public StartObjUI(AbstractObj obj, EditorSceneBase scene) { this.obj = obj as StartObj; this.scene = scene; zones = new List <string>(); zones.AddRange(obj.mParentZone.mGalaxy.GetZones().Keys); }
public LevelObjUI(AbstractObj obj, EditorSceneBase scene) { this.obj = obj; this.scene = scene; }
public MapPartsObjUI(AbstractObj obj, EditorSceneBase scene) { this.obj = obj; this.scene = scene; }