예제 #1
0
        /// <summary>
        /// Begin sending a new packet to the server.
        /// </summary>

        public BinaryWriter BeginSend(byte packetID)
        {
            mBuffer = Buffer.Create();
            return(mBuffer.BeginPacket(packetID));
        }
예제 #2
0
        /// <summary>
        /// Add an error packet to the incoming queue.
        /// </summary>

        public void Error(string error)
        {
            Error(Buffer.Create(), error);
        }
예제 #3
0
        /// <summary>
        /// Begin sending a new packet to the server.
        /// </summary>

        public BinaryWriter BeginSend(Packet type)
        {
            mBuffer = Buffer.Create();
            return(mBuffer.BeginPacket(type));
        }
예제 #4
0
        /// <summary>
        /// Process a single incoming packet. Returns whether we should keep processing packets or not.
        /// </summary>

        bool ProcessPacket(Buffer buffer, IPEndPoint ip)
        {
            mPacketSource = ip;
            BinaryReader reader = buffer.BeginReading();

            if (buffer.size == 0)
            {
                return(true);
            }

            int    packetID = reader.ReadByte();
            Packet response = (Packet)packetID;

            // Verification step must be passed first
            if (response == Packet.ResponseID || mTcp.stage == TcpProtocol.Stage.Verifying)
            {
                if (mTcp.VerifyResponseID(response, reader))
                {
                    mTimeDifference = reader.ReadInt64() - (System.DateTime.UtcNow.Ticks / 10000);

#if !UNITY_WEBPLAYER
                    if (mUdp.isActive)
                    {
                        // If we have a UDP listener active, tell the server
                        BeginSend(Packet.RequestSetUDP).Write((ushort)mUdp.listeningPort);
                        EndSend();
                    }
#endif
                    mCanPing = true;
                    if (onConnect != null)
                    {
                        onConnect(true, null);
                    }
                }
                return(true);
            }

//#if !UNITY_EDITOR // DEBUG
//		if (response != Packet.ResponsePing) Console.WriteLine("Client: " + response + " " + buffer.position + " of " + buffer.size + ((ip == null) ? " (TCP)" : " (UDP)"));
//#else
//		if (response != Packet.ResponsePing) UnityEngine.Debug.Log("Client: " + response + " " + buffer.position + " of " + buffer.size + ((ip == null) ? " (TCP)" : " (UDP)"));
//#endif

            OnPacket callback;

            if (packetHandlers.TryGetValue((byte)response, out callback) && callback != null)
            {
                callback(response, reader, ip);
                return(true);
            }

            switch (response)
            {
            case Packet.Empty: break;

            case Packet.ForwardToAll:
            case Packet.ForwardToOthers:
            case Packet.ForwardToAllSaved:
            case Packet.ForwardToOthersSaved:
            case Packet.ForwardToHost:
            case Packet.Broadcast:
            {
                if (onForwardedPacket != null)
                {
                    onForwardedPacket(reader);
                }
                break;
            }

            case Packet.ForwardToPlayer:
            {
                // Skip the player ID
                reader.ReadInt32();
                if (onForwardedPacket != null)
                {
                    onForwardedPacket(reader);
                }
                break;
            }

            case Packet.ForwardByName:
            {
                // Skip the player name
                reader.ReadString();
                if (onForwardedPacket != null)
                {
                    onForwardedPacket(reader);
                }
                break;
            }

            case Packet.SyncPlayerData:
            {
                Player target = GetPlayer(reader.ReadInt32());

                if (target != null)
                {
                    target.data = reader.ReadObject();
                    if (onPlayerSync != null)
                    {
                        onPlayerSync(target);
                    }
                }
                break;
            }

            case Packet.ResponsePing:
            {
                int ping = (int)(mMyTime - mPingTime);

                if (ip != null)
                {
                    if (onPing != null && ip != null)
                    {
                        onPing(ip, ping);
                    }
                }
                else
                {
                    mCanPing = true;
                    mPing    = ping;
                }
                break;
            }

            case Packet.ResponseSetUDP:
            {
#if !UNITY_WEBPLAYER
                // The server has a new port for UDP traffic
                ushort port = reader.ReadUInt16();

                if (port != 0)
                {
                    IPAddress ipa = new IPAddress(mTcp.tcpEndPoint.Address.GetAddressBytes());
                    mServerUdpEndPoint = new IPEndPoint(ipa, port);

