public void Initialize() { _groundTIles.Clear(); GroundTile groundtile = CreateRegularTile(0); _groundTIles.Add(groundtile); _entityManagar.AddEntity(groundtile); }
private GroundTile CreateRegularTile(float PositionX) { GroundTile groundTile = new GroundTile(PositionX, GroundTileYPOS, _regularSprite); return(groundTile); }
private GroundTile CreatebumpyTile(float PositionX) { GroundTile groundTile = new GroundTile(PositionX, GroundTileYPOS, _bumpySprite); return(groundTile); }