffer.height       = imageBuffer.height;
            m_previousImageBuffer.stride       = imageBuffer.stride;
            m_previousImageBuffer.timestamp    = imageBuffer.timestamp;
            m_previousImageBuffer.format       = imageBuffer.format;
            m_previousImageBuffer.frame_number = imageBuffer.frame_number;

            Marshal.Copy(imageBuffer.data, m_previousImageBuffer.data, 0, m_previousImageBuffer.data.Length);

            m_shouldSendEvent = true;
        }
 public static extern int TangoSupport_getDepthAtPointBilateralCameraIntrinsicsMatrixTransform(
     TangoXYZij pointCloud, TangoCameraIntrinsics cameraIntrinsics,
     TangoImageBuffer colorImage, ref DMatrix4x4 matrix,
     ref Vector2 uvCoordinates, out Vector3 colorCameraPoint,
     [Out, MarshalAs(UnmanagedType.I4)] out int isValidPoint);
        /// <summary>
        /// Handle the callback sent by the Tango Service
        /// when a new image is sampled.
        /// </summary>
        /// <param name="cameraId">Camera identifier.</param>
        /// <param name="callbackContext">Callback context.</param>
        /// <param name="imageBuffer">Image buffer.</param>
        protected void _OnImageAvailable(IntPtr callbackContext,
    	                                 TangoEnums.TangoCameraId cameraId, 
    	                                 TangoImageBuffer imageBuffer)
        {
            m_previousCameraId = cameraId;

            if(m_previousImageBuffer.data == null)
            {
                m_previousImageBuffer.data = new byte[imageBuffer.width * imageBuffer.height * 2];
            }

            m_previousImageBuffer.width = imageBuffer.width;
            m_previousImageBuffer.height = imageBuffer.height;
            m_previousImageBuffer.stride = imageBuffer.stride;
            m_previousImageBuffer.timestamp = imageBuffer.timestamp;
            m_previousImageBuffer.format = imageBuffer.format;
            m_previousImageBuffer.frame_number = imageBuffer.frame_number;

            Marshal.Copy(imageBuffer.data, m_previousImageBuffer.data, 0, m_previousImageBuffer.data.Length);

            m_shouldSendEvent = true;
        }
예제 #11
0
        /// <summary>
        /// This will be called when a new frame is available from the camera.
        ///
        /// The first scan-line of the color image is reserved for metadata instead of image pixels.
        /// </summary>
        /// <param name="cameraId">Camera identifier.</param>
        /// <param name="imageBuffer">Image buffer.</param>
        public void OnTangoImageMultithreadedAvailable(TangoEnums.TangoCameraId cameraId, TangoImageBuffer imageBuffer)
        {
            if (!m_enabled)
            {
                return;
            }

            if (cameraId != TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR)
            {
                return;
            }

            // Build World T depth camera
            TangoPoseData world_T_devicePose = new TangoPoseData();

            if (m_useAreaDescriptionPose)
            {
                TangoCoordinateFramePair pair;
                pair.baseFrame   = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_AREA_DESCRIPTION;
                pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE;
                PoseProvider.GetPoseAtTime(world_T_devicePose, imageBuffer.timestamp, pair);
            }
            else
            {
                TangoCoordinateFramePair pair;
                pair.baseFrame   = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE;
                pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE;
                PoseProvider.GetPoseAtTime(world_T_devicePose, imageBuffer.timestamp, pair);
            }

            if (world_T_devicePose.status_code != TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
            {
                Debug.Log(string.Format("Time {0} has bad status code {1}",
                                        imageBuffer.timestamp, world_T_devicePose.status_code)
                          + Environment.StackTrace);
                return;
            }

            // The 3D Reconstruction library can not handle a left handed transformation during update.  Instead,
            // transform into the Unity world space via the external_T_tango config.
            Matrix4x4 world_T_colorCamera = world_T_devicePose.ToMatrix4x4() * m_device_T_colorCamera;

            _UpdateColor(imageBuffer, world_T_colorCamera);
        }
        /// <summary>
        /// Update the 3D Reconstruction with a new image and pose.
        /// 
        /// It is expected this will get called in from the Tango binder thread.
        /// </summary>
        /// <param name="image">Color image from Tango.</param>
        /// <param name="imagePose">Pose matrix the color image corresponds too.</param>
        private void _UpdateColor(TangoImageBuffer image, Matrix4x4 imagePose)
        {
            if (!m_sendColorToUpdate)
            {
                // There is no depth cloud to process.
                return;
            }

            if (m_context == IntPtr.Zero)
            {
                Debug.Log("Update called before creating a reconstruction context." + Environment.StackTrace);
                return;
            }

            lock (m_lockObject)
            {
                if (!m_mostRecentDepthIsValid)
                {
                    return;
                }

