예제 #1
0
 private static Save_File_Data LoadFileV0_4_4_0(BinaryReader reader)
 {
     return(new Save_File_Data
     {
         Options = Game_Options.read(reader),
         File = Save_File.read(reader)
     });
 }
예제 #2
0
        /* ReadSuspend */
        private static void load_v_0_4_7_0(BinaryReader reader)
        {
            // Create a new Game_Temp
            Global.game_temp = new Game_Temp();

            Global.game_battalions = new Game_Battalions();
            Global.game_battalions.read(reader);
            Global.game_actors = new Game_Actors();
            Global.game_actors.read(reader);
            Global.read_game_system(reader);
            Global.game_options = Game_Options.read(reader);

            Global.player = new Player();
            Global.player.read(reader);
            //@Yeti: // Why does this read into the active game state object, instead of generating a new one
            Global.game_state.read(reader);
            Global.game_map = new Game_Map();
            Global.game_map.read(reader);
            Global.read_events(reader);
        }