public void ShouldBeAbleToGetTupleOfNextMove() { GameManager target = new GameManager(); target.MakeGame("computer"); Tuple<int,int> actual = target.GetNextTuple(); Tuple<int, int> expected = new Tuple<int, int>(0, 0); Assert.AreEqual(expected, actual); target.LogMove(actual); actual = target.GetNextTuple(); Assert.AreNotEqual(expected, actual); }