public AnimationPage()
        {
            this.InitializeComponent();
            var link   = this.Intent()["link"];
            var tamdoc = TamUtils.getXMLAsset(this.Intent()["link"]);

            alltams = TamUtils.tamList(tamdoc).Where(t => t.attr("display") != "none");
            animtot = alltams.Count();
            animnum = int.Parse(this.Intent()["anim"]);
            Callouts.SetLevel(link);
            setAnimation();
            Callouts.AnimationFinished = () => {
                PlayPath.Fill  = new SolidColorBrush(Colors.Black);
                PausePath.Fill = new SolidColorBrush(Colors.Transparent);
                playing        = false;
            };
            ManipulationMode       = ManipulationModes.TranslateX;
            ManipulationStarted   += (x, e) => x1 = (int)e.Position.X;
            ManipulationCompleted += (x, e) =>
            {
                x2 = (int)e.Position.X;
                if (x1 - x2 > animationView.ActualWidth / 2 && animnum + 1 < animtot)
                {
                    // swipe left
                    animnum++;
                    setAnimation();
                }
                else if (x2 - x1 > animationView.ActualWidth / 2 && animnum > 0)
                {
                    // swipe right
                    animnum--;
                    setAnimation();
                }
            };
        }
 /**
  *   This is called to generate or re-generate the dancers and their
  *   animations based on the call, geometry, and other settings.
  * @param xtam     XML element containing the call
  * @param intdan  Dancer controlled by the user, or -1 if not used
  */
 public IXmlNode setAnimation(IXmlNode xtam, int intdan = -1)
 {
     tam = TamUtils.tamXref(xtam);
     interactiveDancer = intdan;
     resetAnimation();
     return(tam);
 }
예제 #3
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        bool matchXMLcall(string calltext, bool fuzzy = false)
        {
            var found   = false;
            var matches = false;
            var ctx0    = this;
            var ctx     = this;

            //  If there are precursors, run them first so the result
            //  will be used to match formations
            //  Needed for calls like "Explode And ..."
            if (callstack.Count > 0)
            {
                ctx           = new CallContext(this);
                ctx.callstack = callstack;
                ctx.performCall();
            }

            //  If actives != dancers, create another call context with just the actives
            if (ctx.dancers.Count != ctx.actives.Count)
            {
                ctx = new CallContext(ctx.actives);
            }
            //  Try to find a match in the xml animations
            var callquery = "^" + TamUtils.callnameQuery(calltext) + "$";
            var callfiles = TamUtils.calllistdata.Where(x => Regex.Match(x.text, callquery).Success);
            //  Found xml file with call, now look through each animation
            //  First read and extract all the animations to a list
            var tams = callfiles.SelectMany(d => TamUtils.getXMLAsset(d.link).SelectNodes("/tamination/tam")).ToList();

            found = tams.Count > 0;
            //  Now find the animations that match the name and formation
            tams.Where(tam => Regex.Match(tam.attr("title").ToLower().ReplaceAll("\\W", ""), callquery).Success)
            .Any(tam => {
                var f = tam.hasAttr("formation")
                    ? TamUtils.getFormation(tam.attr("formation"))
                    : tam.SelectNodes("formation").First();
                var ctx2 = new CallContext(f);
                var sexy = tam.hasAttr("gender-specific");
                //  Try to match the formation to the current dancer positions
                var mm = matchFormations(ctx, ctx2, sexy, fuzzy);
                if (mm != null)
                {
                    matches = true;
                    // add XMLCall object to the call stack
                    ctx0.callstack.Add(new XMLCall(tam, mm, ctx2));
                    ctx0.callname = callname + tam.attr("title") + " ";
                }
                return(matches);
            });
            if (found && !matches)
            {
                //  Found the call but formations did not match
                throw new FormationNotFoundError(calltext);
            }
            return(matches);
        }
        public void reset(string level)
        {
            LevelData   d       = LevelData.find(level);
            var         isIndex = d.dir == "all";
            XmlDocument calldoc = TamUtils.getXMLAsset(isIndex ? "src\\callindex.xml" : "src\\calls.xml");

