public static ParticleSystem CreateParticleSystemAttachedToEntity(
     string systemName,
     GameEntity parentEntity,
     ref MatrixFrame boneLocalFrame)
 {
     return(ParticleSystem.CreateParticleSystemAttachedToEntity(ParticleSystemManager.GetRuntimeIdByName(systemName), parentEntity, ref boneLocalFrame));
 }
 public static ParticleSystem CreateParticleSystemAttachedToBone(
     string systemName,
     Skeleton skeleton,
     sbyte boneIndex,
     ref MatrixFrame boneLocalFrame)
 {
     return(ParticleSystem.CreateParticleSystemAttachedToBone(ParticleSystemManager.GetRuntimeIdByName(systemName), skeleton, boneIndex, ref boneLocalFrame));
 }