                    // Send the first UDP packet to the server
                    if (mUdp.isActive)
                    {
                        mBuffer = Buffer.Create();
                        mBuffer.BeginPacket(Packet.RequestActivateUDP).Write(playerID);
                        mBuffer.EndPacket();
                        mUdp.Send(mBuffer, mServerUdpEndPoint);
                        mBuffer.Recycle();
                        mBuffer = null;
                    }
                }
                else
                {
                    mServerUdpEndPoint = null;
                }
#endif
                break;
            }

            case Packet.ResponseJoiningChannel:
            {
                mIsInChannel = false;
#if UNITY_EDITOR
                if (mCanSend)
                {
                    UnityEngine.Debug.LogError("'mCanSend' flag is in the wrong state");
                }
#endif
                mDictionary.Clear();
                players.Clear();

                mChannelID = reader.ReadInt32();
                int count = reader.ReadInt16();

                for (int i = 0; i < count; ++i)
                {
                    Player p = new Player();
                    p.id   = reader.ReadInt32();
                    p.name = reader.ReadString();
                    p.data = reader.ReadObject();
                    mDictionary.Add(p.id, p);
                    players.Add(p);
                }
                break;
            }

            case Packet.ResponseLoadLevel:
            {
                // Purposely return after loading a level, ensuring that all future callbacks happen after loading
                if (onLoadLevel != null)
                {
                    onLoadLevel(reader.ReadString());
                }
                mCanSend = mIsInChannel;
                return(false);
            }

            case Packet.ResponsePlayerLeft:
            {
                Player p = GetPlayer(reader.ReadInt32());
                if (p != null)
                {
                    mDictionary.Remove(p.id);
                }
                players.Remove(p);
                if (onPlayerLeft != null)
                {
                    onPlayerLeft(p);
                }
                break;
            }

            case Packet.ResponsePlayerJoined:
            {
                Player p = new Player();
                p.id   = reader.ReadInt32();
                p.name = reader.ReadString();
                p.data = reader.ReadObject();
                mDictionary.Add(p.id, p);
                players.Add(p);
                if (onPlayerJoined != null)
                {
                    onPlayerJoined(p);
                }
                break;
            }

            case Packet.ResponseSetHost:
            {
                mHost = reader.ReadInt32();
                if (onSetHost != null)
                {
                    onSetHost(isHosting);
                }
                break;
            }

            case Packet.ResponseSetChannelData:
            {
                mData = reader.ReadString();
                if (onSetChannelData != null)
                {
                    onSetChannelData(mData);
                }
                break;
            }

            case Packet.ResponseJoinChannel:
            {
                mCanSend     = true;
                mIsInChannel = reader.ReadBoolean();
                if (onJoinChannel != null)
                {
                    onJoinChannel(mIsInChannel, mIsInChannel ? null : reader.ReadString());
                }
                break;
            }

            case Packet.ResponseLeaveChannel:
            {
                mData        = "";
                mChannelID   = 0;
                mIsInChannel = false;
                mDictionary.Clear();
                players.Clear();
                if (onLeftChannel != null)
                {
                    onLeftChannel();
                }

