public override void HandleInput(KeyboardState newKeyboardState, MouseState new_mouseState, Game1 parent) { if (_windowSize != parent.Window.ClientBounds) { _windowSize = parent.Window.ClientBounds; WindowResized(parent.Window.ClientBounds); } if (new_mouseState != _mouseState) _mouse.Position = new Rectangle(new_mouseState.X, new_mouseState.Y, _mouse.Position.Width, _mouse.Position.Height); if (newKeyboardState.IsKeyDown(Keys.Escape) && !_keyboardState.IsKeyDown(Keys.Escape)) parent.SwitchScene(Scene.MainMenu); if (new_mouseState.LeftButton == ButtonState.Pressed) { Rectangle click = new Rectangle(new_mouseState.X, new_mouseState.Y, 1, 1); if (_soundEffect.Position.Intersects(click)) _volumeEffect = (float)(click.X - _soundEffect.Position.X) / (float)_soundEffect.Position.Width; if (_soundMusic.Position.Intersects(click)) _volumeMusic = (float)(click.X - _soundMusic.Position.X) / (float)_soundMusic.Position.Width; parent.son.MusiquesVolume = _volumeMusic; parent.son.SonsVolume = _volumeEffect; EugLib.FileStream.writeFile(SOUND_FILENAME, _volumeMusic + " " + _volumeEffect); } _keyboardState = newKeyboardState; _mouseState = new_mouseState; }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (this._timer < 0 && (newKeyboardState.IsKeyDown(Keys.Space) || this._player.State != MediaState.Playing)) { this._player.Stop(); parent.SwitchScene(this._next); } this._windowSize = new Rectangle(0, 0, parent.Window.ClientBounds.Width, parent.Window.ClientBounds.Height); }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != _windowSize) { _windowSize = parent.Window.ClientBounds; WindowResized(_windowSize); } if (!_keyboardstate.IsKeyDown(Keys.Space) && newKeyboardState.IsKeyDown(Keys.Space)) parent.SwitchScene(Scene.MainMenu); if (!_keyboardstate.IsKeyDown(Keys.Escape) && newKeyboardState.IsKeyDown(Keys.Escape)) parent.Exit(); if (!_keyboardstate.IsKeyDown(Keys.H) && newKeyboardState.IsKeyDown(Keys.H)) parent.SwitchScene(Scene.IntroHistoire); if (!_keyboardstate.IsKeyDown(Keys.V) && newKeyboardState.IsKeyDown(Keys.V)) parent.SwitchScene(Scene.IntroVid); _keyboardstate = newKeyboardState; _mouseState = newMouseState; }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (_timer < 0) if (newKeyboardState.GetPressedKeys().Length > 0 || _player.State != MediaState.Playing) { _player.Stop(); parent.SwitchScene(_next); } _windowSize = new Rectangle(0, 0, parent.Window.ClientBounds.Width, parent.Window.ClientBounds.Height); }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != _windowSize) { _windowSize = parent.Window.ClientBounds; windowResized(_windowSize); } if (newKeyboardState.IsKeyDown(Keys.Escape) && !_keyboardState.IsKeyDown(Keys.Escape)) parent.SwitchScene(Scene.MainMenu); _keyboardState = newKeyboardState; }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != _windowSize) { _windowSize = parent.Window.ClientBounds; windowResized(parent.Window.ClientBounds); } if (!newKeyboardState.IsKeyDown(Keys.Escape) && _keyboardState.IsKeyDown(Keys.Escape)) _menu.Visible = !_menu.Visible; bool isClick = false; if (_mouseState != newMouseState) { mouse.Position = new Rectangle(newMouseState.X, newMouseState.Y, mouse.Position.Width, mouse.Position.Height); isClick = newMouseState.LeftButton == ButtonState.Pressed && _mouseState.LeftButton == ButtonState.Released; } _menu.HandleInput(newKeyboardState, newMouseState, parent); if (_menu.Choise == 0) parent.SwitchScene(Scene.MainMenu); if (newKeyboardState.IsKeyDown(Keys.Right)) map.Moving(new Vector2(5, 0), true); if (newKeyboardState.IsKeyDown(Keys.Left)) map.Moving(new Vector2(-5, 0), true); if (newKeyboardState.IsKeyDown(Keys.Up)) map.Moving(new Vector2(0, -5), true); if (newKeyboardState.IsKeyDown(Keys.Down)) map.Moving(new Vector2(0, 5), true); _keyboardState = newKeyboardState; _mouseState = newMouseState; }
