예제 #1
0
 private void OnClear()
 {
     CommandCon.Clear();
     Scene.Clear();
     SignalsCon.Clear();
     Reset();
 }
예제 #2
0
 public override void UpdateAllProperties()
 {
     SceneCodeCon.UpdateAllProperties();
     ScenePropertiesCon.UpdateAllProperties();
     ShaderCodeCon.UpdateAllProperties();
     SignalsCon.UpdateAllProperties();
     ShapeCodeCon.UpdateAllProperties();
     ShapePropertiesCon.UpdateAllProperties();
 }
예제 #3
0
 private void OnLoad()
 {
     WorldCon.ConnectCons(false);
     Scene.WorldCon = WorldCon;
     Scene.AttachShapes();
     CommandCon.Clear();
     WorldCon.ConnectCons(true);
     SceneCon.RecreateSceneControl();
     SignalsCon.Load();
     Reset();
 }