internal void createPlayerCharacter(MapChannel mapChannel, MapChannelClient owner, CharacterData characterData)
 {
 }
 internal void cellDiscardCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount)
 {
 }
 internal void cellIntroduceCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount)
 {
 }
        const int CELL_VIEWRANGE = 2; // 2 cells in evers direction

        #endregion Fields

        #region Methods

        // add/remove client from the world
        internal void addToWorld(MapChannelClient client)
        {
        }
 internal List<MapChannelClient> getNotifiedPlayers(MapChannelClient aggregator, int oCount)
 {
     return null;
 }
예제 #6
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 internal void recv_RequestNPCConverse(MapChannelClient cm, string pyString, int pyStringLen)
 {
 }
예제 #7
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 internal void test(MapChannelClient client)
 {
 }
 internal void recv_ToggleRun(MapChannelClient cm, string pyString, int pyStringLen)
 {
 }
 internal void removePlayerCharacter(MapChannel mapChannel, MapChannelClient owner)
 {
 }
 internal void recv_SetTargetId(MapChannelClient cm, string pyString, int pyStringLen)
 {
 }
 internal void recv_StopAutoFire(MapChannelClient client, string pyString, int pyStringLen)
 {
 }
 internal void recv_RequestSetAbilitySlot(MapChannelClient cm, string pyString, int pyStringLen)
 {
 }
 internal void recv_RequestPerformAbility(MapChannelClient cm, string pyString, int pyStringLen)
 {
 }
 internal void recv_AutoFireKeepAlive(MapChannelClient client, string pyString, int pyStringLen)
 {
 }
예제 #15
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 internal void cellIntroduceNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount)
 {
 }
 internal void updateAppearance(MapChannelClient owner)
 {
 }
예제 #17
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 internal void recv_AssignNPCMission(MapChannelClient client, string pyString, int pyStringLen)
 {
 }
 internal void updateWeaponReadyState(MapChannelClient client)
 {
 }
예제 #19
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 internal void recv_RequestNPCVending(MapChannelClient client, string pyString, int pyStringLen)
 {
 }
 internal void recv_RequestUseObject(MapChannelClient client, string pyString)
 {
 }
예제 #21
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 // update
 internal void updateConversationStatus(MapChannelClient client, NpcData npc)
 {
 }
 internal void dynamicObject_cellIntroduceObjectsToClient(MapChannel mapChannel, MapChannelClient client, List<DynObject> objectList, int objectCount)
 {
 }
예제 #23
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 // misc
 internal NpcData findNPCinViewOf(MapChannelClient aggregator, ulong npcEntityId)
 {
     return null;
 }
예제 #24
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 internal void cellDomain_pythonAddMethodCallRawIgnoreSelf(MapChannelClient aggregator, uint EntityID, uint MethodID, string pyObjString)
 {
 }
예제 #25
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 internal void removeFromWorld(MapChannelClient client)
 {
 }
예제 #26
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 internal void cellDomain_sendEntityMovement(MapChannelClient aggregator, NetCompressedMovement movement, bool skipOwner)
 {
 }
 internal void cellDiscardCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount)
 {
 }
예제 #28
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 internal void cellDiscardNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount)
 {
 }
 // cellMgr related
 internal void cellIntroduceCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount)
 {
 }
 // cell mgr specific
 internal void cellIntroducePlayersToClient(MapChannel mapChannel, MapChannelClient client, List<MapChannelClient> playerList, int playerCount)
 {
 }