                // Purposely exit after receiving a "left channel" notification so that other packets get handled in the next frame.
                return(false);
            }

            case Packet.ResponseRenamePlayer:
            {
                Player p       = GetPlayer(reader.ReadInt32());
                string oldName = p.name;
                if (p != null)
                {
                    p.name = reader.ReadString();
                }
                if (onRenamePlayer != null)
                {
                    onRenamePlayer(p, oldName);
                }
                break;
            }

            case Packet.ResponseCreate:
            {
                if (onCreate != null)
                {
                    int    playerID = reader.ReadInt32();
                    ushort index    = reader.ReadUInt16();
                    uint   objID    = reader.ReadUInt32();
                    onCreate(playerID, index, objID, reader);
                }
                break;
            }

            case Packet.ResponseDestroy:
            {
                if (onDestroy != null)
                {
                    int count = reader.ReadUInt16();
                    for (int i = 0; i < count; ++i)
                    {
                        onDestroy(reader.ReadUInt32());
                    }
                }
                break;
            }

            case Packet.Error:
            {
                if (mTcp.stage != TcpProtocol.Stage.Connected && onConnect != null)
                {
                    onConnect(false, reader.ReadString());
                }
                else if (onError != null)
                {
                    onError(reader.ReadString());
                }
                break;
            }

            case Packet.Disconnect:
            {
                mData = "";
                if (isInChannel && onLeftChannel != null)
                {
                    onLeftChannel();
                }
                players.Clear();
                mDictionary.Clear();
                mTcp.Close(false);
                mLoadFiles.Clear();
                if (onDisconnect != null)
                {
                    onDisconnect();
                }
                break;
            }

            case Packet.ResponseLoadFile:
            {
                string     filename = reader.ReadString();
                int        size     = reader.ReadInt32();
                byte[]     data     = reader.ReadBytes(size);
                OnLoadFile lfc      = mLoadFiles.Pop();
                if (lfc != null)
                {
                    lfc(filename, data);
                }
                break;
            }
            }
            return(true);
        }
예제 #5
0
        /// <summary>
        /// See if the received packet can be processed and split it up into different ones.
        /// </summary>

        bool ProcessBuffer(int bytes)
        {
            if (mReceiveBuffer == null)
            {
                // Create a new packet buffer
                mReceiveBuffer = Buffer.Create();
                mReceiveBuffer.BeginWriting(false).Write(mTemp, 0, bytes);
            }
            else
            {
                // Append this data to the end of the last used buffer
                mReceiveBuffer.BeginWriting(true).Write(mTemp, 0, bytes);
            }

            for (int available = mReceiveBuffer.size - mOffset; available >= 4;)
            {
                // Figure out the expected size of the packet
                if (mExpected == 0)
                {
                    mExpected = mReceiveBuffer.PeekInt(mOffset);
                    if (mExpected == -1)
                    {
                        break;
                    }

                    if (mExpected == 0)
                    {
                        Close(true);
                        return(false);
                    }
                }

                // The first 4 bytes of any packet always contain the number of bytes in that packet
                available -= 4;

                // If the entire packet is present
                if (available == mExpected)
                {
                    // Reset the position to the beginning of the packet
                    mReceiveBuffer.BeginReading(mOffset + 4);

                    // This packet is now ready to be processed
                    lock (mIn) mIn.Enqueue(mReceiveBuffer);

                    mReceiveBuffer = null;
                    mExpected      = 0;
                    mOffset        = 0;
                    break;
                }
                else if (available > mExpected)
                {
                    // There is more than one packet. Extract this packet fully.
                    int    realSize = mExpected + 4;
                    Buffer temp     = Buffer.Create();

                    // Extract the packet and move past its size component
                    temp.BeginWriting(false).Write(mReceiveBuffer.buffer, mOffset, realSize);
                    temp.BeginReading(4);

                    // This packet is now ready to be processed
                    lock (mIn) mIn.Enqueue(temp);

