public void ShouldBeAbleToGetTupleOfNextMove()
 {
     GameManager target = new GameManager();
     target.MakeGame("computer");
     Tuple<int,int> actual = target.GetNextTuple();
     Tuple<int, int> expected = new Tuple<int, int>(0, 0);
     Assert.AreEqual(expected, actual);
     target.LogMove(actual);
     actual = target.GetNextTuple();
     Assert.AreNotEqual(expected, actual);
 }