            Callouts.SetTitle(d.name);
            calls = calldoc.SelectNodes(isIndex ? "/calls/call" : $"/calls/call[@{d.selector}]");
            searchCallList("");
        }
예제 #5
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        public void matchStandardFormation()
        {
            //  Make sure newly added animations are finished
            dancers.ForEach(d => { d.path.recalculate(); d.animateToEnd(); });
            //  Work on a copy with all dancers active, mapping only uses active dancers
            var ctx1 = new CallContext(this);

            ctx1.dancers.ForEach(d => d.data.active = true);
            BestMapping bestMapping = new BestMapping();

            bestMapping.totOffset = -1.0;

            standardFormations.ForEach(f => {
                CallContext ctx2 = new CallContext(TamUtils.getFormation(f));
                //  See if this formation matches
                var mapping = matchFormations(ctx1, ctx2,
                                              sexy: false, fuzzy: true, rotate: true);
                if (mapping != null)
                {
                    //  If it does, get the offsets
                    var offsets   = ctx1.computeFormationOffsets(ctx2, mapping);
                    var totOffset = offsets.Aggregate(0.0, (s, v) => s + v.Length());
                    //  Favor formations closer to the top of the list
                    if (bestMapping.totOffset < 0 || totOffset + 0.1 < bestMapping.totOffset)
                    {
                        bestMapping.name      = f; // only used for debugging
                        bestMapping.mapping   = mapping;
                        bestMapping.offsets   = offsets;
                        bestMapping.totOffset = totOffset;
                    }
                }
            });
            if (bestMapping.totOffset >= 0)
            {
                for (var i = 0; i < dancers.Count; i++)
                {
                    var d = dancers[i];
                    if (bestMapping.offsets[i].Length() > 0.1)
                    {
                        //  Get the last movement
                        var m = d.path.pop();
                        //  Transform the offset to the dancer's angle
                        d.animateToEnd();
                        var vd = bestMapping.offsets[i].Rotate(-d.tx.Angle());
                        //  Apply it
                        d.path.add(m.skew(-vd.X, -vd.Y));
                        d.animateToEnd();
                    }
                }
            }
        }
예제 #6
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        //  Level off the number of beats for each dancer
        public void levelBeats()
        {
            //  get the longest number of beats
            var maxb = maxBeats();

            //  add that number as needed by using the "Stand" move
            dancers.ForEach(d => {
                var b = maxb - d.path.beats;
                if (b > 0)
                {
                    d.path.add(TamUtils.getMove("Stand").changebeats(b));
                }
            });
        }
예제 #7
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 public override void nextAnimation() {
   if (tutnum >= tutdata.Length)
     tutnum = 0;
   var tamdoc = TamUtils.getXMLAsset("src/tutorial.xml");
   var gender = settings.Values["gender"]?.ToString() == "Girl" ? Gender.GIRL : Gender.BOY;
   var offset = gender == Gender.BOY ? 0 : 1;
   var tamlist = tamdoc.SelectNodes("/tamination/tam");
   var tam = tamlist[tutnum * 2 + offset];
   Callouts.SetTitle(tam.attr("title"));
   page.Animation.setAnimation(tam,(int)gender);
   switch (settings.Values["practicespeed"]?.ToString()) {
     case "Normal": page.Animation.setSpeed("Normal"); break;
     case "Moderate": page.Animation.setSpeed("Moderate"); break;
     default: page.Animation.setSpeed("Slow"); break;
   }
   showInstructions();
 }
        private void searchCallList(string query)
        {
            calllistdata.Clear();
            var qq = TamUtils.callnameQuery(query);

            foreach (IXmlNode call in calls)
            {
                var title = (string)call.Attributes.GetNamedItem("title").NodeValue;
                if (Regex.Match(title.ToLower().ReplaceAll("\\W", ""), qq).Success)
                {
                    var sublevel = (string)call.Attributes.GetNamedItem("sublevel").NodeValue;
                    calllistdata.Add(new CallListItem()
                    {
                        Title = (string)call.Attributes.GetNamedItem("title").NodeValue,
                        Level = (string)call.Attributes.GetNamedItem("sublevel").NodeValue,
                        Link  = (string)call.Attributes.GetNamedItem("link").NodeValue
                    });
                }
            }
            CallList.ItemsSource = calllistdata;
        }
        public virtual void nextAnimation()
        {
            var      calldoc  = TamUtils.getXMLAsset("src/calls.xml");
            var      selector = LevelData.find(page.Intent()["level"]).selector;
            var      calls    = calldoc.SelectNodes($"/calls/call[@{selector}]");
            IXmlNode tam      = null;
            var      rand     = new Random();