                    // Skip this packet
                    available -= mExpected;
                    mOffset   += realSize;
                    mExpected  = 0;
                }
                else
                {
                    break;
                }
            }
            return(true);
        }
예제 #6
0
        /// <summary>
        /// Close the connection.
        /// </summary>

        void CloseNotThreadSafe(bool notify)
        {
#if !MODDING
#if STANDALONE || UNITY_EDITOR
            if (id != 0)
            {
                Tools.Log(name + " (" + address + "): Disconnected [" + id + "]");
            }
#endif
            Buffer.Recycle(mOut);
            stage    = Stage.NotConnected;
            mSending = false;

            if (mSocket != null || custom != null)
            {
                if (mSocket != null)
                {
                    try
                    {
                        if (mSocket.Connected)
                        {
                            mSocket.Shutdown(SocketShutdown.Both);
                        }
                        mSocket.Close();
                    }
                    catch (System.Exception) { }
                    mSocket = null;
                }

                if (custom != null)
                {
                    custom.OnDisconnect();
                }

                if (notify)
                {
                    var buffer = Buffer.Create();
                    buffer.BeginPacket(Packet.Disconnect);
                    buffer.EndTcpPacketWithOffset(4);

                    lock (mIn)
                    {
                        Buffer.Recycle(mIn);
                        mIn.Enqueue(buffer);
                    }
                }
                else
                {
                    lock (mIn) Buffer.Recycle(mIn);
                }
            }
            else if (notify && sendQueue != null)
            {
                sendQueue = null;
                Buffer buffer = Buffer.Create();
                buffer.BeginPacket(Packet.Disconnect);
                buffer.EndTcpPacketWithOffset(4);

                lock (mIn)
                {
                    Buffer.Recycle(mIn);
                    mIn.Enqueue(buffer);
                }
            }

            if (mReceiveBuffer != null)
            {
                mReceiveBuffer.Recycle();
                mReceiveBuffer = null;
            }

            if (onClose != null)
            {
                onClose(this);
            }

            id = 0;
#endif
        }
예제 #7
0
        /// <summary>
        /// Send the specified packet. Marks the buffer as used.
        /// </summary>

        public void SendTcpPacket(Buffer buffer, bool instant = false)
        {
#if !MODDING
            buffer.MarkAsUsed();

            var reader = buffer.BeginReading();

            if (buffer.size == 0)
            {
#if UNITY_EDITOR
                Debug.LogError("Trying to send a zero packet! " + buffer.position + " " + buffer.isWriting + " " + id);
#endif
                buffer.Recycle();
                return;
            }

#if DEBUG_PACKETS && !STANDALONE
            var packet = (Packet)buffer.PeekByte(4);
            if (packet != Packet.RequestPing && packet != Packet.ResponsePing)
            {
                UnityEngine.Debug.Log("Sending: " + packet + " to " + name + " (" + (buffer.size - 5).ToString("N0") + " bytes)");
            }
#endif
            if (custom != null)
            {
                if (!custom.SendPacket(buffer))
                {
                    buffer.Recycle();
                    Disconnect();
                }
                else
                {
                    buffer.Recycle();
                }
                return;
            }

            if (mSocket != null && mSocket.Connected)
            {
                lock (mOut)
                {
#if UNITY_WINRT
                    mSocket.Send(buffer.buffer, buffer.size, SocketFlags.None);
#else
                    if (instant)
                    {
                        try
                        {
                            var before = mSocket.NoDelay;
                            if (!before)
                            {
                                mSocket.NoDelay = true;
                            }
                            mSocket.Send(buffer.buffer, buffer.position, buffer.size, SocketFlags.None);
                            if (!before)
                            {
                                mSocket.NoDelay = false;
                            }
                            buffer.Recycle();
                            return;
                        }
                        catch { }
                    }

                    if (mSending)
                    {
                        // Simply add this packet to the outgoing queue
                        mOut.Enqueue(buffer);
                    }
                    else
                    {
                        // If it's the first packet, let's begin the send process
                        mSending = true;

                        try
                        {
                            mSocket.BeginSend(buffer.buffer, buffer.position, buffer.size, SocketFlags.None, OnSend, buffer);
                        }
                        catch (System.Exception ex)
                        {
                            mOut.Clear();
                            buffer.Recycle();
                            AddError(ex);
                            CloseNotThreadSafe(false);
                            mSending = false;
                        }
                    }
#endif
                }
                return;
            }

            if (sendQueue != null)
            {
                if (buffer.position != 0)
                {
                    // Offline mode sends packets individually and they should not be reused
#if UNITY_EDITOR
                    Debug.LogWarning("Packet's position is " + buffer.position + " instead of 0. Potentially sending the same packet more than once. Ignoring...");
#endif
                    return;
                }

