public static void FSDReset() { try { var state = new BulbState(); state.transition_light_state.on_off = 1; state.transition_light_state.hue = 200; state.transition_light_state.saturation = 75; state.transition_light_state.brightness = 80; state.transition_light_state.transition_period = 20; Utils.SendToSmartBulb(BulbIP, state); System.Threading.Thread.Sleep(20); state.transition_light_state.brightness = 1; state.transition_light_state.color_temp = 4000; state.transition_light_state.transition_period = 5000; Utils.SendToSmartBulb(BulbIP, state); } catch (Exception ex) { } }
public static void FSDCharging() { try { var state = new BulbState(); for (int i = 0; i < 8; i++) { state.transition_light_state.on_off = 1; state.transition_light_state.hue = 200; state.transition_light_state.saturation = 75; state.transition_light_state.brightness = 60; state.transition_light_state.transition_period = 700; Utils.SendToSmartBulb(BulbIP, state); System.Threading.Thread.Sleep(720); state.transition_light_state.hue = 200; state.transition_light_state.saturation = 95; state.transition_light_state.brightness = 1; state.transition_light_state.transition_period = 700; Utils.SendToSmartBulb(BulbIP, state); System.Threading.Thread.Sleep(720); } FSDReset(); } catch (Exception ex) { } }
public static void ResetDocked() { try { var state = new BulbState(); state.transition_light_state.on_off = 1; state.transition_light_state.brightness = 20; state.transition_light_state.color_temp = 4000; state.transition_light_state.transition_period = 2000; dynamic bulbResponse = Utils.SendToSmartBulb(BulbIP, state); } catch (Exception ex) { } }
public static void Overheat() { try { var state = new BulbState(); state.transition_light_state.on_off = 1; state.transition_light_state.hue = 0; state.transition_light_state.saturation = 100; state.transition_light_state.brightness = 10; state.transition_light_state.transition_period = 500; dynamic bulbResponse = Utils.SendToSmartBulb(BulbIP, state); System.Threading.Thread.Sleep(2000); } catch (Exception ex) { } }
public static void ChangeFiregroup(int firegroup) { try { var state = new BulbState(); state.transition_light_state.on_off = 1; state.transition_light_state.hue = firegroup * 60; state.transition_light_state.saturation = 100; state.transition_light_state.brightness = 50; state.transition_light_state.transition_period = 200; dynamic bulbResponse = Utils.SendToSmartBulb(BulbIP, state); System.Threading.Thread.Sleep(220); string s = JsonConvert.SerializeObject(bulbResponse, Formatting.Indented); } catch (Exception ex) { } }
public static void FSDTarget() { try { var state = new BulbState(); state.transition_light_state.brightness = 10; state.transition_light_state.color_temp = 4000; state.transition_light_state.transition_period = 30; Utils.SendToSmartBulb(BulbIP, state); System.Threading.Thread.Sleep(40); state.transition_light_state.brightness = 1; state.transition_light_state.color_temp = 4000; state.transition_light_state.transition_period = 20; Utils.SendToSmartBulb(BulbIP, state); } catch (Exception ex) { } }
public static dynamic SendToSmartBulb(string ip, BulbState newState, int port = 9999) { string jsonPayload = $"{{\"smartlife.iot.smartbulb.lightingservice\":{JsonConvert.SerializeObject(newState)}}}"; return(SendToSmartDevice(ip, jsonPayload, SocketType.Dgram, ProtocolType.Udp, port)); }