                APIImageBuffer apiImage;
                apiImage.width = image.width;
                apiImage.height = image.height;
                apiImage.stride = image.stride;
                apiImage.timestamp = image.timestamp;
                apiImage.format = (int)image.format;
                apiImage.data = image.data;

                APIPose apiImagePose = APIPose.FromMatrix4x4(ref imagePose);

                // Update the depth points to have the right value
                GCHandle mostRecentDepthPointsHandle = GCHandle.Alloc(m_mostRecentDepthPoints, GCHandleType.Pinned);
                m_mostRecentDepth.points = Marshal.UnsafeAddrOfPinnedArrayElement(m_mostRecentDepthPoints, 0);

                GCHandle thisHandle = GCHandle.Alloc(this, GCHandleType.Pinned);

                IntPtr rawUpdatedIndices;
                Status result = (Status)API.Tango3DR_update(
                    m_context, ref m_mostRecentDepth, ref m_mostRecentDepthPose,
                    ref apiImage, ref apiImagePose, ref m_colorCameraIntrinsics,
                    out rawUpdatedIndices);

                m_mostRecentDepthIsValid = false;
                thisHandle.Free();
                mostRecentDepthPointsHandle.Free();

                if (result != Status.SUCCESS)
                {
                    Debug.Log("Tango3DR_update returned non-success." + Environment.StackTrace);
                    return;
                }

                _AddUpdatedIndices(rawUpdatedIndices);
                API.Tango3DR_GridIndexArray_destroy(rawUpdatedIndices);
            }
        }
예제 #13
0
 public static extern int TangoSupport_detectMarkers(ref TangoImageBuffer image,
                                                     TangoEnums.TangoCameraId cameraId,
                                                     ref DVector3 translation,
                                                     ref DVector4 orientation,
                                                     ref APIMarkerParam param,
                                                     ref APIMarkerList apiMarkerList);
예제 #14
0
        /// <summary>
        /// Calculates the depth in the color camera space at a user-specified
        /// location using bilateral filtering weighted by both spatial distance
        /// from the user coordinate and by intensity similarity.
        /// </summary>
        /// <returns>
        /// Common.ErrorType.TANGO_SUCCESS on success,
        /// Common.ErrorType.TANGO_INVALID on invalid input, and
        /// Common.ErrorType.TANGO_ERROR on failure.
        /// </returns>
        /// <param name="pointCloud">
        /// The point cloud. Cannot be null and must have at least one point.
        /// </param>
        /// <param name="pointCount">
        /// The number of points to read from the point cloud.
        /// </param>
        /// <param name="timestamp">The timestamp of the depth points.</param>
        /// <param name="cameraIntrinsics">
        /// The camera intrinsics for the color camera. Cannot be null.
        /// </param>
        /// <param name="colorImage">
        /// The color image buffer. Cannot be null.
        /// </param>
        /// <param name="matrix">
        /// Transformation matrix of the color camera with respect to the Unity
        /// World frame.
        /// </param>
        /// <param name="uvCoordinates">
        /// The UV coordinates for the user selection. This is expected to be
        /// between (0.0, 0.0) and (1.0, 1.0).
        /// </param>
        /// <param name="colorCameraPoint">
        /// The point (x, y, z), where (x, y) is the back-projection of the UV
        /// coordinates to the color camera space and z is the z coordinate of
        /// the point in the point cloud nearest to the user selection after
        /// projection onto the image plane. If there is not a point cloud point
        /// close to the user selection after projection onto the image plane,
        /// then the point will be set to (0.0, 0.0, 0.0) and isValidPoint will
        /// be set to false.
        /// </param>
        /// <param name="isValidPoint">
        /// A flag valued true if there is a point cloud point close to the user
        /// selection after projection onto the image plane and valued false
        /// otherwise.
        /// </param>
        public static int ScreenCoordinateToWorldBilateral(
            Vector3[] pointCloud, int pointCount, double timestamp,
            TangoCameraIntrinsics cameraIntrinsics, TangoImageBuffer colorImage,
            ref Matrix4x4 matrix, Vector2 uvCoordinates,
            out Vector3 colorCameraPoint, out bool isValidPoint)
        {
            GCHandle pointCloudHandle = GCHandle.Alloc(pointCloud,
                                                       GCHandleType.Pinned);