                // Skip the packet's size
                int size = reader.ReadInt32();

                if (size == buffer.size)
                {
                    lock (sendQueue) sendQueue.Enqueue(buffer);
                    return;
                }

                // Multi-part packet -- split it up into separate ones
                lock (sendQueue)
                {
                    for (;;)
                    {
                        var bytes  = reader.ReadBytes(size);
                        var temp   = Buffer.Create();
                        var writer = temp.BeginWriting();
                        writer.Write(size);
                        writer.Write(bytes);
                        temp.BeginReading(4);
                        sendQueue.Enqueue(temp);

                        if (buffer.size > 0)
                        {
                            size = reader.ReadInt32();
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }
#endif
            buffer.Recycle();
        }
예제 #8
0
        /// <summary>
        /// Process a single incoming packet. Returns whether we should keep processing packets or not.
        /// </summary>

        bool ProcessPacket(Buffer buffer, IPEndPoint ip)
        {
            mPacketSource = ip;
            BinaryReader reader = buffer.BeginReading();

            if (buffer.size == 0)
            {
                return(true);
            }

            int    packetID = reader.ReadByte();
            Packet response = (Packet)packetID;

#if DEBUG_PACKETS && !STANDALONE
            if (response != Packet.ResponsePing && response != Packet.Broadcast)
            {
                UnityEngine.Debug.Log("Client: " + response + " (" + buffer.size + " bytes) " + ((ip == null) ? "(TCP)" : "(UDP)"));
            }
#endif
            // Verification step must be passed first
            if (response == Packet.ResponseID || mTcp.stage == TcpProtocol.Stage.Verifying)
            {
                if (mTcp.VerifyResponseID(response, reader))
                {
                    mTimeDifference = reader.ReadInt64() - (System.DateTime.UtcNow.Ticks / 10000);

#if !UNITY_WEBPLAYER
                    if (mUdp.isActive)
                    {
                        // If we have a UDP listener active, tell the server
                        BeginSend(Packet.RequestSetUDP).Write((ushort)mUdp.listeningPort);
                        EndSend();
                    }
#endif
                    mCanPing = true;
                    if (onConnect != null)
                    {
                        onConnect(true, null);
                    }
                }
                return(true);
            }

            OnPacket callback;

            if (packetHandlers.TryGetValue((byte)response, out callback) && callback != null)
            {
                callback(response, reader, ip);
                return(true);
            }

            switch (response)
            {
            case Packet.Empty: break;

            case Packet.ForwardToAll:
            case Packet.ForwardToOthers:
            case Packet.ForwardToAllSaved:
            case Packet.ForwardToOthersSaved:
            case Packet.ForwardToHost:
            case Packet.BroadcastAdmin:
            case Packet.Broadcast:
            {
                packetSourceID = reader.ReadInt32();
                int channelID = reader.ReadInt32();
                if (onForwardedPacket != null)
                {
                    onForwardedPacket(channelID, reader);
                }
                break;
            }

            case Packet.ForwardToPlayer:
            {
                packetSourceID = reader.ReadInt32();
                reader.ReadInt32();                 // Skip the target player ID
                int channelID = reader.ReadInt32();
                if (onForwardedPacket != null)
                {
                    onForwardedPacket(channelID, reader);
                }
                break;
            }

            case Packet.ForwardByName:
            {
                packetSourceID = reader.ReadInt32();
                reader.ReadString();                 // Skip the player name
                int channelID = reader.ReadInt32();
                if (onForwardedPacket != null)
                {
                    onForwardedPacket(channelID, reader);
                }
                break;
            }