            while (tam == null)
            {
                var e = calls[rand.Next((int)calls.Length)];
                //  Remember link for definition
                link = e.attr("link");
                var tamdoc = TamUtils.getXMLAsset(link);
                var tams   = tamdoc.SelectNodes("/tamination/tam")
                             //  For now, skip any "difficult" animations
                             .Where((IXmlNode x) => { return(x.attr("difficulty") != "3"); })
                             //  Skip any call with parens in the title - it could be a cross-reference
                             //  to a concept call from a higher level
                             .Where((IXmlNode x) => { return(!x.attr("title").Contains("(")); });
                if (tams.Count() > 0)
                {
                    tam = tams.ElementAt(rand.Next(tams.Count()));
                    var gender = settings.Values["practicegender"]?.ToString() == "Boy"
            ? (int)Gender.BOY : (int)Gender.GIRL;
                    page.Animation.setAnimation(tam, gender);
                    switch (settings.Values["practicespeed"]?.ToString())
                    {
                    case "Normal": page.Animation.setSpeed("Normal"); break;

                    case "Moderate": page.Animation.setSpeed("Moderate"); break;

                    default: page.Animation.setSpeed("Slow"); break;
                    }
                    Callouts.SetTitle(tam.attr("title"));
                }
            }
        }
 private void startSequence()
 {
     animationView.setAnimation(TamUtils.getFormation(formation));
 }
        public void resetAnimation()
        {
            if (tam != null)
            {
                leadin  = interactiveDancer < 0 ? 2 : 3;
                leadout = interactiveDancer < 0 ? 2 : 1;
                // if (isRunnning)
                //  doneCallback();
                isRunning = false;
                beats     = 0.0;

                var tlist     = tam.SelectNodes("formation");
                var formation = tlist.Length > 0
          ? tlist.First()                                //  formation defined in animation
          : tam.hasAttr("formation")
          ? TamUtils.getFormation(tam.attr("formation")) // formation reference to formations.xml
          : tam;                                         //  formation passed in for sequencer
                var flist = formation.SelectNodes("dancer");
                dancers = new Dancer[flist.Length * (int)geometry];

                //  Except for the phantoms, these are the standard colors
                //  used for teaching callers
                var dancerColor = geometry == GeometryType.HEXAGON ?
                                  new Color[] { Colors.Red, Colors.ForestGreen, Colors.Magenta,
                                                Colors.Blue, Colors.Yellow, Colors.Cyan,
                                                Colors.LightGray, Colors.LightGray, Colors.LightGray, Colors.LightGray }
          :
                new Color[] { Colors.Red, ColorUtilities.ColorFromHex(0xff00c000), Colors.Blue, Colors.Yellow,
                              Colors.LightGray, Colors.LightGray, Colors.LightGray, Colors.LightGray };
                //  Get numbers for dancers and couples
                //  This fetches any custom numbers that might be defined in
                //  the animation to match a Callerlab or Ceder Chest illustration
                var paths   = tam.SelectNodes("path");
                var numbers = geometry == GeometryType.HEXAGON ?
                              new string[] { "A", "E", "I",
                                             "B", "F", "J",
                                             "C", "G", "K",
                                             "D", "H", "L",
                                             "u", "v", "w", "x", "y", "z" }
        : geometry == GeometryType.BIGON || paths.Length == 0 ?
                new string[] { "1", "2", "3", "4", "5", "6", "7", "8" }
        : TamUtils.getNumbers(tam);
                var couples = geometry == GeometryType.HEXAGON ?
                              new string[] { "1", "3", "5", "1", "3", "5",
                                             "2", "4", "6", "2", "4", "6",
                                             "7", "8", "7", "8", "7", "8" }
          : geometry == GeometryType.BIGON ?
                new string[] { "1", "2", "3", "4", "5", "6", "7", "8" }
          : paths.Length == 0 ?
                new string[] { "1", "3", "1", "3", "2", "4", "2", "4" }
          : TamUtils.getCouples(tam);
                var geoms = GeometryMaker.makeAll(geometry);

