public void AddPlayerWontInputMoreThanTwoPlayers() { Game target = new Game(); target.AddPlayer(new HumanPlayer('X')); target.AddPlayer(new HumanPlayer('O')); target.AddPlayer(new ComputerPlayer('X')); Player notExpected = new ComputerPlayer('X'); Assert.AreNotEqual(notExpected, target.xPlayer); Assert.AreNotEqual(notExpected, target.oPlayer); }
public void AddPlayerShouldNotOverwritePlayers() { Game target = new Game(); target.AddPlayer(new HumanPlayer('X')); target.AddPlayer(new HumanPlayer('O')); Player actual = target.xPlayer; Player expected = new HumanPlayer('X'); Assert.AreEqual(expected, actual); }
public void ShouldBeAbleToAddPlayers() { Game target = new Game(); target.AddPlayer(new HumanPlayer('X')); Player actual = target.xPlayer; Player expected = new HumanPlayer('X'); Assert.AreEqual(expected, actual); }
public void ShouldNotBeAbleToMakeTwoPlayersWithIdenticalIdentities() { Game target = new Game(); target.AddPlayer(new HumanPlayer('X')); target.AddPlayer(new HumanPlayer('X')); Assert.AreEqual(null, target.oPlayer); target = new Game(new HumanPlayer('X'), new HumanPlayer('O'), new BoardManager()); target.RewritePlayer(new ComputerPlayer('O')); Assert.AreEqual(new HumanPlayer('X'), target.xPlayer); target = new Game(new HumanPlayer('X'), new HumanPlayer('O'), new BoardManager()); target.RewritePlayer(new ComputerPlayer('X')); Assert.AreEqual(new HumanPlayer('O'), target.oPlayer); target = new Game(new HumanPlayer('X'), new HumanPlayer('O'), new BoardManager()); Assert.AreEqual(new HumanPlayer('O'), target.oPlayer); }
public void RewritePlayerWillRewritePlayers() { Game target = new Game(); target.AddPlayer(new HumanPlayer('X')); target.AddPlayer(new HumanPlayer('O')); target.RewritePlayer(new ComputerPlayer('X')); Player expected = new ComputerPlayer('X'); Assert.AreEqual(expected, target.xPlayer); target.RewritePlayer(new ComputerPlayer('O')); expected = new ComputerPlayer('O'); Assert.AreEqual(expected, target.oPlayer); }