public void Init() { show = true; myCursor.ChangeCursor("default"); this.bitmapButtonLeft.ImageNormal = PicLoader.Read("ButtonBitmap", "PreButton.JPG"); bitmapButtonLeft.NoUseDrawNine = true; this.bitmapButtonRight.ImageNormal = PicLoader.Read("ButtonBitmap", "NextButton.JPG"); bitmapButtonRight.NoUseDrawNine = true; items = new MiniItemViewItem[cellCount]; for (int i = 0; i < cellCount; i++) { items[i] = new MiniItemViewItem(i+1, 30 * (i % 2), i / 2 * 35); } cds = new int[cdCount]; for (int i = 0; i < cellCount; i++) { cds[i] = 0; } RefreshList(); }
} //只有某一子类别的道具可以进入这个背包 public void Init() { show = true; myCursor.ChangeCursor("default"); this.bitmapButtonLeft.ImageNormal = PicLoader.Read("ButtonBitmap", "PreButton.JPG"); bitmapButtonLeft.NoUseDrawNine = true; this.bitmapButtonRight.ImageNormal = PicLoader.Read("ButtonBitmap", "NextButton.JPG"); bitmapButtonRight.NoUseDrawNine = true; items = new MiniItemViewItem[cellCount]; for (int i = 0; i < cellCount; i++) { items[i] = new MiniItemViewItem(i + 1, 30 * (i % 2), i / 2 * 35); } cds = new int[cdCount]; for (int i = 0; i < cellCount; i++) { cds[i] = 0; } RefreshList(); }