            TangoXYZij pointCloudXyzIj = new TangoXYZij();
            pointCloudXyzIj.timestamp = timestamp;
            pointCloudXyzIj.xyz_count = pointCount;
            pointCloudXyzIj.xyz = pointCloudHandle.AddrOfPinnedObject();

            DMatrix4x4 doubleMatrix = new DMatrix4x4(matrix);

            // Unity has Y pointing screen up; Tango camera has Y pointing
            // screen down.
            Vector2 uvCoordinatesTango = new Vector2(uvCoordinates.x,
                                                     1.0f - uvCoordinates.y);

            int isValidPointInteger;

            int returnValue = TangoSupportAPI.TangoSupport_getDepthAtPointBilateralCameraIntrinsicsMatrixTransform(
                pointCloudXyzIj, cameraIntrinsics, colorImage, ref doubleMatrix,
                ref uvCoordinatesTango, out colorCameraPoint,
                out isValidPointInteger);

            isValidPoint = isValidPointInteger != 0;

            pointCloudHandle.Free();

            return returnValue;
        }
 /// <summary>
 /// Handle the callback sent by the Tango Service
 /// when a new image is sampled.
 /// </summary>
 /// <param name="cameraId">Camera identifier.</param>
 /// <param name="callbackContext">Callback context.</param>
 /// <param name="imageBuffer">Image buffer.</param>
 protected abstract void _OnImageAvailable(IntPtr callbackContext,
                                           Tango.TangoEnums.TangoCameraId cameraId,
                                           Tango.TangoImageBuffer imageBuffer);
 /// <summary>
 /// It's backwards, but fill tango image buffer data with already-emulated data.
 /// It is the responsibility of the caller to GC pin/free the colorImageData's data array.
 /// </summary>
 /// <returns>Emulated raw color buffer.</returns>
 /// <param name="colorImageData">Emulated color buffer data.</param>>
 /// <param name="pinnedColorBuffer">Pinned array of imageBuffer.data.</param>
 private static TangoImageBuffer _GetEmulatedTangoImageBuffer(TangoUnityImageData colorImageData, GCHandle pinnedColorBuffer)
 {
     TangoImageBuffer imageBuffer = new TangoImageBuffer();
     imageBuffer.data = pinnedColorBuffer.AddrOfPinnedObject();
     imageBuffer.width = colorImageData.width;
     imageBuffer.height = colorImageData.height;
     imageBuffer.stride = colorImageData.stride;
     imageBuffer.format = colorImageData.format;
     imageBuffer.timestamp = colorImageData.timestamp;
     imageBuffer.frame_number = colorImageData.frame_number;
     return imageBuffer;
 }
        private static void _OnImageAvailable(
            IntPtr callbackContext, TangoEnums.TangoCameraId cameraId, TangoImageBuffer imageBuffer)
        {
            if (cameraId != COLOR_CAMERA_ID)
            {
                return;
            }

            if (m_onTangoImageMultithreadedAvailable != null)
            {
                m_onTangoImageMultithreadedAvailable(cameraId, imageBuffer);
            }

            lock (m_lockObject)
            {
                if (m_previousImageBuffer.data == null)
                {
                    m_previousImageBuffer.data = new byte[(imageBuffer.width * imageBuffer.height * 3) / 2];
                }

                m_previousImageBuffer.width = imageBuffer.width;
                m_previousImageBuffer.height = imageBuffer.height;
                m_previousImageBuffer.stride = imageBuffer.stride;
                m_previousImageBuffer.timestamp = imageBuffer.timestamp;
                m_previousImageBuffer.format = imageBuffer.format;
                m_previousImageBuffer.frame_number = imageBuffer.frame_number;

                Marshal.Copy(imageBuffer.data, m_previousImageBuffer.data, 0, m_previousImageBuffer.data.Length);

