예제 #1
0
 private void OnCollisionExit2D(Collision2D collision)
 {
     if (this.CurrentEntity == null)
     {
         Destroy(this);
     }
     if (this.CurrentEntity.GetComponentFlag().HasFlag(OperatorIds.COLLISION2D))
     {
         if (this.CurrentEntity.GetValue <CollisionCallBack>(Collision2DComponentVariable.exitCallBack) == null)
         {
             return;
         }
         int count = collisionList.Count;
         for (int i = 0; i < count; i++)
         {
             Collision2DModel item = collisionList[i];
             if (item.CurrentCollision.gameObject == collision.gameObject)
             {
                 item.CollisionState = CollisionEnum.Exit;
                 this.CurrentEntity.SetValue(Collision2DComponentVariable.isPhysical, true);
             }
         }
     }
     else
     {
         Destroy(this);
     }
 }
예제 #2
0
        public void Execute(List <Entity> entitys)
        {
            foreach (Entity entity in entitys)
            {
                GameObject obj = entity.GetValue <GameObject>(GameObjectComponentVariable.value);
                if (obj == null)
                {
                    continue;
                }
                List <Collision2DModel> collisionList = entity.GetValue <List <Collision2DModel> >(Collision2DComponentVariable.collisionList);
                Collision2DCallBack     enter         = entity.GetValue <Collision2DCallBack>(Collision2DComponentVariable.enterCallBack);
                Collision2DCallBack     stay          = entity.GetValue <Collision2DCallBack>(Collision2DComponentVariable.stayCallBack);
                Collision2DCallBack     exit          = entity.GetValue <Collision2DCallBack>(Collision2DComponentVariable.exitCallBack);

                int  count    = collisionList.Count;
                bool isChange = false;
                bool isRemove = false;
                for (int i = 0; i < count; i++)
                {
                    Collision2DModel item = collisionList[i];
                    switch (item.CollisionState)
                    {
                    case CollisionEnum.Enter:
                        if (enter != null)
                        {
                            Invoke(enter, entity, item.CurrentCollision);
                        }
                        if (stay != null)
                        {
                            item.CollisionState = CollisionEnum.Stay;
                            isChange            = true;
                        }
                        if (item.CollisionState == CollisionEnum.Enter)
                        {
                            item.CollisionState = CollisionEnum.None;
                            isRemove            = true;
                        }
                        break;

                    case CollisionEnum.Stay:
                        if (stay != null)
                        {
                            Invoke(stay, entity, item.CurrentCollision);
                            isChange = true;
                        }
                        break;

                    case CollisionEnum.Exit:
                        if (exit != null)
                        {
                            Invoke(exit, entity, item.CurrentCollision);
                            item.CollisionState = CollisionEnum.None;
                            isRemove            = true;
                        }
                        break;

                    case CollisionEnum.None:
                    default:
                        break;
                    }
                }
                if (isChange)
                {
                    entity.SetValue(Collision2DComponentVariable.isPhysical, true);
                }
                if (isRemove)
                {
                    collisionList.RemoveAll(a => a.CollisionState == CollisionEnum.None);
                }
            }
        }