public int DetectHit(int currindex, Vector3 dir) { int index = -1; float mint = -1; ChoiceData choiceData = choiceDatalist[currindex]; Vector3 center = new Vector3(choiceData.center.x, choiceData.center.y, 0f); Ray ray = new Ray(center, dir); List <int> intlist = new List <int>(); for (int i = 0; i < choiceDatalist.Count; i++) { if (i != currindex) { ChoiceData choice = choiceDatalist[i]; float flo = 0; if (choice.DetectHit(ray, out flo)) { if (mint == -1) { mint = flo; index = i; } else { if (flo < mint) { mint = flo; index = i; } } } } } //if (intlist.Count == 1) //{ // index = intlist[0]; //} //else if (intlist.Count > 0) //{ // for(int it= 0; it < intlist.Count; it++) // { // ChoiceData itemdata = choiceDatalist[intlist[it]]; // float dis = Vector2.Distance(itemdata.center, choiceData.center); // if (it == 0) // { // mint = dis; // index = intlist[it]; // } // else // { // if (mint> dis) // { // mint = dis; // index = intlist[it]; // } // } // } //} return(index); }
public void SetChoiceLoader(int index, bool show, string url, EquipData equipData = null, Action action = null) { ChoiceData choiceData = choiceDatalist[index]; if (show) { choiceData.equipData = equipData; choiceData.gLoader.visible = true; choiceData.gLoader.url = url; choiceData.unEquiaAction = action; } else { choiceData.equipData = null; choiceData.gLoader.visible = false; choiceData.unEquiaAction = null; } }
public int Choice(int currindex, choicedirection choicedirectionx) { ChoiceData choiceData = choiceDatalist[currindex]; ChoicetypeData choicetypeData = choiceData.ChoicetypeDic[choicedirectionx.ToString()]; int toindex = -1; if (choicetypeData.choicetype == choicetype.ray) { Vector3 dir = new Vector3(); switch (choicedirectionx) { case choicedirection.Left: dir = Vector3.left; break; case choicedirection.Right: dir = Vector3.right; break; case choicedirection.Up: dir = Vector3.up; break; case choicedirection.Down: dir = Vector3.down; break; } toindex = DetectHit(currindex, dir); } else if (choicetypeData.choicetype == choicetype.fix) { toindex = choicetypeData.index; } else { } return(toindex); }
public void Unequia(int index) { ChoiceData choiceData = choiceDatalist[index]; choiceData.unEquiaAction(); }
public EquipData GetIndexEquipData(int index) { ChoiceData choiceData = choiceDatalist[index]; return(choiceData.equipData); }
public Vector2 GetIndexPos(int index) { ChoiceData choiceData = choiceDatalist[index]; return(choiceData.pos); }
public bool GetChoiceLoadervisible(int index) { ChoiceData choiceData = choiceDatalist[index]; return(choiceData.gLoader.visible); }