internal void createPlayerCharacter(MapChannel mapChannel, MapChannelClient owner, CharacterData characterData) { }
internal void cellDiscardCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount) { }
internal void cellIntroduceCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount) { }
const int CELL_VIEWRANGE = 2; // 2 cells in evers direction #endregion Fields #region Methods // add/remove client from the world internal void addToWorld(MapChannelClient client) { }
internal List<MapChannelClient> getNotifiedPlayers(MapChannelClient aggregator, int oCount) { return null; }
internal void recv_RequestNPCConverse(MapChannelClient cm, string pyString, int pyStringLen) { }
internal void test(MapChannelClient client) { }
internal void recv_ToggleRun(MapChannelClient cm, string pyString, int pyStringLen) { }
internal void removePlayerCharacter(MapChannel mapChannel, MapChannelClient owner) { }
internal void recv_SetTargetId(MapChannelClient cm, string pyString, int pyStringLen) { }
internal void recv_StopAutoFire(MapChannelClient client, string pyString, int pyStringLen) { }
internal void recv_RequestSetAbilitySlot(MapChannelClient cm, string pyString, int pyStringLen) { }
internal void recv_RequestPerformAbility(MapChannelClient cm, string pyString, int pyStringLen) { }
internal void recv_AutoFireKeepAlive(MapChannelClient client, string pyString, int pyStringLen) { }
internal void cellIntroduceNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount) { }
internal void updateAppearance(MapChannelClient owner) { }
internal void recv_AssignNPCMission(MapChannelClient client, string pyString, int pyStringLen) { }
internal void updateWeaponReadyState(MapChannelClient client) { }
internal void recv_RequestNPCVending(MapChannelClient client, string pyString, int pyStringLen) { }
internal void recv_RequestUseObject(MapChannelClient client, string pyString) { }
// update internal void updateConversationStatus(MapChannelClient client, NpcData npc) { }
internal void dynamicObject_cellIntroduceObjectsToClient(MapChannel mapChannel, MapChannelClient client, List<DynObject> objectList, int objectCount) { }
// misc internal NpcData findNPCinViewOf(MapChannelClient aggregator, ulong npcEntityId) { return null; }
internal void cellDomain_pythonAddMethodCallRawIgnoreSelf(MapChannelClient aggregator, uint EntityID, uint MethodID, string pyObjString) { }
internal void removeFromWorld(MapChannelClient client) { }
internal void cellDomain_sendEntityMovement(MapChannelClient aggregator, NetCompressedMovement movement, bool skipOwner) { }
internal void cellDiscardCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount) { }
internal void cellDiscardNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount) { }
// cellMgr related internal void cellIntroduceCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount) { }
// cell mgr specific internal void cellIntroducePlayersToClient(MapChannel mapChannel, MapChannelClient client, List<MapChannelClient> playerList, int playerCount) { }