public override void Serialize(SerializeEvent e) { e.Writer.Write(ttsid); GameObjectGenericMessage.SerializePosition(position, e); GameObjectGenericMessage.SerializeRotation(rotation, e); e.Writer.Write(parentTTSID); e.Writer.Write(tag); e.Writer.Write(name); e.Writer.Write(prefabID); e.Writer.Write("CHECK"); }
public override void Serialize(SerializeEvent e) { e.Writer.Write(ttsid); GameObjectGenericMessage.SerializePosition(position, e); GameObjectGenericMessage.SerializeRotation(rotation, e); }