protected BodyProperties GetBodyProperties( MissionPeer missionPeer, BasicCultureObject cultureLimit) { NetworkCommunicator networkPeer = missionPeer.GetNetworkPeer(); if (networkPeer != null) { return(networkPeer.PlayerConnectionInfo.GetParameter <PlayerData>("PlayerData").BodyProperties); } Team team = missionPeer.Team; BasicCharacterObject troopCharacter = MultiplayerClassDivisions.GetMPHeroClasses(cultureLimit).ToList <MultiplayerClassDivisions.MPHeroClass>().GetRandomElement <MultiplayerClassDivisions.MPHeroClass>().TroopCharacter; MatrixFrame spawnFrame = this.SpawnComponent.GetSpawnFrame(team, troopCharacter.HasMount(), true); AgentBuildData agentBuildData = new AgentBuildData(troopCharacter); agentBuildData.Team(team); agentBuildData.InitialFrame(spawnFrame); agentBuildData.TroopOrigin((IAgentOriginBase) new BasicBattleAgentOrigin(troopCharacter)); agentBuildData.EquipmentSeed(this.MissionLobbyComponent.GetRandomFaceSeedForCharacter(troopCharacter)); agentBuildData.ClothingColor1(team.Side == BattleSideEnum.Attacker ? cultureLimit.Color : cultureLimit.ClothAlternativeColor); agentBuildData.ClothingColor2(team.Side == BattleSideEnum.Attacker ? cultureLimit.Color2 : cultureLimit.ClothAlternativeColor2); agentBuildData.IsFemale(troopCharacter.IsFemale); agentBuildData.Equipment(Equipment.GetRandomEquipmentElements(troopCharacter, !(Game.Current.GameType is MultiplayerGame), seed: agentBuildData.AgentEquipmentSeed)); agentBuildData.BodyProperties(BodyProperties.GetRandomBodyProperties(agentBuildData.AgentIsFemale, troopCharacter.GetBodyPropertiesMin(), troopCharacter.GetBodyPropertiesMax(), (int)agentBuildData.AgentOverridenSpawnEquipment.HairCoverType, agentBuildData.AgentEquipmentSeed, troopCharacter.HairTags, troopCharacter.BeardTags, troopCharacter.TattooTags)); return(agentBuildData.AgentBodyProperties); }
protected void SpawnBot(Team agentTeam, BasicCultureObject cultureLimit) { BasicCharacterObject troopCharacter = MultiplayerClassDivisions.GetMPHeroClasses(cultureLimit).ToList <MultiplayerClassDivisions.MPHeroClass>().GetRandomElement <MultiplayerClassDivisions.MPHeroClass>().TroopCharacter; MatrixFrame spawnFrame = this.SpawnComponent.GetSpawnFrame(agentTeam, troopCharacter.HasMount(), true); AgentBuildData agentBuildData = new AgentBuildData(troopCharacter); agentBuildData.Team(agentTeam); agentBuildData.InitialFrame(spawnFrame); agentBuildData.TroopOrigin((IAgentOriginBase) new BasicBattleAgentOrigin(troopCharacter)); agentBuildData.EquipmentSeed(this.MissionLobbyComponent.GetRandomFaceSeedForCharacter(troopCharacter)); agentBuildData.ClothingColor1(agentTeam.Side == BattleSideEnum.Attacker ? cultureLimit.Color : cultureLimit.ClothAlternativeColor); agentBuildData.ClothingColor2(agentTeam.Side == BattleSideEnum.Attacker ? cultureLimit.Color2 : cultureLimit.ClothAlternativeColor2); agentBuildData.IsFemale(troopCharacter.IsFemale); agentBuildData.Equipment(Equipment.GetRandomEquipmentElements(troopCharacter, !(Game.Current.GameType is MultiplayerGame), seed: agentBuildData.AgentEquipmentSeed)); agentBuildData.BodyProperties(BodyProperties.GetRandomBodyProperties(agentBuildData.AgentIsFemale, troopCharacter.GetBodyPropertiesMin(), troopCharacter.GetBodyPropertiesMax(), (int)agentBuildData.AgentOverridenSpawnEquipment.HairCoverType, agentBuildData.AgentEquipmentSeed, troopCharacter.HairTags, troopCharacter.BeardTags, troopCharacter.TattooTags)); Agent agent = this.Mission.SpawnAgent(agentBuildData); agent.AddComponent((AgentComponent) new AgentAIStateFlagComponent(agent)); agent.SetWatchState(AgentAIStateFlagComponent.WatchState.Alarmed); }
