public void NewLevel(int currentLevel, ContentManager content, Texture2D buttonTexture) { this.currentLevel = currentLevel; enemies = new List <Enemy>(); if (playerTower == null) { playerTower = new Tower(content, new Vector2(0.0f, 280f), "playerTower"); } enemyTower = new Tower(content, new Vector2(730f, 280f), "enemyTower"); corpses = new List <Corpse>(); playerQueue = new List <Queueable>(); enemyQueue = new List <Queueable>(); queue = new Queue(content); inputManager = new BattleInputManager(buttonTexture, content); soldierManager = new SoldierManager(); if (currentLevel < 1) { return; } StreamReader reader = new StreamReader(Environment.CurrentDirectory + "/Level Data/level" + currentLevel.ToString() + ".txt"); string[] strArray = reader.ReadToEnd().Split('\n'); for (int index = 0; index < strArray.Length; index += 2) { enemies.Add(new Enemy(Convert.ToInt32(strArray[index]), Convert.ToInt32(strArray[index + 1]))); } if (hasTurretOne) { playerTurretOne = new Turret(content, playerTower.Rectangle, 3, "turretRightStraight"); } if (hasTurretTwo) { playerTurretTwo = new Turret(playerTower.Rectangle, content, 1, "turretRightDown"); } if (hasWizardTower) { wizardTower = new WizardTower(content, new Vector2(playerTower.Position.X, playerTower.Position.Y)); } if (hasArcher) { aimableArcher = new AimableArcher(content); } }
public void BuyArcher(ContentManager content) { hasArcher = true; aimableArcher = new AimableArcher(content); }