/// <summary> /// Gestion de l'evenement de selection /// </summary> /// <param name="parent">Reference de la classe Game1 parent</param> private void selectionEvent(Game1 parent) { parent.son.Play(Sons.MenuSelection); switch (selection) { case Selection.Exit: parent.Exit(); break; case Selection.Play: parent.SwitchScene(Scene.InGame); break; case Selection.Extra: parent.SwitchScene(Scene.Extra); break; case Selection.Credit: parent.SwitchScene(Scene.Credit); break; case Selection.Options: parent.SwitchScene(Scene.Options); break; } }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { Rectangle newWindowSize = parent.Window.ClientBounds; if (newWindowSize.Width != windowWidth || newWindowSize.Height != windowHeight) windowResized(newWindowSize); if (parent.IsActive) { if (newKeyboardState.IsKeyDown(Keys.Escape) && !keyboardState.IsKeyDown(Keys.Escape)) { if (selection == Selection.Exit) parent.SwitchScene(Scene.Titre); else { selection = Selection.Exit; parent.son.Play(Sons.MenuSelection); } } if (newKeyboardState.IsKeyDown(Keys.Right) && !keyboardState.IsKeyDown(Keys.Right)) { selection++; parent.son.Play(Sons.MenuSelection); } if (newKeyboardState.IsKeyDown(Keys.Left) && !keyboardState.IsKeyDown(Keys.Left)) { selection--; parent.son.Play(Sons.MenuSelection); } if (newKeyboardState.IsKeyDown(Keys.Up) && !keyboardState.IsKeyDown(Keys.Up)) { selection--; parent.son.Play(Sons.MenuSelection); } if (newKeyboardState.IsKeyDown(Keys.Down) && !keyboardState.IsKeyDown(Keys.Down)) { selection++; parent.son.Play(Sons.MenuSelection); } if ((int)selection >= menuItems.Count) selection = (Selection)0; else if ((int)selection < 0) selection = (Selection)(menuItems.Count - 1); if (newKeyboardState.IsKeyDown(Keys.Enter) && !keyboardState.IsKeyDown(Keys.Enter)) { selectionEvent(parent); } if (mousestate != newMouseState) { bool isClicked = newMouseState.LeftButton == ButtonState.Pressed && mousestate.LeftButton == ButtonState.Released; mouse.EmitterLocation = new DecimalRectangle(newMouseState.X, newMouseState.Y,0,0); int i = 0; foreach (Sprite st in menuItems.Values) { if (st.Position.Intersects(new Rectangle((int)mouse.EmitterLocation.X, (int)mouse.EmitterLocation.Y, 1, 1))) { if ((int)selection != i) parent.son.Play(Sons.MenuSelection); selection = (Selection)i; if (isClicked) selectionEvent(parent); } i++; } if (isClicked) { sprites.Add(new AnimatedSprite(new Rectangle(newMouseState.X - windowWidth / 3 / 2, newMouseState.Y - windowHeight / 3 / 2, windowWidth / 3, windowHeight / 3), newWindowSize, 8, 5, 35)); sprites.Last<AnimatedSprite>().LoadContent(cursorClic); } } keyboardState = newKeyboardState; mousestate = newMouseState; } }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != this._windowSize) this.windowResized(parent.Window.ClientBounds); if (!newKeyboardState.IsKeyDown(Keys.Escape) && this._keyboardState.IsKeyDown(Keys.Escape)) this._menu.Visible = !this._menu.Visible; bool flag = false; if (this._mouseState != newMouseState) { this.mouse.Position = new Rectangle(newMouseState.X, newMouseState.Y, this.mouse.Position.Width, this.mouse.Position.Height); flag = newMouseState.LeftButton == ButtonState.Pressed && this._mouseState.LeftButton == ButtonState.Released; } this._menu.HandleInput(newKeyboardState, newMouseState, parent); if (this._menu.Choise == 0) parent.SwitchScene(Scene.MainMenu); else if (this._menu.Choise == 1) StartServer(); else if (this._menu.Choise == 2) Connection(); else if (this._menu.Choise == 3) StopAllConnections(); _menu.Choise = ContextMenu.NONE; int num; if ((num = this._hud.SelectedWeapon(this._mouseState)) >= 0) this.personnage.Weapon = num; float move = (float)_windowSize.Width * 0.005555556f; if (newKeyboardState.IsKeyDown(Keys.Right) && this.personnage._canMove && this._maps[this._currentMap].Moving(new Vector2(move * (_dashing ? DashSpeed : 1f), 0.0f), true)) { foreach (Mob mob in this._mobs[this._currentMap]) mob.Move((int)((float)move * (_dashing ? DashSpeed : 1f)), 0); foreach (Attack attack in this.personnage.Attacks.Values) attack.Move((int)((float)move * (_dashing ? DashSpeed : 1f)), 0); } if (newKeyboardState.IsKeyDown(Keys.Left) && this.personnage._canMove && this._maps[this._currentMap].Moving(new Vector2(-move * (_dashing ? DashSpeed : 1f), 0.0f), true)) { foreach (Mob mob in this._mobs[this._currentMap]) mob.Move(-(int)((float)move * (_dashing ? DashSpeed : 1f)), 0); foreach (Attack attack in this.personnage.Attacks.Values) attack.Move(-(int)((float)move * (_dashing ? DashSpeed : 1f)), 0); } // DASH if (newKeyboardState.IsKeyDown(Keys.Right) && _keyboardState.IsKeyUp(Keys.Right) || newKeyboardState.IsKeyDown(Keys.Left) && _keyboardState.IsKeyUp(Keys.Left)) { if (_waitingDash && _dashTimer < DashKeyDelay) { _dashing = true; } else if (!_waitingDash) { _waitingDash = true; } else _waitingDash = false; _dashTimer = 0; } if (newKeyboardState.IsKeyDown(Keys.Up) && this.personnage._canMove && this._maps[this._currentMap].Moving(new Vector2(0.0f, -move), true)) { foreach (Mob mob in this._mobs[this._currentMap]) mob.Move(0, -(int)move); foreach (Attack attack in this.personnage.Attacks.Values) attack.Move(0, -(int)(0.4f * move)); } if (newKeyboardState.IsKeyDown(Keys.Down) && this.personnage._canMove && this._maps[this._currentMap].Moving(new Vector2(0.0f, move), true)) { foreach (Mob mob in this._mobs[this._currentMap]) mob.Move(0, (int)move); foreach (Attack attack in this.personnage.Attacks.Values) attack.Move(0, (int)(0.4f * move)); } this.personnage.HandleInput(newKeyboardState, newMouseState, parent); this._hud.HandleInput(newKeyboardState, newMouseState, parent); if ((double)this.personnage.Life <= 0.0) { parent.SwitchScene(Scene.GameOver); _animDone = false; } if (newKeyboardState.IsKeyDown(Keys.E) && this._keyboardState.IsKeyUp(Keys.E)) { int map = _currentMap; if (_mobs[_currentMap].Count <= 0) this._currentMap += this._maps[this._currentMap].GetTravelState(this.personnage.DrawingRectangle); if (this._currentMap < 0) this._currentMap = 0; if (map != _currentMap) { _animDone = false; parent.SwitchScene(Scene.InGame); } } this._keyboardState = newKeyboardState; this._mouseState = newMouseState; }