protected override void SpawnAgents() { BasicCultureObject cultureLimit1 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam1.GetStrValue()); BasicCultureObject cultureLimit2 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam2.GetStrValue()); foreach (MissionPeer peer in VirtualPlayer.Peers <MissionPeer>()) { if (peer.GetNetworkPeer().IsSynchronized&& peer.ControlledAgent == null && (!peer.HasSpawnedAgentVisuals && peer.Team != null) && (peer.Team != this.Mission.SpectatorTeam && peer.SpawnTimer.Check(MBCommon.GetTime(MBCommon.TimeType.Mission)))) { IAgentVisual agentVisualForPeer = peer.GetAgentVisualForPeer(0); BasicCultureObject basicCultureObject = peer.Team.Side == BattleSideEnum.Attacker ? cultureLimit1 : cultureLimit2; int num = peer.SelectedTroopIndex; IEnumerable <MultiplayerClassDivisions.MPHeroClass> mpHeroClasses = MultiplayerClassDivisions.GetMPHeroClasses(basicCultureObject); MultiplayerClassDivisions.MPHeroClass mpHeroClass = num < 0 ? (MultiplayerClassDivisions.MPHeroClass)null : mpHeroClasses.ElementAt <MultiplayerClassDivisions.MPHeroClass>(num); if (mpHeroClass == null && num < 0) { mpHeroClass = mpHeroClasses.First <MultiplayerClassDivisions.MPHeroClass>(); num = 0; } BasicCharacterObject heroCharacter = mpHeroClass.HeroCharacter; Equipment equipment = heroCharacter.Equipment.Clone(); IEnumerable <(EquipmentIndex, EquipmentElement)> alternativeEquipments = MPPerkObject.GetOnSpawnPerkHandler(peer)?.GetAlternativeEquipments(true); if (alternativeEquipments != null) { foreach ((EquipmentIndex, EquipmentElement)tuple in alternativeEquipments) { equipment[tuple.Item1] = tuple.Item2; } } AgentBuildData agentBuildData = new AgentBuildData(heroCharacter); agentBuildData.MissionPeer(peer); agentBuildData.Equipment(equipment); agentBuildData.Team(peer.Team); MatrixFrame frame; if (agentVisualForPeer == null) { frame = this.SpawnComponent.GetSpawnFrame(peer.Team, heroCharacter.Equipment.Horse.Item != null); } else { frame = agentVisualForPeer.GetFrame(); frame.rotation.MakeUnit(); } agentBuildData.InitialFrame(frame); agentBuildData.IsFemale(peer.Peer.IsFemale); BodyProperties bodyProperties = this.GetBodyProperties(peer, basicCultureObject); agentBuildData.BodyProperties(bodyProperties); agentBuildData.VisualsIndex(0); agentBuildData.ClothingColor1(peer.Team == this.Mission.AttackerTeam ? basicCultureObject.Color : basicCultureObject.ClothAlternativeColor); agentBuildData.ClothingColor2(peer.Team == this.Mission.AttackerTeam ? basicCultureObject.Color2 : basicCultureObject.ClothAlternativeColor2); agentBuildData.TroopOrigin((IAgentOriginBase) new BasicBattleAgentOrigin(heroCharacter)); NetworkCommunicator networkPeer = peer.GetNetworkPeer(); if (this.GameMode.ShouldSpawnVisualsForServer(networkPeer)) { this.AgentVisualSpawnComponent.SpawnAgentVisualsForPeer(peer, agentBuildData, num); } this.GameMode.HandleAgentVisualSpawning(networkPeer, agentBuildData); } } if (this.Mission.AttackerTeam != null) { int num = 0; foreach (Agent activeAgent in this.Mission.AttackerTeam.ActiveAgents) { if (activeAgent.Character != null && activeAgent.MissionPeer == null) { ++num; } } if (num < MultiplayerOptions.OptionType.NumberOfBotsTeam1.GetIntValue()) { this.SpawnBot(this.Mission.AttackerTeam, cultureLimit1); } } if (this.Mission.DefenderTeam == null) { return; } int num1 = 0; foreach (Agent activeAgent in this.Mission.DefenderTeam.ActiveAgents) { if (activeAgent.Character != null && activeAgent.MissionPeer == null) { ++num1; } } if (num1 >= MultiplayerOptions.OptionType.NumberOfBotsTeam2.GetIntValue()) { return; } this.SpawnBot(this.Mission.DefenderTeam, cultureLimit2); }
