protected override void RestoreAdditionalDefaults() { if (_Keyboard == null) { _Keyboard = new KeyboardSettings(); } else { _Keyboard.RestoreDefaults(); } if (_Gamepad == null) { _Gamepad = new GamepadSettings(); } else { _Gamepad.RestoreDefaults(); } }
private GamepadSettings(GamepadSettings source) : this() { CopySettingsFrom(source); }