/// <summary> /// Sends a packet to create a SimulationObject on ter server. /// Assumes the player is on a lot that he owns. /// </summary> /// <param name="CreatedObject">The SimulationObject to create.</param> public static void SendCreatedSimulationObject(SimulationObject CreatedObject) { //TODO: Change this ID! PacketStream CreateSimulationObjectPacket = new PacketStream(0x11, 0); BinaryFormatter BinFormatter = new BinaryFormatter(); BinFormatter.Serialize(CreateSimulationObjectPacket, CreatedObject); PlayerAccount.Client.Send(FinalizePacket(0x11, new DESCryptoServiceProvider(), CreateSimulationObjectPacket.ToArray())); }
public VirtualThread(SimulationObject ObjectToRun) { m_CurrentObject = ObjectToRun; RunInitFunction(); }