public void GetSphere(ref SphereData data, out PhysicsMaterial material, int index)
        {
            int materialIndex = -1;

            EngineApplicationInterface.IPhysicsShape.GetSphereWithMaterial(this.Pointer, ref data, ref materialIndex, index);
            material = new PhysicsMaterial(materialIndex);
        }
 public void AddSphere(SphereData data) => EngineApplicationInterface.IPhysicsShape.AddSphere(this.Pointer, ref data.Origin, data.Radius);
 public void GetSphere(ref SphereData data, int index) => EngineApplicationInterface.IPhysicsShape.GetSphere(this.Pointer, ref data, index);