                m_shouldSendByteBufferMethodEvent = true;
            }
        }
예제 #18
0
 public void OnTangoImageMultithreadedAvailable(Tango.TangoEnums.TangoCameraId id, Tango.TangoImageBuffer buf)
 {
     if (fCount == 0)
     {
         JLog("ExperimentalTangoImageAvailable on " + id.ToString());
     }
     fCount++;
 }
예제 #19
0
        /// <summary>
        /// Detect one or more markers in the input image.
        /// </summary>
        /// <param name="imageBuffer">
        /// The input image buffer.
        /// </param>
        /// <param name="cameraId">
        /// Camera that is used for detecting markers, can be TangoEnums.TangoCameraId.TANGO_CAMERA_FISHEYE or
        /// TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR.
        /// </param>
        /// <param name="markerType">
        /// Target marker's type. Current support marker types are QR marker and Alvar marker.
        /// </param>
        /// <param name="markerSize">
        /// Physical size of marker's length.
        /// </param>
        /// <param name="markers">
        /// The returned marker list.
        /// </param>
        /// <returns>
        /// Common.ErrorType.TANGO_SUCCESS on success, Common.ErrorType.TANGO_INVALID on invalid input, and
        /// Common.ErrorType.TANGO_ERROR on failure.
        /// </returns>
        public static bool DetectMarkers(TangoUnityImageData imageBuffer,
                                         TangoEnums.TangoCameraId cameraId,
                                         MarkerType markerType,
                                         double markerSize,
                                         List <Marker> markers)
        {
            if (markers == null)
            {
                Debug.Log("markers is null. " + Environment.StackTrace);
                return(false);
            }

            // Clear any existing marker
            markers.Clear();

            // Detect marker.
            TangoImageBuffer buffer   = new TangoImageBuffer();
            GCHandle         gchandle = GCHandle.Alloc(imageBuffer.data, GCHandleType.Pinned);
            IntPtr           ptr      = gchandle.AddrOfPinnedObject();

            buffer.data = ptr;

            buffer.format       = imageBuffer.format;
            buffer.frame_number = imageBuffer.frame_number;
            buffer.height       = imageBuffer.height;
            buffer.stride       = imageBuffer.stride;
            buffer.timestamp    = imageBuffer.timestamp;
            buffer.width        = imageBuffer.width;

            // Get Pose.
            TangoPoseData            poseData = new TangoPoseData();
            TangoCoordinateFramePair pair;

            pair.baseFrame   = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE;
            pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_CAMERA_COLOR;
            PoseProvider.GetPoseAtTime(poseData, buffer.timestamp, pair);

            APIMarkerList  rawAPIMarkerList = new APIMarkerList();
            APIMarkerParam rawMarkerParam   = new APIMarkerParam(markerType, markerSize);

            int ret = TangoSupportAPI.TangoSupport_detectMarkers(ref buffer, cameraId,
                                                                 ref poseData.translation,
                                                                 ref poseData.orientation,
                                                                 ref rawMarkerParam,
                                                                 ref rawAPIMarkerList);

            gchandle.Free();

            if (ret != Common.ErrorType.TANGO_SUCCESS)
            {
                return(false);
            }

            if (rawAPIMarkerList.markerCount != 0)
            {
                List <APIMarker> apiMarkers = new List <APIMarker>();

                MarshallingHelper.MarshalUnmanagedStructArrayToList <TangoSupport.APIMarker>(
                    rawAPIMarkerList.markers,
                    rawAPIMarkerList.markerCount,
                    apiMarkers);

                for (int i = 0; i < apiMarkers.Count; ++i)
                {
                    APIMarker apiMarker = apiMarkers[i];
                    Marker    marker    = new Marker();
                    marker.m_type      = apiMarker.m_type;
                    marker.m_timestamp = apiMarker.m_timestamp;
                    marker.m_content   = apiMarker.m_content;

                    // Covert 2D corner points from pixel space to UV space.
                    marker.m_corner2DP0.x = apiMarker.m_corner2DP0.x / buffer.width;
                    marker.m_corner2DP0.y = apiMarker.m_corner2DP0.y / buffer.height;
                    marker.m_corner2DP1.x = apiMarker.m_corner2DP1.x / buffer.width;
                    marker.m_corner2DP1.y = apiMarker.m_corner2DP1.y / buffer.height;
                    marker.m_corner2DP2.x = apiMarker.m_corner2DP2.x / buffer.width;
                    marker.m_corner2DP2.y = apiMarker.m_corner2DP2.y / buffer.height;
                    marker.m_corner2DP3.x = apiMarker.m_corner2DP3.x / buffer.width;
                    marker.m_corner2DP3.y = apiMarker.m_corner2DP3.y / buffer.height;

                    // Convert 3D corner points from Start of Service space to Unity World space.
                    marker.m_corner3DP0 = GetMarkerInUnitySpace(apiMarker.m_corner3DP0);
                    marker.m_corner3DP1 = GetMarkerInUnitySpace(apiMarker.m_corner3DP1);
                    marker.m_corner3DP2 = GetMarkerInUnitySpace(apiMarker.m_corner3DP2);
                    marker.m_corner3DP3 = GetMarkerInUnitySpace(apiMarker.m_corner3DP3);

