public void CreateTestCube() { ClearDisplay(); testCube = new Data.BoundingBoxMesh(DX); testCube.Create(new Vector3(-5, -5, -5), new Vector3(5, 5, 5), new Vector3(0, 0, 0)); }
public void ClearDisplay() { lock (DX.GlobalLock) { if (testCube != null) { testCube.Dispose(); testCube = null; } if (texture != null) { texture.Dispose(); texture = null; spriteTransform = Matrix.Identity; } meshes.ForEach(m => m.Dispose()); meshes.Clear(); } }