public static Battle_Animation_Variable_Set Read(BinaryReader input) { Battle_Animation_Variable_Set result = new Battle_Animation_Variable_Set(); result.AnimDefinition = (AttackAnims)input.ReadInt16(); result.Animation.read(input); return(result); }
internal bool compare(Battle_Animation_Variable_Set other) { if (AnimDefinition != other.AnimDefinition) { return(false); } if (!Animation.compare(other.Animation)) { return(false); } return(true); }
public Battle_Animation_Variable_Set(Battle_Animation_Variable_Set other) { AnimDefinition = other.AnimDefinition; Animation = new List <int>(other.Animation); }