/// <summary> /// 将大地坐标转换为高斯平面坐标 /// </summary> /// <param name="gBLH">大地坐标</param> /// <returns>高斯平面坐标</returns> private GeoxyH ConvertBLHToxyH(GeoBLH gBLH) { double _h = gBLH.gH; double X = GeodeticCalculate.LengthOfMeridian(re, gBLH.gB); double N = GeodeticCalculate.UnitaryCircleRadius(re, gBLH.gB); double centerL = (gBLH.gL + 3600 * 360.0) % (3600 * 360.0); int beltNo = (int)(centerL / (6.0 * 3600)) + 1; centerL = 6.0 * 3600 * beltNo - 3.0 * 3600; double dl = gBLH.gL - centerL; double sinB = Math.Sin(gBLH.gB / Angle.Rou); double cosB = Math.Cos(gBLH.gB / Angle.Rou); double t2 = Math.Pow(Math.Tan(gBLH.gB / Angle.Rou), 2); double yita2 = re.firste2 * cosB * cosB; double x1 = N * sinB * cosB * dl * dl / (2.0 * Angle.Rou * Angle.Rou); double x2 = N * sinB * Math.Pow(cosB, 3) * (5 - t2 + 9 * yita2 + 4 * yita2 * yita2) * Math.Pow(dl, 4) / (24.0 * Math.Pow(Angle.Rou, 4)); double x3 = N * sinB * Math.Pow(cosB, 5) * (61 - 58 * t2 + t2 * t2) * Math.Pow(dl, 6) / (720.0 * Math.Pow(Angle.Rou, 6)); double y1 = N * cosB * dl / Angle.Rou; double y2 = N * Math.Pow(cosB, 3) * (1 - t2 + yita2) * Math.Pow(dl, 3) / (6.0 * Math.Pow(Angle.Rou, 3)); double y3 = N * Math.Pow(cosB, 5) * (5 - 18 * t2 + t2 * t2 + 14 * yita2 - 58 * t2 * yita2) * Math.Pow(dl, 5) / (120.0 * Math.Pow(Angle.Rou, 5)); double _x = X + x1 + x2 + x3; double _y = y1 + y2 + y3 + 500000.0 + beltNo * 1000000.0; return(new GeoxyH(_x, _y, _h)); }
/// <summary> /// 将大地坐标转换为空间直角坐标 /// </summary> /// <param name="gblh">大地坐标</param> /// <returns>空间直角坐标</returns> private GeoXYZ ConvertBLHToXYZ(GeoBLH gblh) { double n = GeodeticCalculate.UnitaryCircleRadius(re, gblh.gB); double cosB = Math.Cos(gblh.gB / Angle.Rou); double sinB = Math.Sin(gblh.gB / Angle.Rou); double cosL = Math.Cos(gblh.gL / Angle.Rou); double sinL = Math.Sin(gblh.gL / Angle.Rou); double _X = (n + gblh.gH) * cosB * cosL; double _Y = (n + gblh.gH) * cosB * sinL; double _Z = (n * (1 - re.firste2) + gblh.gH) * sinB; return(new GeoXYZ(_X, _Y, _Z)); }
/// <summary> /// 将高斯平面坐标转化为大地坐标 /// </summary> /// <param name="gxyH">高斯平面坐标</param> /// <returns>大地坐标</returns> private GeoBLH ConvertxyHToBLH(GeoxyH gxyH) { int beltNo = (int)(gxyH.gy / 1000000.0); double y = gxyH.gy % 1000000.0 - 500000.0; double Bf = GeodeticCalculate.LengthOfMeridianAntiCaculate(re, gxyH.gx); double tf = Math.Tan(Bf / Angle.Rou); double cosbf = Math.Cos(Bf / Angle.Rou); double yitaf = re.firste2 * cosbf * cosbf; double Mf = GeodeticCalculate.MeridianCircleRadius(re, Bf); double Nf = GeodeticCalculate.UnitaryCircleRadius(re, Bf); double b1 = -(tf * Math.Pow(y, 2) / (2.0 * Mf * Nf)); double b2 = tf * (5 + 3 * Math.Pow(tf, 2) + yitaf - 9 * yitaf * tf * tf) * Math.Pow(y, 4) / (24 * Mf * Math.Pow(Nf, 3)); double b3 = -(tf * Math.Pow(y, 6)) * (61 + 90 * tf * tf + 45 * tf * tf * tf * tf) / (720 * Mf * Math.Pow(Nf, 5)); double B = Bf / Angle.Rou + b1 + b2 + b3; double L = y / (Nf * cosbf) - Math.Pow(y, 3) * (1 + 2 * tf * tf + yitaf) / (6 * Math.Pow(Nf, 3) * cosbf) + Math.Pow(y, 5) * (5 + 28 * tf * tf + 24 * Math.Pow(tf, 4) + 6 * yitaf + 8 * yitaf * tf * tf) / (120 * Math.Pow(Nf, 5) * cosbf); double _B = Bf + (b1 + b2 + b3) * Angle.Rou; double _L = L * Angle.Rou + beltNo * 6.0 * 3600 - 3.0 * 3600; double _H = gxyH.gH; return(new GeoBLH(_B, _L, _H)); }
/// <summary> /// 将空间直角坐标转换为大地坐标 /// </summary> /// <param name="gXYZ">空间直角坐标</param> /// <returns>大地坐标</returns> private GeoBLH ConvertXYZToBLH(GeoXYZ gXYZ) { double l = Math.Atan2(gXYZ.gY, gXYZ.gX); l = l > 0 ? l : 2 * Math.PI + l; double tanB0 = gXYZ.gZ / Math.Sqrt(gXYZ.gX * gXYZ.gX + gXYZ.gY * gXYZ.gY); double tanB = 0; do { tanB = (gXYZ.gZ + re.a * re.firste2 * tanB0 / Math.Sqrt(1 + tanB0 * tanB0 - re.firste2 * tanB0 * tanB0)) / Math.Sqrt(gXYZ.gX * gXYZ.gX + gXYZ.gY * gXYZ.gY); double temp = tanB0; tanB0 = tanB; tanB = temp; }while (Math.Abs(tanB - tanB0) > 1.0e-11); double _B = Math.Atan(tanB) * Angle.Rou; double _L = l * Angle.Rou; double n = GeodeticCalculate.UnitaryCircleRadius(re, _B); double _H = Math.Sqrt(gXYZ.gX * gXYZ.gX + gXYZ.gY * gXYZ.gY) / Math.Cos(_B / Angle.Rou) - n; return(new GeoBLH(_B, _L, _H)); }