                    // Convert pose from Start of Service to Unity World space.
                    Vector3 translation = new Vector3(
                        (float)apiMarker.m_translation.x,
                        (float)apiMarker.m_translation.y,
                        (float)apiMarker.m_translation.z);
                    Quaternion orientation = new Quaternion(
                        (float)apiMarker.m_rotation.x,
                        (float)apiMarker.m_rotation.y,
                        (float)apiMarker.m_rotation.z,
                        (float)apiMarker.m_rotation.w);

                    Matrix4x4 ss_T_marker = Matrix4x4.TRS(translation, orientation, Vector3.one);

                    // Note that UNITY_WORLD_T_START_SERVICE is involutory matrix. The actually transform
                    // we wanted to multiply on the right hand side is START_SERVICE_T_UNITY_WORLD.
                    Matrix4x4 uw_T_u_marker = TangoSupport.UNITY_WORLD_T_START_SERVICE *
                                              ss_T_marker * TangoSupport.UNITY_WORLD_T_START_SERVICE;
                    marker.m_translation = uw_T_u_marker.GetColumn(3);
                    marker.m_orientation = Quaternion.LookRotation(uw_T_u_marker.GetColumn(2),
                                                                   uw_T_u_marker.GetColumn(1));

                    // Add the marker to the output list
                    markers.Add(marker);
                }
            }

            TangoSupportAPI.TangoSupport_freeMarkerList(ref rawAPIMarkerList);

            return(false);
        }
예제 #20
0
 public static int TangoSupport_getDepthAtPointBilateralCameraIntrinsicsMatrixTransform(
     TangoXYZij pointCloud, TangoCameraIntrinsics cameraIntrinsics,
     TangoImageBuffer colorImage, ref DMatrix4x4 matrix,
     ref Vector2 uvCoordinates, out Vector3 colorCameraPoint,
     out int isValidPoint)
 {
     colorCameraPoint = Vector3.zero;
     isValidPoint = 1;
     return Common.ErrorType.TANGO_SUCCESS;
 }
예제 #21
0
 public static extern int TangoSupport_getDepthAtPointBilateralCameraIntrinsicsMatrixTransform(
     TangoXYZij pointCloud, TangoCameraIntrinsics cameraIntrinsics,
     TangoImageBuffer colorImage, ref DMatrix4x4 matrix,
     ref Vector2 uvCoordinates, out Vector3 colorCameraPoint,
     [Out, MarshalAs(UnmanagedType.I4)] out int isValidPoint);
        /// <summary>
        /// This will be called when a new frame is available from the camera.
        /// 
        /// The first scan-line of the color image is reserved for metadata instead of image pixels.
        /// </summary>
        /// <param name="cameraId">Camera identifier.</param>
        /// <param name="imageBuffer">Image buffer.</param>
        public void OnTangoImageMultithreadedAvailable(TangoEnums.TangoCameraId cameraId, TangoImageBuffer imageBuffer)
        {
            if (!m_enabled)
            {
                return;
            }

            if (cameraId != TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR)
            {
                return;
            }

            // Build World T depth camera
            TangoPoseData world_T_devicePose = new TangoPoseData();
            if (m_useAreaDescriptionPose)
            {
                TangoCoordinateFramePair pair;
                pair.baseFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_AREA_DESCRIPTION;
                pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE;
                PoseProvider.GetPoseAtTime(world_T_devicePose, imageBuffer.timestamp, pair);
            }
            else
            {
                TangoCoordinateFramePair pair;
                pair.baseFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE;
                pair.targetFrame = TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE;
                PoseProvider.GetPoseAtTime(world_T_devicePose, imageBuffer.timestamp, pair);
            }

            if (world_T_devicePose.status_code != TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
            {
                Debug.Log(string.Format("Time {0} has bad status code {1}",
                                        imageBuffer.timestamp, world_T_devicePose.status_code)
                          + Environment.StackTrace);
                return;
            }

            // NOTE: The 3D Reconstruction library does not handle left handed matrices correctly.  For now, transform
            // into the Unity world space after extraction.
            Matrix4x4 world_T_colorCamera = world_T_devicePose.ToMatrix4x4() * m_device_T_colorCamera;

            _UpdateColor(imageBuffer, world_T_colorCamera);
        }