static public int get_scene(IntPtr l)
 {
     try {
         TableConfig.LevelMonster self = (TableConfig.LevelMonster)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.scene);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         TableConfig.LevelMonster o;
         o = new TableConfig.LevelMonster();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_group(IntPtr l)
 {
     try {
         TableConfig.LevelMonster self = (TableConfig.LevelMonster)checkSelf(l);
         System.Int32             v;
         checkType(l, 2, out v);
         self.group = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int WriteToBinary(IntPtr l)
 {
     try {
         TableConfig.LevelMonster  self = (TableConfig.LevelMonster)checkSelf(l);
         GameFramework.BinaryTable a1;
         checkType(l, 2, out a1);
         self.WriteToBinary(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_aiParams(IntPtr l)
 {
     try {
         TableConfig.LevelMonster self = (TableConfig.LevelMonster)checkSelf(l);
         System.Collections.Generic.List <System.String> v;
         checkType(l, 2, out v);
         self.aiParams = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ReadFromBinary(IntPtr l)
 {
     try {
         TableConfig.LevelMonster  self = (TableConfig.LevelMonster)checkSelf(l);
         GameFramework.BinaryTable a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         var ret = self.ReadFromBinary(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #7
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 public void BuildGroupedLevelMonsters()
 {
     for (int i = 0; i < m_LevelMonsterMgr.GetDataCount(); ++i)
     {
         LevelMonster        monster = m_LevelMonsterMgr.GetData()[i];
         List <LevelMonster> list;
         int group = monster.group;
         if (m_GroupedLevelMonsters.TryGetValue(group, out list))
         {
             list.Add(monster);
         }
         else
         {
             list = new List <LevelMonster>();
             list.Add(monster);
             m_GroupedLevelMonsters.Add(monster.group, list);
         }
     }
 }