public AgentVisualsData(AgentVisualsData agentVisualsData) { this.AgentVisuals = agentVisualsData.AgentVisuals; this.ActionSetData = agentVisualsData.ActionSetData; this.FrameData = agentVisualsData.FrameData; this.BodyPropertiesData = agentVisualsData.BodyPropertiesData; this.EquipmentData = agentVisualsData.EquipmentData; this.RightWieldedItemIndexData = agentVisualsData.RightWieldedItemIndexData; this.LeftWieldedItemIndexData = agentVisualsData.LeftWieldedItemIndexData; this.SkeletonTypeData = agentVisualsData.SkeletonTypeData; this.BannerData = agentVisualsData.BannerData; this.CachedWeaponSlot0Entity = agentVisualsData.CachedWeaponSlot0Entity; this.CachedWeaponSlot1Entity = agentVisualsData.CachedWeaponSlot1Entity; this.CachedWeaponSlot2Entity = agentVisualsData.CachedWeaponSlot2Entity; this.CachedWeaponSlot3Entity = agentVisualsData.CachedWeaponSlot3Entity; this.CachedWeaponSlot4Entity = agentVisualsData.CachedWeaponSlot4Entity; this.SceneData = agentVisualsData.SceneData; this.MonsterData = agentVisualsData.MonsterData; this.PrepareImmediatelyData = agentVisualsData.PrepareImmediatelyData; this.UseScaledWeaponsData = agentVisualsData.UseScaledWeaponsData; this.UseTranslucencyData = agentVisualsData.UseTranslucencyData; this.UseTesselationData = agentVisualsData.UseTesselationData; this.UseMorphAnimsData = agentVisualsData.UseMorphAnimsData; this.ClothColor1Data = agentVisualsData.ClothColor1Data; this.ClothColor2Data = agentVisualsData.ClothColor2Data; this.ScaleData = agentVisualsData.ScaleData; this.ActionCodeData = agentVisualsData.ActionCodeData; this.EntityData = agentVisualsData.EntityData; this.CharacterObjectStringIdData = agentVisualsData.CharacterObjectStringIdData; this.HasClippingPlaneData = agentVisualsData.HasClippingPlaneData; this.MountCreationKeyData = agentVisualsData.MountCreationKeyData; this.AddColorRandomnessData = agentVisualsData.AddColorRandomnessData; }
public void SpawnAgentVisualsForPeer( MissionPeer missionPeer, AgentBuildData buildData, int selectedEquipmentSetIndex = -1, bool isBot = false, int totalTroopCount = 0) { NetworkCommunicator myPeer = GameNetwork.MyPeer; if (myPeer != null) { myPeer.GetComponent <MissionPeer>(); } if (buildData.AgentVisualsIndex == 0) { missionPeer.ClearAllVisuals(); } missionPeer.ClearVisuals(buildData.AgentVisualsIndex); Equipment overridenSpawnEquipment = buildData.AgentOverridenSpawnEquipment; ItemObject mountItem = overridenSpawnEquipment[10].Item; MatrixFrame pointFrameForPlayer = this._spawnFrameSelectionHelper.GetSpawnPointFrameForPlayer(missionPeer.Peer, missionPeer.Team.Side, buildData.AgentVisualsIndex, totalTroopCount, mountItem != null); ActionIndexCache actionIndexCache1 = mountItem == null ? SpawningBehaviourBase.PoseActionInfantry : SpawningBehaviourBase.PoseActionCavalry; MultiplayerClassDivisions.MPHeroClass classForCharacter = MultiplayerClassDivisions.GetMPHeroClassForCharacter(buildData.AgentCharacter); IReadOnlyList <MPPerkObject> selectedPerks = missionPeer.SelectedPerks; float parameter = (float)(0.100000001490116 + (double)MBRandom.RandomFloat * 0.800000011920929); IAgentVisual mountVisuals = (IAgentVisual)null; if (mountItem != null) { Monster monster = mountItem.HorseComponent.Monster; AgentVisualsData data = new AgentVisualsData().Equipment(overridenSpawnEquipment).Scale(mountItem.ScaleFactor).Frame(MatrixFrame.Identity).ActionSet(MBGlobals.GetActionSet(monster.ActionSetCode)).Scene(Mission.Current.Scene).Monster(monster).PrepareImmediately(false).MountCreationKey(MountCreationKey.GetRandomMountKey(mountItem, MBRandom.RandomInt())); mountVisuals = Mission.Current.AgentVisualCreator.Create(data, "Agent " + buildData.AgentCharacter.StringId + " mount", true); MatrixFrame frame = pointFrameForPlayer; frame.rotation.ApplyScaleLocal(data.ScaleData); ActionIndexCache actionName = ActionIndexCache.act_none; foreach (MPPerkObject mpPerkObject in (IEnumerable <MPPerkObject>)selectedPerks) { if (!isBot && mpPerkObject.HeroMountIdleAnimOverride != null) { actionName = ActionIndexCache.Create(mpPerkObject.HeroMountIdleAnimOverride); break; } if (isBot && mpPerkObject.TroopMountIdleAnimOverride != null) { actionName = ActionIndexCache.Create(mpPerkObject.TroopMountIdleAnimOverride); break; } } if (actionName == ActionIndexCache.act_none) { if (mountItem.StringId == "mp_aserai_camel") { Debug.Print("Client is spawning a camel for without mountCustomAction from the perk.", debugFilter: 17179869184UL); actionName = isBot ? ActionIndexCache.Create("act_camel_idle_1") : ActionIndexCache.Create("act_hero_mount_idle_camel"); } else { if (!isBot && !string.IsNullOrEmpty(classForCharacter.HeroMountIdleAnim)) { actionName = ActionIndexCache.Create(classForCharacter.HeroMountIdleAnim); } if (isBot && !string.IsNullOrEmpty(classForCharacter.TroopMountIdleAnim)) { actionName = ActionIndexCache.Create(classForCharacter.TroopMountIdleAnim); } } } if (actionName != ActionIndexCache.act_none) { mountVisuals.SetAction(actionName); mountVisuals.GetVisuals().GetSkeleton().SetAnimationParameterAtChannel(0, parameter); mountVisuals.GetVisuals().GetSkeleton().TickAnimationsAndForceUpdate(0.1f, frame, true); } mountVisuals.GetVisuals().GetEntity().SetFrame(ref frame); } ActionIndexCache actionIndexCache2 = actionIndexCache1; if (mountVisuals != null) { actionIndexCache2 = mountVisuals.GetVisuals().GetSkeleton().GetActionAtChannel(0); } else { foreach (MPPerkObject mpPerkObject in (IEnumerable <MPPerkObject>)selectedPerks) { if (!isBot && mpPerkObject.HeroIdleAnimOverride != null) { actionIndexCache2 = ActionIndexCache.Create(mpPerkObject.HeroIdleAnimOverride); break; } if (isBot && mpPerkObject.TroopIdleAnimOverride != null) { actionIndexCache2 = ActionIndexCache.Create(mpPerkObject.TroopIdleAnimOverride); break; } } if (actionIndexCache2 == actionIndexCache1) { if (!isBot && !string.IsNullOrEmpty(classForCharacter.HeroIdleAnim)) { actionIndexCache2 = ActionIndexCache.Create(classForCharacter.HeroIdleAnim); } if (isBot && !string.IsNullOrEmpty(classForCharacter.TroopIdleAnim)) { actionIndexCache2 = ActionIndexCache.Create(classForCharacter.TroopIdleAnim); } } } IAgentVisual agentVisuals = Mission.Current.AgentVisualCreator.Create(new AgentVisualsData().Equipment(overridenSpawnEquipment).BodyProperties(buildData.AgentBodyProperties).Frame(pointFrameForPlayer).ActionSet(MBGlobals.PlayerMaleActionSet).Scene(Mission.Current.Scene).Monster(Game.Current.HumanMonster).PrepareImmediately(false).UseMorphAnims(true).SkeletonType(buildData.AgentIsFemale ? SkeletonType.Female : SkeletonType.Male).ClothColor1(buildData.AgentClothingColor1).ClothColor2(buildData.AgentClothingColor2).AddColorRandomness((uint)buildData.AgentVisualsIndex > 0U).ActionCode(actionIndexCache2), "Mission::SpawnAgentVisuals", true); agentVisuals.SetAction(actionIndexCache2); agentVisuals.GetVisuals().GetSkeleton().SetAnimationParameterAtChannel(0, parameter); agentVisuals.GetVisuals().GetSkeleton().TickAnimationsAndForceUpdate(0.1f, pointFrameForPlayer, true); agentVisuals.GetVisuals().SetFrame(ref pointFrameForPlayer); agentVisuals.SetCharacterObjectID(buildData.AgentCharacter.StringId); EquipmentIndex mainHandWeaponIndex; EquipmentIndex offHandWeaponIndex; bool isMainHandNotUsableWithOneHand; overridenSpawnEquipment.GetInitialWeaponIndicesToEquip(out mainHandWeaponIndex, out offHandWeaponIndex, out isMainHandNotUsableWithOneHand); if (isMainHandNotUsableWithOneHand) { offHandWeaponIndex = EquipmentIndex.None; } agentVisuals.GetVisuals().SetWieldedWeaponIndices((int)mainHandWeaponIndex, (int)offHandWeaponIndex); PeerVisualsHolder visualsHolder = new PeerVisualsHolder(missionPeer, buildData.AgentVisualsIndex, agentVisuals, mountVisuals); missionPeer.OnVisualsSpawned(visualsHolder, visualsHolder.VisualsIndex); if (buildData.AgentVisualsIndex == 0) { missionPeer.HasSpawnedAgentVisuals = true; missionPeer.EquipmentUpdatingExpired = false; } if (!missionPeer.IsMine || buildData.AgentVisualsIndex != 0) { return; } Action agentVisualSpawned = this.OnMyAgentVisualSpawned; if (agentVisualSpawned == null) { return; } agentVisualSpawned(); }
public void Refresh(bool needBatchedVersionForWeaponMeshes, AgentVisualsData data) { }