public void InitializeObjects() { using (new PerformanceTestBlock("LoadContext::Callbacks")) { for (int i = 0; i < this._objectCount; ++i) { ObjectHeaderLoadData objectHeaderLoadData = this._objectHeaderLoadDatas[i]; if (objectHeaderLoadData.Target != null) { IEnumerable <MethodInfo> initializationCallbacks = objectHeaderLoadData.TypeDefinition?.InitializationCallbacks; if (initializationCallbacks != null) { foreach (MethodInfo methodInfo in initializationCallbacks) { ParameterInfo[] parameters = methodInfo.GetParameters(); if (((IEnumerable <ParameterInfo>)parameters).Count <ParameterInfo>() > 1 && parameters[1].ParameterType == typeof(ObjectLoadData)) { ObjectLoadData loadData = LoadContext.CreateLoadData(this._loadData, i, objectHeaderLoadData); methodInfo.Invoke(objectHeaderLoadData.Target, new object[2] { (object)this._loadData.MetaData, (object)loadData }); } else { methodInfo.Invoke(objectHeaderLoadData.Target, new object[1] { (object)this._loadData.MetaData }); } } } } } } GC.Collect(); GC.WaitForPendingFinalizers(); }
public bool Load(LoadData loadData, bool loadAsLateInitialize) { try { using (new PerformanceTestBlock("LoadContext::Load Headers")) { using (new PerformanceTestBlock("LoadContext::Load And Create Header")) { ArchiveDeserializer archiveDeserializer = new ArchiveDeserializer(); archiveDeserializer.LoadFrom(loadData.GameData.Header); SaveEntryFolder headerRootFolder = archiveDeserializer.RootFolder; BinaryReader binaryReader = headerRootFolder.GetEntry(new EntryId(-1, SaveEntryExtension.Config)).GetBinaryReader(); this._objectCount = binaryReader.ReadInt(); this._stringCount = binaryReader.ReadInt(); this._containerCount = binaryReader.ReadInt(); this._objectHeaderLoadDatas = new ObjectHeaderLoadData[this._objectCount]; this._containerHeaderLoadDatas = new ContainerHeaderLoadData[this._containerCount]; this._strings = new string[this._stringCount]; TWParallel.For(0, this._objectCount, (Action <int>)(i => { ObjectHeaderLoadData objectHeaderLoadData = new ObjectHeaderLoadData(this, i); SaveEntryFolder childFolder = headerRootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Object)); objectHeaderLoadData.InitialieReaders(childFolder); this._objectHeaderLoadDatas[i] = objectHeaderLoadData; })); TWParallel.For(0, this._containerCount, (Action <int>)(i => { ContainerHeaderLoadData containerHeaderLoadData = new ContainerHeaderLoadData(this, i); SaveEntryFolder childFolder = headerRootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Container)); containerHeaderLoadData.InitialieReaders(childFolder); this._containerHeaderLoadDatas[i] = containerHeaderLoadData; })); } using (new PerformanceTestBlock("LoadContext::Create Objects")) { foreach (ObjectHeaderLoadData objectHeaderLoadData in this._objectHeaderLoadDatas) { objectHeaderLoadData.CreateObject(); if (objectHeaderLoadData.Id == 0) { this.RootObject = objectHeaderLoadData.Target; } } foreach (ContainerHeaderLoadData containerHeaderLoadData in this._containerHeaderLoadDatas) { if (containerHeaderLoadData.GetObjectTypeDefinition()) { containerHeaderLoadData.CreateObject(); } } } } GC.Collect(); GC.WaitForPendingFinalizers(); using (new PerformanceTestBlock("LoadContext::Load Strings")) { ArchiveDeserializer saveArchive = new ArchiveDeserializer(); saveArchive.LoadFrom(loadData.GameData.Strings); for (int id = 0; id < this._stringCount; ++id) { string str = LoadContext.LoadString(saveArchive, id); this._strings[id] = str; } } GC.Collect(); GC.WaitForPendingFinalizers(); using (new PerformanceTestBlock("LoadContext::Resolve Objects")) { for (int i = 0; i < this._objectHeaderLoadDatas.Length; ++i) { ObjectHeaderLoadData objectHeaderLoadData = this._objectHeaderLoadDatas[i]; TypeDefinition typeDefinition = objectHeaderLoadData.TypeDefinition; if (typeDefinition != null) { object loadedObject = objectHeaderLoadData.LoadedObject; if (typeDefinition.ObjectResolver.CheckIfRequiresAdvancedResolving(loadedObject)) { ObjectLoadData loadData1 = LoadContext.CreateLoadData(loadData, i, objectHeaderLoadData); objectHeaderLoadData.AdvancedResolveObject(loadData.MetaData, loadData1); } else { objectHeaderLoadData.ResolveObject(); } } } } GC.Collect(); GC.WaitForPendingFinalizers(); using (new PerformanceTestBlock("LoadContext::Load Object Datas")) TWParallel.For(0, this._objectCount, (Action <int>)(i => { ObjectHeaderLoadData objectHeaderLoadData = this._objectHeaderLoadDatas[i]; if (objectHeaderLoadData.Target != objectHeaderLoadData.LoadedObject) { return; } LoadContext.CreateLoadData(loadData, i, objectHeaderLoadData); })); using (new PerformanceTestBlock("LoadContext::Load Container Datas")) TWParallel.For(0, this._containerCount, (Action <int>)(i => { byte[] binaryArchive = loadData.GameData.ContainerData[i]; ArchiveDeserializer archiveDeserializer = new ArchiveDeserializer(); archiveDeserializer.LoadFrom(binaryArchive); SaveEntryFolder rootFolder = archiveDeserializer.RootFolder; ContainerLoadData containerLoadData = new ContainerLoadData(this._containerHeaderLoadDatas[i]); containerLoadData.InitializeReaders(rootFolder.GetChildFolder(new FolderId(i, SaveFolderExtension.Container))); containerLoadData.FillCreatedObject(); containerLoadData.Read(); containerLoadData.FillObject(); })); GC.Collect(); GC.WaitForPendingFinalizers(); if (!loadAsLateInitialize) { this.CreateLoadCallbackInitializator(loadData).InitializeObjects(); } return(true); } catch { return(false); } }