public virtual void OnTick(float dt) { foreach (MissionPeer peer in VirtualPlayer.Peers <MissionPeer>()) { if (peer.GetNetworkPeer().IsSynchronized&& peer.ControlledAgent == null && (peer.HasSpawnedAgentVisuals && !this.CanUpdateSpawnEquipment(peer))) { BasicCultureObject basicCultureObject1 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam1.GetStrValue()); BasicCultureObject basicCultureObject2 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam2.GetStrValue()); MultiplayerClassDivisions.MPHeroClass heroClassForPeer = MultiplayerClassDivisions.GetMPHeroClassForPeer(peer); MPPerkObject.MPOnSpawnPerkHandler spawnPerkHandler = MPPerkObject.GetOnSpawnPerkHandler(peer); int num1 = 0; bool flag1 = false; if (MultiplayerOptions.OptionType.NumberOfBotsPerFormation.GetIntValue() > 0 && (this.GameMode.WarmupComponent == null || !this.GameMode.WarmupComponent.IsInWarmup)) { num1 = MPPerkObject.GetTroopCount(heroClassForPeer, spawnPerkHandler); foreach (MPPerkObject selectedPerk in (IEnumerable <MPPerkObject>)peer.SelectedPerks) { if (selectedPerk.HasBannerBearer) { flag1 = true; break; } } } if (num1 > 0) { num1 = (int)((double)num1 * (double)this.GameMode.GetTroopNumberMultiplierForMissingPlayer(peer)); } int num2 = num1 + (flag1 ? 2 : 1); IEnumerable <(EquipmentIndex, EquipmentElement)> alternativeEquipments = spawnPerkHandler?.GetAlternativeEquipments(false); for (int index = 0; index < num2; ++index) { bool isPlayer = index == 0; BasicCharacterObject basicCharacterObject = isPlayer ? heroClassForPeer.HeroCharacter : (!flag1 || index != 1 ? heroClassForPeer.TroopCharacter : heroClassForPeer.BannerBearerCharacter); AgentBuildData agentBuildData = new AgentBuildData(basicCharacterObject); if (isPlayer) { agentBuildData.MissionPeer(peer); } else { agentBuildData.OwningMissionPeer(peer); } agentBuildData.VisualsIndex(index); Equipment equipment = isPlayer ? basicCharacterObject.Equipment.Clone() : Equipment.GetRandomEquipmentElements(basicCharacterObject, false, seed: MBRandom.RandomInt()); IEnumerable <(EquipmentIndex, EquipmentElement)> valueTuples = isPlayer ? spawnPerkHandler?.GetAlternativeEquipments(true) : alternativeEquipments; if (valueTuples != null) { foreach ((EquipmentIndex, EquipmentElement)valueTuple in valueTuples) { equipment[valueTuple.Item1] = valueTuple.Item2; } } agentBuildData.Equipment(equipment); agentBuildData.Team(peer.Team); agentBuildData.Formation(peer.ControlledFormation); agentBuildData.IsFemale(isPlayer ? peer.Peer.IsFemale : basicCharacterObject.IsFemale); agentBuildData.TroopOrigin((IAgentOriginBase) new BasicBattleAgentOrigin(basicCharacterObject)); BasicCultureObject basicCultureObject3 = peer.Team == this.Mission.AttackerTeam ? basicCultureObject1 : basicCultureObject2; if (isPlayer) { agentBuildData.BodyProperties(this.GetBodyProperties(peer, peer.Team == this.Mission.AttackerTeam ? basicCultureObject1 : basicCultureObject2)); } else { agentBuildData.EquipmentSeed(this.MissionLobbyComponent.GetRandomFaceSeedForCharacter(basicCharacterObject, agentBuildData.AgentVisualsIndex)); agentBuildData.BodyProperties(BodyProperties.GetRandomBodyProperties(agentBuildData.AgentIsFemale, basicCharacterObject.GetBodyPropertiesMin(), basicCharacterObject.GetBodyPropertiesMax(), (int)agentBuildData.AgentOverridenSpawnEquipment.HairCoverType, agentBuildData.AgentEquipmentSeed, basicCharacterObject.HairTags, basicCharacterObject.BeardTags, basicCharacterObject.TattooTags)); } agentBuildData.ClothingColor1(peer.Team == this.Mission.AttackerTeam ? basicCultureObject3.Color : basicCultureObject3.ClothAlternativeColor); agentBuildData.ClothingColor2(peer.Team == this.Mission.AttackerTeam ? basicCultureObject3.Color2 : basicCultureObject3.ClothAlternativeColor2); Banner banner = new Banner(peer.Peer.BannerCode, peer.Team.Color, peer.Team.Color2); agentBuildData.Banner(banner); if (peer.ControlledFormation != null && peer.ControlledFormation.Banner == null) { peer.ControlledFormation.Banner = banner; } SpawnComponent spawnComponent = this.SpawnComponent; Team team = peer.Team; EquipmentElement equipmentElement = equipment[EquipmentIndex.ArmorItemEndSlot]; int num3 = equipmentElement.Item != null ? 1 : 0; int num4 = peer.SpawnCountThisRound == 0 ? 1 : 0; MatrixFrame spawnFrame = spawnComponent.GetSpawnFrame(team, num3 != 0, num4 != 0); if (!spawnFrame.IsIdentity) { MatrixFrame matrixFrame = spawnFrame; MatrixFrame?agentInitialFrame = agentBuildData.AgentInitialFrame; if ((agentInitialFrame.HasValue ? (matrixFrame != agentInitialFrame.GetValueOrDefault() ? 1 : 0) : 1) != 0) { agentBuildData.InitialFrame(spawnFrame); } } if (peer.ControlledAgent != null && !isPlayer) { MatrixFrame frame = peer.ControlledAgent.Frame; frame.rotation.OrthonormalizeAccordingToForwardAndKeepUpAsZAxis(); MatrixFrame matrixFrame = frame; matrixFrame.origin -= matrixFrame.rotation.f.NormalizedCopy() * 3.5f; Mat3 rotation = matrixFrame.rotation; rotation.MakeUnit(); equipmentElement = basicCharacterObject.Equipment[EquipmentIndex.ArmorItemEndSlot]; bool flag2 = !equipmentElement.IsEmpty; int num5 = Math.Min(num2, 10); List <WorldFrame> formationCreation = Formation.GetFormationFramesForBeforeFormationCreation((float)((double)num5 * (double)Formation.GetDefaultUnitDiameter(flag2) + (double)(num5 - 1) * (double)Formation.GetDefaultMinimumInterval(flag2)), num2, flag2, new WorldPosition(Mission.Current.Scene, matrixFrame.origin), rotation); agentBuildData.InitialFrame(formationCreation[index - 1].ToGroundMatrixFrame()); } Agent agent = this.Mission.SpawnAgent(agentBuildData, true); agent.AddComponent((AgentComponent) new MPPerksAgentComponent(agent)); agent.MountAgent?.UpdateAgentProperties(); float num6 = spawnPerkHandler != null?spawnPerkHandler.GetHitpoints(isPlayer) : 0.0f; agent.HealthLimit += num6; agent.Health = agent.HealthLimit; agent.AddComponent((AgentComponent) new AgentAIStateFlagComponent(agent)); if (!isPlayer) { agent.SetWatchState(AgentAIStateFlagComponent.WatchState.Alarmed); } agent.WieldInitialWeapons(); if (isPlayer) { Action <MissionPeer> spawnedFromVisuals = this.OnPeerSpawnedFromVisuals; if (spawnedFromVisuals != null) { spawnedFromVisuals(peer); } } } ++peer.SpawnCountThisRound; Action <MissionPeer> spawnedFromVisuals1 = this.OnAllAgentsFromPeerSpawnedFromVisuals; if (spawnedFromVisuals1 != null) { spawnedFromVisuals1(peer); } this.AgentVisualSpawnComponent.RemoveAgentVisuals(peer, true); MPPerkObject.GetPerkHandler(peer)?.OnEvent(MPPerkCondition.PerkEventFlags.SpawnEnd); } } if (this.IsSpawningEnabled || !this.IsRoundInProgress()) { return; } if ((double)this.SpawningDelayTimer >= (double)this.SpawningEndDelay && !this._hasCalledSpawningEnded) { Mission.Current.AllowAiTicking = true; if (this.OnSpawningEnded != null) { this.OnSpawningEnded(); } this._hasCalledSpawningEnded = true; } this.SpawningDelayTimer += dt; }
