internal Combat_Metrics(int turn, CombatTypes type, Game_Unit attacker, int attacker_hp, int weapon_1_id, int attacker_attacks, List <Combat_Map_Object> targets, List <int> target_hps, List <int> weapon_2_ids, List <int> targets_attacks) { Turn = turn; CombatType = type.ToString(); Attacker = new Combatant_Metric(attacker, attacker_hp, weapon_1_id, attacker_attacks); Targets = targets == null ? new List <Combatant_Metric>() : Enumerable.Range(0, targets.Count) .Select(x => new Combatant_Metric(targets[x], target_hps[x], weapon_2_ids[x], targets_attacks[x])).ToList(); }
public static Combat_Metrics read(BinaryReader reader) { Combat_Metrics result = new Combat_Metrics(); if (!Global.LOADED_VERSION.older_than(0, 4, 6, 9)) { result.Turn = reader.ReadInt32(); } result.CombatType = reader.ReadString(); result.Attacker = Combatant_Metric.read(reader); result.Targets.read(reader); return(result); }
public static Combatant_Metric read(BinaryReader reader) { Combatant_Metric result = new Combatant_Metric(); result.Team = reader.ReadInt32(); result.ActorId = reader.ReadInt32(); result.ClassId = reader.ReadInt32(); result.StartHp = reader.ReadInt32(); result.EndHp = reader.ReadInt32(); result.WeaponId = reader.ReadInt32(); result.WeaponName = reader.ReadString(); result.Attacks = reader.ReadInt32(); result.Loc = result.Loc.read(reader); return(result); }