                //  Select a random dancer of the correct gender for the interactive dancer
                var icount = -1;
                var im     = Matrix3x2.Identity;
                if (interactiveDancer > 0)
                {
                    var rand     = new Random();
                    var selector = interactiveDancer == (int)Gender.BOY
            ? "dancer[@gender='boy']" : "dancer[@gender='girl']";
                    var glist = formation.SelectNodes(selector);
                    icount = rand.Next(glist.Count);
                    //  If the animations starts with "Heads" or "Sides"
                    //  then select the first dancer.
                    //  Otherwise the formation could rotate 90 degrees
                    //  which would be confusing
                    var title = tam.attr("title");
                    if (title.Contains("Heads") || title.Contains("Sides"))
                    {
                        icount = 0;
                    }
                    //  Find the angle the interactive dancer faces at start
                    //  We want to rotate the formation so that direction is up
                    var iangle = glist.Item((uint)icount).attr("angle").toDouble();
                    im     = Matrix.CreateRotation(-iangle.toRadians()) * im;
                    icount = icount * geoms.Count() + 1;
                }

                //  Create the dancers and set their starting positions
                int dnum = 0;
                for (var i = 0; i < flist.Length; i++)
                {
                    var fd       = flist.ElementAt(i);
                    var x        = fd.attr("x").toDouble();
                    var y        = fd.attr("y").toDouble();
                    var angle    = fd.attr("angle").toDouble();
                    var gender   = fd.attr("gender");
                    var g        = gender == "boy" ? Gender.BOY : gender == "girl" ? Gender.GIRL : Gender.PHANTOM;
                    var movelist = paths.Length > i?TamUtils.translatePath(paths.ElementAt(i))
                                       : new List <Movement>();

                    //  Each dancer listed in the formation corresponds to
                    //  one, two, or three real dancers depending on the geometry
                    foreach (Geometry geom in geoms)
                    {
                        var m    = Matrix3x2.Identity * Matrix.CreateRotation(angle.toRadians()) * Matrix.CreateTranslation(x, y) * im;
                        var nstr = g == Gender.PHANTOM ? " " : numbers[dnum];
                        var cstr = g == Gender.PHANTOM ? " " : couples[dnum];
                        var c    = g == Gender.PHANTOM ? Colors.LightGray : dancerColor[int.Parse(cstr) - 1];
                        //  add one dancer
                        //icount -= 1;
                        if ((int)g == interactiveDancer && --icount == 0)
                        {
                            idancer       = new InteractiveDancer(nstr, cstr, g, c, m, geom.clone(), movelist);
                            dancers[dnum] = idancer;
                        }
                        else
                        {
                            dancers[dnum]        = new Dancer(nstr, cstr, g, c, m, geom.clone(), movelist);
                            dancers[dnum].hidden = g == Gender.PHANTOM && !showPhantoms;
                        }
                        beats = Math.Max(dancers[dnum].beats + leadout, beats);
                        dnum++;
                    }
                } // All dancers added

                //  Initialize other stuff
                parts     = tam.attr("parts") + tam.attr("fractions");
                hasParts  = tam.attr("parts").Length > 0;
                isRunning = false;
                beat      = -leadin;
                prevbeat  = -leadin;
                partbeats = partsValues();
                //  force a redraw
                canvas.Invalidate();
                //  ready callback
                Callouts.animationReady();
            }
        }
예제 #12
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        /// <summary>
        /// Invoked when the application is launched normally by the end user.  Other entry points
        /// will be used when the application is launched to open a specific file, to display
        /// search results, and so forth.
        /// </summary>
        /// <param name="e">Details about the launch request and process.</param>
        protected override void OnLaunched(LaunchActivatedEventArgs e)
        {
#if DEBUG
            if (System.Diagnostics.Debugger.IsAttached)
            {
                ///  this.DebugSettings.EnableFrameRateCounter = true;
            }
#endif
            TamUtils.init();
            //if (screenSize.Length() < 6)
            //  DisplayInformation.AutoRotationPreferences = DisplayOrientations.Portrait;
            Frame rootFrame = Window.Current.Content as Frame;

            // Do not repeat app initialization when the Window already has content,
            // just ensure that the window is active
            if (rootFrame == null)
            {
                // Create a Frame to act as the navigation context and navigate to the first page
                rootFrame = new Frame();

