/** Trying to make an ascii art of the pyraminx stickers position...
             *
             *                                    U
             *              ____  ____  ____              ____  ____  ____
             *             \    /\    /\    /     /\     \    /\    /\    /
             *              \0 /1 \2 /4 \3 /     /0 \     \0 /1 \2 /4 \3 /
             *               \/____\/____\/     /____\     \/____\/____\/
             *                \    /\    /     /\    /\     \    /\    /
             *        face 2   \8 /7 \5 /     /8 \1 /2 \     \8 /7 \5 / face 3
             *                  \/____\/     /____\/____\     \/____\/
             *                   \    /     /\    /\    /\     \    /
             *                    \6 /     /6 \7 /5 \4 /3 \     \6 /
             *                     \/     /____\/____\/____\     \/
             *                                  face 0
             *                        L    ____  ____  ____    R
             *                            \    /\    /\    /
             *                             \0 /1 \2 /4 \3 /
             *                              \/____\/____\/
             *                               \    /\    /
             *                                \8 /7 \5 /
             *                         face 1  \/____\/
             *                                  \    /
             *                                   \6 /
             *                                    \/
             *
             *                                    B
             */

            public PyraminxState(PyraminxPuzzle p) : base(p)
            {
                _puzzle = p;
                _image  = ArrayExtension.New <int>(4, 9);
                for (var i = 0; i < _image.Length; i++)
                {
                    for (var j = 0; j < _image[0].Length; j++)
                    {
                        _image[i][j] = i;
                    }
                }
            }
 public PyraminxState(int[][] image, PyraminxPuzzle p) : base(p)
 {
     _puzzle = p;
     _image  = image;
 }