protected override void SpawnAgents() { BasicCultureObject cultureLimit1 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam1.GetStrValue()); BasicCultureObject cultureLimit2 = MBObjectManager.Instance.GetObject <BasicCultureObject>(MultiplayerOptions.OptionType.CultureTeam2.GetStrValue()); foreach (MissionPeer peer in VirtualPlayer.Peers <MissionPeer>()) { NetworkCommunicator networkPeer = peer.GetNetworkPeer(); if (networkPeer.IsSynchronized && peer.ControlledAgent == null && (!peer.HasSpawnedAgentVisuals && peer.Team != null) && (peer.Team != this.Mission.SpectatorTeam && peer.SpawnTimer.Check(MBCommon.GetTime(MBCommon.TimeType.Mission)))) { BasicCultureObject basicCultureObject = peer.Team.Side == BattleSideEnum.Attacker ? cultureLimit1 : cultureLimit2; MultiplayerClassDivisions.MPHeroClass heroClassForPeer = MultiplayerClassDivisions.GetMPHeroClassForPeer(peer); if (heroClassForPeer == null || heroClassForPeer.TroopCost > this.GameMode.GetCurrentGoldForPeer(peer)) { if (peer.SelectedTroopIndex != 0) { peer.SelectedTroopIndex = 0; GameNetwork.BeginBroadcastModuleEvent(); GameNetwork.WriteMessage((GameNetworkMessage) new UpdateSelectedTroopIndex(networkPeer, 0)); GameNetwork.EndBroadcastModuleEvent(GameNetwork.EventBroadcastFlags.ExcludeOtherTeamPlayers, networkPeer); } } else { BasicCharacterObject heroCharacter = heroClassForPeer.HeroCharacter; Equipment equipment = heroCharacter.Equipment.Clone(); IEnumerable <(EquipmentIndex, EquipmentElement)> alternativeEquipments = MPPerkObject.GetOnSpawnPerkHandler(peer)?.GetAlternativeEquipments(true); if (alternativeEquipments != null) { foreach ((EquipmentIndex, EquipmentElement)tuple in alternativeEquipments) { equipment[tuple.Item1] = tuple.Item2; } } AgentBuildData agentBuildData = new AgentBuildData(heroCharacter); agentBuildData.MissionPeer(peer); agentBuildData.Equipment(equipment); agentBuildData.Team(peer.Team); agentBuildData.IsFemale(peer.Peer.IsFemale); agentBuildData.BodyProperties(this.GetBodyProperties(peer, peer.Team == this.Mission.AttackerTeam ? cultureLimit1 : cultureLimit2)); agentBuildData.VisualsIndex(0); agentBuildData.ClothingColor1(peer.Team == this.Mission.AttackerTeam ? basicCultureObject.Color : basicCultureObject.ClothAlternativeColor); agentBuildData.ClothingColor2(peer.Team == this.Mission.AttackerTeam ? basicCultureObject.Color2 : basicCultureObject.ClothAlternativeColor2); agentBuildData.TroopOrigin((IAgentOriginBase) new BasicBattleAgentOrigin(heroCharacter)); if (this.GameMode.ShouldSpawnVisualsForServer(networkPeer)) { this.AgentVisualSpawnComponent.SpawnAgentVisualsForPeer(peer, agentBuildData, peer.SelectedTroopIndex); } this.GameMode.HandleAgentVisualSpawning(networkPeer, agentBuildData); } } } if (this.Mission.AttackerTeam != null) { int num = 0; foreach (Agent activeAgent in this.Mission.AttackerTeam.ActiveAgents) { if (activeAgent.Character != null && activeAgent.MissionPeer == null) { ++num; } } if (num < MultiplayerOptions.OptionType.NumberOfBotsTeam1.GetIntValue()) { this.SpawnBot(this.Mission.AttackerTeam, cultureLimit1); } } if (this.Mission.DefenderTeam == null) { return; } int num1 = 0; foreach (Agent activeAgent in this.Mission.DefenderTeam.ActiveAgents) { if (activeAgent.Character != null && activeAgent.MissionPeer == null) { ++num1; } } if (num1 >= MultiplayerOptions.OptionType.NumberOfBotsTeam2.GetIntValue()) { return; } this.SpawnBot(this.Mission.DefenderTeam, cultureLimit2); }