                // TODO: change this value to a cache size that is appropriate for your application
                rootFrame.CacheSize = 1;

                if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
                {
                    // TODO: Load state from previously suspended application
                }

                // Place the frame in the current Window
                Window.Current.Content = rootFrame;
            }

            if (rootFrame.Content == null)
            {
#if WINDOWS_PHONE_APP
                // Removes the turnstile navigation for startup.
                if (rootFrame.ContentTransitions != null)
                {
                    this.transitions = new TransitionCollection();
                    foreach (var c in rootFrame.ContentTransitions)
                    {
                        this.transitions.Add(c);
                    }
                }

                rootFrame.ContentTransitions = null;
                rootFrame.Navigated         += this.RootFrame_FirstNavigated;
#endif

                // When the navigation stack isn't restored navigate to the first page,
                // configuring the new page by passing required information as a navigation
                // parameter
                var screenSize  = MainPage.ScreenSize();
                var isLandscape = screenSize.Length() > 6 && screenSize.X > screenSize.Y;
                if (!rootFrame.Navigate(isLandscape
          ? typeof(FirstLandscapePage)
          : typeof(PortraitPage), e.Arguments))
                {
                    throw new Exception("Failed to create initial page");
                }
            }

            // Ensure the current window is active
            Window.Current.Activate();
        }
예제 #13
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        public void reset()
        {
            // Fetch the list of animations and build the table
            var prevtitle = "";
            var prevgroup = "";

            link = this.Intent()["link"];
            Callouts.SetLevel(link);
            XmlDocument tamdoc = TamUtils.getXMLAsset(link);
            var         title  = tamdoc.SelectSingleNode("/tamination").attr("title");

            Callouts.SetTitle(title);
            var tams      = TamUtils.tamList(tamdoc);
            var diffsum   = 0;
            var firstanim = -1;
            var i         = 0;

            foreach (IXmlNode tam in tams)
            {
                if (tam.attr("display") == "none")
                {
                    continue;
                }
                var tamtitle = tam.attr("title");
                var from     = TamUtils.tamXref(tam).attr("from");
                var group    = tam.attr("group");
                var diffstr  = TamUtils.tamXref(tam).attr("difficulty");
                var diff     = diffstr.Length > 0 ? int.Parse(diffstr) : 0;
                diffsum += diff;
                if (group.Length > 0)
                {
                    // Add header for new group as needed
                    if (group != prevgroup)
                    {
                        if (Regex.Match(group, @"^\s+$").Success)
                        {
                            // Blank group, for calls with no common starting phrase
                            // Add a green separator unless it's the first group
                            if (anims.Count > 0)
                            {
                                anims.Add(new AnimListItem()
                                {
                                    celltype = CellType.Separator
                                });
                            }
                        }
                        else
                        {
                            // Named group e.g. "As Couples.."
                            // Add a header with the group name, which starts
                            // each call in the group
                            anims.Add(new AnimListItem()
                            {
                                celltype = CellType.Header,
                                name     = group
                            });
                        }
                    }
                    from = tamtitle.Replace(group, " ").Trim();
                }
                else if (tamtitle != prevtitle)
                {
                    // Not a group but a different call
                    // Put out a header with this call
                    anims.Add(new AnimListItem()
                    {
                        celltype = CellType.Header,
                        name     = tamtitle + " from"
                    });
                }
                //  Build list item for this animation
                prevtitle = tamtitle;
                prevgroup = group;
                //  TODO posanim(av.getCount) = i
                //  Remember where the first real animation is in the list
                if (firstanim < 0)
                {
                    firstanim = anims.Count;
                }
                //  TODO selectanim and weblink
                //  ...
                // Put out a selectable item
                anims.Add(new AnimListItem()
                {
                    celltype   = Regex.Match(group, @"^\s+$").Success ? CellType.Plain : CellType.Indented,
                    title      = tamtitle,
                    name       = from,
                    group      = group.Length > 0 ? group : tamtitle + " from",
                    animnumber = i,
                    difficulty = diff
                });
                i = i + 1;
            }
            if (diffsum <= 0)
            {
                DifficultyLegend.Visibility = Visibility.Collapsed;
            }
            AnimList.ItemsSource = anims;
            if (firstanim >= 0)
            {
                Callouts.FirstAnimationReady(anims[firstanim]);
            }
        }