void SingleUpdateLoop() { if (om.universe.IsDisposed()) { om.Dispose(); return; } for (int i = 0; i < ticksPerFrame; i++) { if (om.universe.GetTicksCount() % 5 == 1) { om.universe.GetMostFitCell(); } om.universe.DoUniverseTick(); } om.WriteInfo(); if (UniverseConsts.DrawMoveDirections) { DescAndMoveDir[][] damd = om.universe.GetAllDescriptorsAndMoveDisp(); om.DrawPicturePro(damd); } else { int[][] desc = om.universe.GetAllDescriptors(); om.DrawPictureDef(desc); } }
void UniverseUpdateLoop() { try { while (universeUpdThread != null) { if (om.universe.IsDisposed()) { om.Dispose(); return; } om.universe.DoUniverseTick(); blockedScreenUpdThread = false; while (blockedUniverseUpdThread) { System.Threading.Thread.Sleep(5); } System.Threading.Thread.Sleep(om.ticksPause); } } catch { } }