public void OnRotationChange(TSOClient.Code.Rendering.Lot.Model.HouseRenderState state) { InvalidateCamera(); Components.ForEach(x => x.OnRotationChange(state)); }
public void OnScrollChange(TSOClient.Code.Rendering.Lot.Model.HouseRenderState state) { }
public override void OnZoomChanged(TSOClient.Code.Rendering.Lot.Model.HouseRenderState state) { m_Dirty = true; }
public void OnRotationChange(TSOClient.Code.Rendering.Lot.Model.HouseRenderState state) { }