public override void Activation(Game1 parent) { Game1.son.Play(Musiques.Jeu); if (!_animDone) { _animDone = true; switch (_currentMap) { case 0: parent.SwitchScene(Scene.IntroLateX);//Combat contre toutes les créatures de LateX(map verte) break; case 1: parent.SwitchScene(Scene.LateXEradicated);//combat contre l'armée du roi de LateX(map chateau) break; case 2: parent.SwitchScene(Scene.BeforeKingFight);//combat contre roi de LateX (armée éradiquée)(re map chateau) break; case 3: parent.SwitchScene(Scene.AfterKingFight);//retour sur OpenEdge + combat armée(map dark) break; case 4: parent.SwitchScene(Scene.LastFight);//combat contre Spark(re map dark sauf si on a le temps d'en faire une autre) break; case 5: _currentMap = 0; parent.SwitchScene(Scene.Credit); break; } } this._mouseState = Mouse.GetState(); this._keyboardState = Keyboard.GetState(); this._menu.Activation(parent); Load(); }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != _windowSize) { windowResized(parent.Window.ClientBounds); } if (!newKeyboardState.IsKeyDown(Keys.Escape) && _keyboardState.IsKeyDown(Keys.Escape)) _menu.Visible = !_menu.Visible; bool isClick = false; if (_mouseState != newMouseState) { mouse.Position = new Rectangle(newMouseState.X, newMouseState.Y, mouse.Position.Width, mouse.Position.Height); isClick = newMouseState.LeftButton == ButtonState.Pressed && _mouseState.LeftButton == ButtonState.Released; } _menu.HandleInput(newKeyboardState, newMouseState, parent); if (_menu.Choise == 0) parent.SwitchScene(Scene.MainMenu); //// MOUVEMENT //// if (newKeyboardState.IsKeyDown(Keys.Right) && personnage._canMove) { if (_maps[_currentMap].Moving(new Vector2(5, 0), true)) foreach (Mob m in _mobs[_currentMap]) m.Move(5, 0); } if (newKeyboardState.IsKeyDown(Keys.Left) && personnage._canMove) { if (_maps[_currentMap].Moving(new Vector2(-5, 0), true)) foreach (Mob m in _mobs[_currentMap]) m.Move(-5, 0); } if (newKeyboardState.IsKeyDown(Keys.Up) && personnage._canMove) { if (_maps[_currentMap].Moving(new Vector2(0, -5), true)) foreach (Mob m in _mobs[_currentMap]) m.Move(0, -5); } if (newKeyboardState.IsKeyDown(Keys.Down) && personnage._canMove) { if (_maps[_currentMap].Moving(new Vector2(0, 5), true)) foreach (Mob m in _mobs[_currentMap]) m.Move(0, 5); } if (newKeyboardState.IsKeyDown(Keys.E) && _keyboardState.IsKeyUp(Keys.E)) { _currentMap += _maps[_currentMap].GetTravelState(personnage.DrawingRectangle); if (_currentMap < 0) _currentMap = 0; else if (_currentMap >= _maps.Count) _currentMap = _maps.Count - 1; } personnage.HandleInput(newKeyboardState, newMouseState, parent); _hud.HandleInput(newKeyboardState, newMouseState, parent); if (personnage.Life <= 0) parent.SwitchScene(Scene.MainMenu); _keyboardState = newKeyboardState; _mouseState = newMouseState; }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != _windowSize) { _windowSize = parent.Window.ClientBounds; windowResized(_windowSize); } if (!newKeyboardState.IsKeyDown(Keys.Escape) && _keyboardState.IsKeyDown(Keys.Escape)) menu.Visible = !menu.Visible; if (_mouseState != newMouseState) mouse.Position = new Rectangle(newMouseState.X, newMouseState.Y, mouse.Position.Width, mouse.Position.Height); menu.HandleInput(newKeyboardState, newMouseState, parent); if (menu.Choise == menu.Elements.Count - 1) parent.SwitchScene(Scene.MainMenu); else if (menu.Choise >= 0 && menu.Choise < menu.Elements.Count) selectedSprite = menu.Choise; if (newMouseState.LeftButton == ButtonState.Pressed && _mouseState.LeftButton != ButtonState.Pressed) { Rectangle clic = new Rectangle(mouse.Position.X, mouse.Position.Y, 1, 1); bool startAnimation = true; if (clic.Intersects(tailleSelection.Position)) { startAnimation = false; currentSize = clic.X - tailleSelection.Position.X; } if (clic.Intersects(menu.Position) && menu.Visible) startAnimation = false; if (startAnimation) { AnimatedSprite s = menu.Elements.ElementAt<AnimatedSprite>(selectedSprite); animations.Add(new AnimatedSprite( new Rectangle(clic.X - currentSize / 2, clic.Y - currentSize / 2, currentSize, currentSize), _windowSize, s.AssetName, s.Colonnes, s.Lignes)); animations.Last<AnimatedSprite>().LoadContent(parent.Content); } } _keyboardState = newKeyboardState; _mouseState = newMouseState; }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != _windowSize) { _windowSize = parent.Window.ClientBounds; windowResized(_windowSize); } if (!newKeyboardState.IsKeyDown(Keys.Escape) && _keyboardState.IsKeyDown(Keys.Escape)) parent.SwitchScene(Scene.MainMenu); if (_mouseState != newMouseState) mouse.Position = new Rectangle(newMouseState.X, newMouseState.Y, mouse.Position.Width, mouse.Position.Height); bool isClick = newMouseState.LeftButton == ButtonState.Pressed && _mouseState.LeftButton != ButtonState.Pressed; if (isClick) { Rectangle clic = new Rectangle(mouse.Position.X, mouse.Position.Y, 1, 1); bool startAnimation = true; if (clic.Intersects(tailleSelection.Position)) { startAnimation = false; currentSize = clic.X - tailleSelection.Position.X; } foreach (AnimatedSprite s in textures) { if (clic.Intersects(s.Position)) { startAnimation = false; selectedSprite = textures.IndexOf(s); } } if (startAnimation) { AnimatedSprite oc = textures.ElementAt<AnimatedSprite>(selectedSprite); animations.Add(new AnimatedSprite( new Rectangle(clic.X - currentSize / 2, clic.Y - currentSize / 2, currentSize, currentSize), _windowSize, oc.AssetName, oc.Colonnes, oc.Lignes)); animations.Last<AnimatedSprite>().LoadContent(parent.Content); } } //particle test Snow.EmitterLocation = new Rectangle(0, 0, _windowSize.Width, 0); Fire.EmitterLocation = new Rectangle(newMouseState.X, newMouseState.Y, 0, 0); //fin test _keyboardState = newKeyboardState; _mouseState = newMouseState; }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (_windowSize != parent.Window.ClientBounds) { _windowSize = parent.Window.ClientBounds; WindowResized(parent.Window.ClientBounds); } if (newMouseState != _mouseState) { _mouse.Position = new Rectangle(newMouseState.X, newMouseState.Y, _mouse.Position.Width, _mouse.Position.Height); if (_checkUpdate.Position.Contains(newMouseState.X, newMouseState.Y) && !_checkUpdate.Position.Contains(_mouseState.X, _mouseState.Y)) Game1.son.Play(Sons.MenuSelection); if (_serverConfig.Position.Contains(newMouseState.X, newMouseState.Y) && !_serverConfig.Position.Contains(_mouseState.X, _mouseState.Y)) Game1.son.Play(Sons.MenuSelection); if (_fullScreen.Position.Contains(newMouseState.X, newMouseState.Y) && !_fullScreen.Position.Contains(_mouseState.X, _mouseState.Y)) Game1.son.Play(Sons.MenuSelection); if (_language.Position.Contains(newMouseState.X, newMouseState.Y) && !_language.Position.Contains(_mouseState.X, _mouseState.Y)) Game1.son.Play(Sons.MenuSelection); } if (newKeyboardState.IsKeyDown(Keys.Escape) && !