public static ParticleSystem CreateParticleSystemAttachedToEntity( string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) { return(ParticleSystem.CreateParticleSystemAttachedToEntity(ParticleSystemManager.GetRuntimeIdByName(systemName), parentEntity, ref boneLocalFrame)); }
public static ParticleSystem CreateParticleSystemAttachedToBone( string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) { return(ParticleSystem.CreateParticleSystemAttachedToBone(ParticleSystemManager.GetRuntimeIdByName(systemName), skeleton, boneIndex, ref boneLocalFrame)); }