public static GameObject Create(string name, int level) { UnitRecipe recipe = Resources.Load <UnitRecipe>("Unit Recipes/" + name); if (recipe == null) { Debug.LogError("No Unit Recipe for name: " + name); return(null); } return(Create(recipe, level)); }
public static GameObject Create(UnitRecipe recipe, int level) { GameObject obj = InstantiatePrefab("Units/" + recipe.model); obj.name = recipe.name; obj.AddComponent <Unit>(); AddStats(obj); AddMovementType(obj, recipe.movementType); obj.AddComponent <Status>(); obj.AddComponent <Equipment>(); AddJob(obj, recipe.job); AddRank(obj, level); obj.AddComponent <Health>(); obj.AddComponent <Mana>(); AddAttack(obj, recipe.attack); AddAbilityCatalog(obj, recipe.abilityCatalog); AddAlliance(obj, recipe.alliance); AddAttackPattern(obj, recipe.strategy); return(obj); }