_keyboardState.IsKeyDown(Keys.Escape)) parent.SwitchScene(Scene.MainMenu); if (newMouseState.LeftButton == ButtonState.Pressed) { Rectangle click = new Rectangle(newMouseState.X, newMouseState.Y, 1, 1); if (_soundEffect.Position.Intersects(click)) _volumeEffect = (float)(click.X - _soundEffect.Position.X) / (float)_soundEffect.Position.Width; if (_soundMusic.Position.Intersects(click)) _volumeMusic = (float)(click.X - _soundMusic.Position.X) / (float)_soundMusic.Position.Width; if (_mouseState.LeftButton == ButtonState.Released) { if (_checkUpdate.Position.Intersects(click) && _mouseState.LeftButton != ButtonState.Pressed) CheckUpdate(); if (_serverConfig.Position.Intersects(click) && _mouseState.LeftButton != ButtonState.Pressed) { try { System.Diagnostics.Process.Start("ServerConfig.exe"); } catch (Exception) { System.Windows.Forms.MessageBox.Show(INFO.ENG?"File \"ServerConfig.exe\" not found.":"Fichier \"ServerConfig.exe\" introuvable"); } } if (_fullScreen.Position.Intersects(click) && _mouseState.LeftButton != ButtonState.Pressed) { parent.Graphics.IsFullScreen = !parent.Graphics.IsFullScreen; parent.Graphics.ApplyChanges(); } if (_language.Position.Intersects(click) && _mouseState.LeftButton != ButtonState.Pressed) { EugLib.IO.FileStream.writeFile("files/language", INFO.ENG?"f": "e"); System.Windows.Forms.MessageBox.Show(INFO.ENG?"Vous devez relancer le jeu pour que les modifications prennent effet.":"You must restart the game to apply changes."); } } Game1.son.MusiquesVolume = _volumeMusic; Game1.son.SonsVolume = _volumeEffect; EugLib.IO.FileStream.writeFile(SOUND_FILENAME, _volumeMusic + " " + _volumeEffect); } _keyboardState = newKeyboardState; _mouseState = newMouseState; }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (newKeyboardState.IsKeyDown(Keys.Space) && _keyboardState.IsKeyUp(Keys.Space) || Over()) parent.SwitchScene(_nextScene); _keyboardState = newKeyboardState; if (parent.Window.ClientBounds != _windowSize) WindowResized(parent.Window.ClientBounds); foreach (AnimPictures ap in animation) ap.Image.HandleInput(newKeyboardState, newMouseState, parent); }
public override void HandleInput(KeyboardState newKeyboardState, MouseState newMouseState, Game1 parent) { if (parent.Window.ClientBounds != _windowSize) { _windowSize = parent.Window.ClientBounds; windowResized(parent.Window.ClientBounds); } if (!newKeyboardState.IsKeyDown(Keys.Escape) && _keyboardState.IsKeyDown(Keys.Escape)) parent.SwitchScene(Scene.MainMenu); bool isClick = false; if (_mouseState != newMouseState) { mouse.Position = new Rectangle(newMouseState.X, newMouseState.Y, mouse.Position.Width, mouse.Position.Height); isClick = newMouseState.LeftButton == ButtonState.Pressed && _mouseState.LeftButton == ButtonState.Released; } if (newKeyboardState.IsKeyDown(Keys.Right)) map.Moving(new Vector2(_speedPerso, 0), true); if (newKeyboardState.IsKeyDown(Keys.Left)) map.Moving(new Vector2(-_speedPerso, 0), true); if (newKeyboardState.IsKeyDown(Keys.Up)) map.Moving(new Vector2(0, -_speedPerso), true); if (newKeyboardState.IsKeyDown(Keys.Down)) map.Moving(new Vector2(0, _speedPerso), true); //perso if (_keyboardState != newKeyboardState) { if (newKeyboardState.IsKeyDown(Keys.Space)) personnage.JumpR(18); if (newKeyboardState.IsKeyDown(Keys.Right) && !newKeyboardState.IsKeyDown(Keys.Space)) personnage.RunR(18); if (newKeyboardState.IsKeyDown(Keys.Left) && !newKeyboardState.IsKeyDown(Keys.Space)) personnage.RunL(18); if (!newKeyboardState.IsKeyDown(Keys.Space) && !newKeyboardState.IsKeyDown(Keys.Left) && !newKeyboardState.IsKeyDown(Keys.Right)) personnage.Stop(3); } _keyboardState = newKeyboardState; _mouseState = newMouseState; }