public EntityPoisonMushroom(Vector pnt, Tile[] obj, byte[,,] chips, EntityList par)
 {
     Location = pnt;
     Mpts     = obj;
     Map      = chips;
     Parent   = par;
     Size     = new Size(16, 16);
     MainAi   = new AiWalk(this, -1, 4, 4, 4, 4);
 }
예제 #2
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 public EntityBunyo(Vector pnt, Tile[] obj, byte[,,] chps, EntityList par)
 {
     Mpts     = obj;
     Map      = chps;
     Parent   = par;
     Location = pnt;
     MainAi   = new AiWalk(this, 1, 0, 1, 4, 5);
     CollisionAIs.Add(new AiKillDefender(this));
     Size = new Size(16, 16);
 }
예제 #3
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 public EntityFeather(Vector pnt, Tile[] obj, byte[,,] chips, EntityList par)
 {
     Location = pnt;
     Mpts     = obj;
     Map      = chips;
     Parent   = par;
     Size     = new Size(16, 16);
     SetGraphic(5);
     Velocity = new Vector(0, -0.9f);
     MainAi   = new AiWalk(this, 1, 5, 5, 5, 5);
 }
예제 #4
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        public EntityDaemon(Vector pnt, Tile[] obj, byte[,,] chips, EntityList par)
        {
            Location = pnt;
            Mpts     = obj;
            Map      = chips;
            Parent   = par;
            Size     = new Size(16, 16);
            MainAi   = new AiWalk(this, 1, 0, 3, 7, 10);

            CollisionAIs.Add(new AiKillDefender(this));
        }
예제 #5
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 public EntityTurcosRed(Vector pnt, Tile[] obj, byte[,,] chips, EntityList par)
     : base(pnt, obj, chips, par)
 {
     MainAi = new AiWalk(this, 1, 6, 7, 9, 10);
 }