public bool ExecuteCommand(string command, Stacker stack) { switch (command) { case "!": this.value = !value; return true; case "string": stack.Pop(); stack.InsertTop(new StackObjectString("" + this.value)); return true; } if (stack.GetSize() > 1) if(stack.CheckFromTop(1, this.GetType())) { switch (command) { case "==": EE(stack); return true; case "||": OR(stack); return true; case "&&": AND(stack); return true; } } return false; }
public bool ExecuteCommand(string command, Stacker stack) { if(stack.GetSize() > 1) if (stack.CheckFromTop(1, this.GetType())) { if (command == "+") { Add(stack); return true; } else if (command == "==") { CheckEquals(stack); } } return false; }
private void Subtract(Stacker stack) { stack.Pop(); ((StackObjectNumber)stack.Peek()).ModifyValue(-this.value); }
private void Multiply(Stacker stack) { stack.Pop(); ((StackObjectNumber)stack.Peek()).MultiplyValue(this.value); }
private void Modulo(Stacker stack) { stack.Pop(); ((StackObjectNumber)stack.Peek()).ModuloValue(this.value); }
private void LessThanOrEqualTo(Stacker stack) { stack.Pop(); bool e = ((StackObjectNumber)stack.Peek()).value <= this.value; //push it stack.Pop(); stack.InsertTop(new StackObjectBoolean(e)); }
private void GreaterThan(Stacker stack) { stack.Pop(); bool e = ((StackObjectNumber)stack.Peek()).value > this.value ; //push it stack.Pop(); stack.InsertTop(new StackObjectBoolean(e)); }
public TajParser() { variables = new Dictionary<string, StackObject>(); stack = new Stacker(); }
private void Add(Stacker stack) { stack.Pop(); ((StackObjectNumber)stack.Peek()).ModifyValue(this.value); }
private void EE(Stacker stack) { stack.Pop(); ((StackObjectBoolean)stack.Peek()).EqualsValue(this.value); }
private void OR(Stacker stack) { stack.Pop(); ((StackObjectBoolean)stack.Peek()).OrValue(this.value); }
private void AND(Stacker stack) { stack.Pop(); ((StackObjectBoolean)stack.Peek()).AndValue(this.value); }
private void Add(Stacker stack) { stack.Pop(); ((StackObjectString)stack.Peek()).AddValue(this.value); }
private void CheckEquals(Stacker stack) { stack.Pop(); bool a = ((StackObjectString)stack.Peek()).GetValue() == this.value; stack.InsertTop(new StackObjectBoolean(a)); }
public bool ExecuteCommand(string command, Stacker stack) { switch (command) { case "int": this.value = (int)this.value; return true; case "neg": this.value *= -1; return true; case "round": this.value = (float)Math.Round(this.value); return true; case "floor": this.value = (int)this.value; return true; case "abs": this.value = (float)Math.Abs(this.value); return true; case "string": stack.Pop(); stack.InsertTop(new StackObjectString("" + this.value)); return true; } if (stack.GetSize() > 1) if(stack.CheckFromTop(1, this.GetType())) { switch (command) { case "+": Add(stack); break; case "-": Subtract(stack); break; case "*": Multiply(stack); break; case "/": Divide(stack); break; case "%": Modulo(stack); break; case "==": EqualValueCheck(stack); break; case "<": LessThan(stack); break; case ">": //!( <= 5) GreaterThan(stack); break; case "<=": //> LessThanOrEqualTo(stack); break; case ">=": //< GreaterThanOrEqualTo(stack); break; default: return false; } return true; } return false; }
private void Divide(Stacker stack) { stack.Pop(); ((StackObjectNumber)stack.Peek()).DivideValue(this.value); }
public void SetStack(Stacker s) { this.stack = s; }
private void EqualValueCheck(Stacker stack) { stack.Pop(); bool e = ((StackObjectNumber)stack.Peek()).EqualsValue(this.value); //push it stack.Pop(); stack.InsertTop(new StackObjectBoolean(e)); }
public bool ExecuteCommand(string command, Stacker stack) { //"ClassicTetris", "RowMode", "SClusterMode", "BClusterMode", "MCluster Mode", "FlashlightMode", "WinGame", "EndGame", "ClearBoard" if(command == "ClassicTetris") { game.SetClassicMode(); } else if (command == "RowMode") { game.SetRowMode(); } else if(command == "UsePentaPieces") { game.AddPentonimoes(); } else if (command == "SClusterMode") { game.SetClusterMode(9, 100); } else if (command == "MClusterMode") { game.SetClusterMode(16, 100); } else if (command == "BClusterMode") { game.SetClusterMode(20, 100); } else if (command == "FlashlightMode") { //flashlight flashLight = true; game.SetFlashLight(true); } else if (command == "WinGame") { GameEnded = true; GameLost = false; if(pack != null) pack.UnlockNext(); //win } else if (command == "SetText") { if(stack.Peek() is StackObjectString) { text = ((StackObjectString)stack.Pop()).GetValue(); } //win } else if (command == "EndGame") { GameEnded = GameLost = true; //lose } else if (command == "ClearBoard") { game.SetBoard(new ByteBoard()); } return false; }
private void BuildStacker() { Stacker stack = new Stacker(); stack.SetStack(convertArray<StackObject>((Object[])variablesToBuild.Peek()["Stack"])); buildStack.Push(stack); currentClass.Pop(); variablesToBuild.Pop(); }