예제 #1
0
 public IdleAgent(Transform playerTransform, NavMeshAgent agent, AnimationController animationController) : base(playerTransform, agent, animationController)
 {
     agentStateName = StateName.Idle;
 }
예제 #2
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 public Idle(AnimationController animationController, Transform player, BaseCharacterInput baseCharacterInput) : base(animationController, player, baseCharacterInput)
 {
 }
예제 #3
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 public AgentAttackL(Transform playerTransform, NavMeshAgent agent, AnimationController animationController) : base(playerTransform, agent, animationController)
 {
     agentStateName = StateName.AttackL;
 }
예제 #4
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 public AttackR(AnimationController animator, Transform player, BaseCharacterInput baseCharacterInput) : base(animator, player, baseCharacterInput)
 {
     base.currentStateName = StateName.AttackR;
 }