A .dat file containing resource data (e.g. resources.dat).
예제 #1
0
        private static bool ExtractResource(string cachePath, uint index, IReadOnlyList<string> args)
        {
            if (args.Count != 5)
                return false;

            uint compressedSize;
            if (!uint.TryParse(args[3], NumberStyles.HexNumber, null, out compressedSize))
                return false;

            var outPath = args[4];
            try
            {
                using (var stream = File.OpenRead(cachePath))
                {
                    var cache = new ResourceCache(stream);
                    using (var outStream = File.Open(outPath, FileMode.Create, FileAccess.Write))
                    {
                        cache.Decompress(stream, (int)index, compressedSize, outStream);
                        Console.WriteLine("Wrote 0x{0:X} bytes to {1}.", outStream.Position, outPath);
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Failed to extract resource: {0}", ex.Message);
            }

            return true;
        }
예제 #2
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        private bool ImportAnimationResource(TagInstance tagIndex, string cachePath, string dataPath)
        {
            ModelAnimationGraph animation;
            ResourceCache resourceCache;
            uint compressedSize = 0;
            var data = File.ReadAllBytes(dataPath);

            using (var cacheStream = _info.OpenCacheReadWrite())
            {
                var tagContext = new TagSerializationContext(cacheStream, _info.Cache, _info.StringIDs, tagIndex);
                animation = _info.Deserializer.Deserialize<ModelAnimationGraph>(tagContext);
            }
            using (var stream = File.Open(_info.CacheFile.DirectoryName + "\\" + cachePath, FileMode.Open, FileAccess.ReadWrite))
            {
                resourceCache = new ResourceCache(stream);
                animation.ResourceGroups[0].Resource.Index = resourceCache.Add(stream, data, out compressedSize);
                animation.ResourceGroups[0].Resource.CompressedSize = compressedSize;
                animation.ResourceGroups[0].Resource.OldLocationFlags = (OldResourceLocationFlags)2;
            }
            using (var cacheStream = _fileInfo.Open(FileMode.Open, FileAccess.ReadWrite))
            {
                var context = new TagSerializationContext(cacheStream, _cache, _stringIds, tagIndex);
                _info.Serializer.Serialize(context, animation);
            }
            Console.WriteLine("{1}: Imported 0x{0}.", compressedSize, tagIndex);
            return true;
        }
예제 #3
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        private static bool ImportResource(string cachePath, uint index, IReadOnlyList<string> args)
        {
            if (args.Count != 4)
                return false;

            var inPath = args[3];
            try
            {
                using (var stream = File.Open(cachePath, FileMode.Open, FileAccess.ReadWrite))
                {
                    var cache = new ResourceCache(stream);
                    var data = File.ReadAllBytes(inPath);
                    var compressedSize = cache.Compress(stream, (int)index, data);
                    Console.WriteLine("Imported 0x{0:X} bytes.", data.Length);
                    Console.WriteLine("Compressed size = 0x{0:X}", compressedSize);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Failed to import resource: {0}", ex.Message);
            }

            return true;
        }
예제 #4
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        private bool ImportBitmapResource(TagInstance tagIndex, string cachePath, string dataPath)
        {
            Bitmap bitmap;
            ResourceCache resourceCache;
            uint compressedSize = 0;

            using (var cacheStream = _info.OpenCacheRead())
            {
                var tagContext = new TagSerializationContext(cacheStream, _info.Cache, _info.StringIDs, tagIndex);
                bitmap = _info.Deserializer.Deserialize<Bitmap>(tagContext);
            }
            using (var stream = File.Open(_info.CacheFile.DirectoryName + "\\" + cachePath, FileMode.Open, FileAccess.ReadWrite))
            {
                int imageIndex = 0;
                foreach (string file in Directory.EnumerateFiles(dataPath, "*.bitm"))
                {
                    byte[] inBitmapData = File.ReadAllBytes(file);
                    resourceCache = new ResourceCache(stream);
                    bitmap.Resources[imageIndex].Resource.Index = resourceCache.Add(stream, inBitmapData, out compressedSize);
                    bitmap.Resources[imageIndex].Resource.CompressedSize = compressedSize;
                    imageIndex++;
                }
            }
            using (var cacheStream = _fileInfo.Open(FileMode.Open, FileAccess.ReadWrite))
            {
                var context = new TagSerializationContext(cacheStream, _cache, _stringIds, tagIndex);
                _info.Serializer.Serialize(context, bitmap);
            }
            Console.WriteLine("{1}: Imported 0x{0}.", compressedSize, tagIndex);
            return true;
        }
예제 #5
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        private bool ImportModelResource(TagInstance tagIndex, string cachePath, string dataPath)
        {
            RenderModel renderModel;
            ResourceCache resourceCache;
            uint compressedSize = 0;
            var data = File.ReadAllBytes(dataPath);

            using (var cacheStream = _info.OpenCacheReadWrite())
            {
                var tagContext = new TagSerializationContext(cacheStream, _info.Cache, _info.StringIDs, tagIndex);
                renderModel = _info.Deserializer.Deserialize<RenderModel>(tagContext);
            }
            using (var stream = File.Open(_info.CacheFile.DirectoryName + "\\" + cachePath, FileMode.Open, FileAccess.ReadWrite))
            {
                resourceCache = new ResourceCache(stream);
                renderModel.Geometry.Resource.Index = resourceCache.Add(stream, data, out compressedSize);
                renderModel.Geometry.Resource.CompressedSize = compressedSize;
            }
            using (var cacheStream = _fileInfo.Open(FileMode.Open, FileAccess.ReadWrite))
            {
                var context = new TagSerializationContext(cacheStream, _cache, _stringIds, tagIndex);
                _info.Serializer.Serialize(context, renderModel);
            }
            Console.WriteLine("{1}: Imported 0x{0}.", compressedSize, tagIndex);
            return true;
        }