            case Packet.ResponseSetPlayerData:
            {
                int    pid    = reader.ReadInt32();
                Player target = GetPlayer(pid);

                if (target != null)
                {
                    string   path = reader.ReadString();
                    DataNode node = target.Set(path, reader.ReadObject());
                    if (onSetPlayerData != null)
                    {
                        onSetPlayerData(target, path, node);
                    }
                }
                else
                {
                    UnityEngine.Debug.LogError("Not found: " + pid);
                }
                break;
            }

            case Packet.ResponsePing:
            {
                int ping = (int)(mMyTime - mPingTime);

                if (ip != null)
                {
                    if (onPing != null && ip != null)
                    {
                        onPing(ip, ping);
                    }
                }
                else
                {
                    mCanPing = true;
                    mPing    = ping;
                }
                break;
            }

            case Packet.ResponseSetUDP:
            {
#if !UNITY_WEBPLAYER
                // The server has a new port for UDP traffic
                ushort port = reader.ReadUInt16();

                if (port != 0 && mTcp.tcpEndPoint != null)
                {
                    IPAddress ipa = new IPAddress(mTcp.tcpEndPoint.Address.GetAddressBytes());
                    mServerUdpEndPoint = new IPEndPoint(ipa, port);

                    // Send the first UDP packet to the server
                    if (mUdp.isActive)
                    {
                        mBuffer = Buffer.Create();
                        mBuffer.BeginPacket(Packet.RequestActivateUDP).Write(playerID);
                        mBuffer.EndPacket();
                        mUdp.Send(mBuffer, mServerUdpEndPoint);
                        mBuffer.Recycle();
                        mBuffer = null;
                    }
                }
                else
                {
                    mServerUdpEndPoint = null;
                }
#endif
                break;
            }

            case Packet.ResponseJoiningChannel:
            {
                int     channelID = reader.ReadInt32();
                int     count     = reader.ReadInt16();
                Channel ch        = GetChannel(channelID, true);

                for (int i = 0; i < count; ++i)
                {
                    int    pid = reader.ReadInt32();
                    Player p   = GetPlayer(pid, true);

                    if (reader.ReadBoolean())
                    {
                        p.name     = reader.ReadString();
                        p.dataNode = reader.ReadDataNode();
                    }
                    ch.players.Add(p);
                }
                break;
            }

            case Packet.ResponseLoadLevel:
            {
                // Purposely return after loading a level, ensuring that all future callbacks happen after loading
                int    channelID = reader.ReadInt32();
                string scene     = reader.ReadString();
                if (onLoadLevel != null)
                {
                    onLoadLevel(channelID, scene);
                }
                return(false);
            }

            case Packet.ResponsePlayerJoined:
            {
                int channelID = reader.ReadInt32();

                Channel ch = GetChannel(channelID);

                if (ch != null)
                {
                    Player p = GetPlayer(reader.ReadInt32(), true);

                    if (reader.ReadBoolean())
                    {
                        p.name     = reader.ReadString();
                        p.dataNode = reader.ReadDataNode();
                    }

                    ch.players.Add(p);
                    if (onPlayerJoin != null)
                    {
                        onPlayerJoin(channelID, p);
                    }
                }
                break;
            }

            case Packet.ResponsePlayerLeft:
            {
                int channelID = reader.ReadInt32();
                int playerID  = reader.ReadInt32();

                Channel ch = GetChannel(channelID);

                if (ch != null)
                {
                    Player p = ch.GetPlayer(playerID);
                    ch.players.Remove(p);
                    RebuildPlayerDictionary();
                    if (onPlayerLeave != null)
                    {
                        onPlayerLeave(channelID, p);
                    }
                }
                break;
            }

            case Packet.ResponseSetHost:
            {
                int channelID = reader.ReadInt32();
                int hostID    = reader.ReadInt32();

                for (int i = 0; i < mChannels.size; ++i)
                {
                    Channel ch = mChannels[i];

                    if (ch.id == channelID)
                    {
                        ch.host = GetPlayer(hostID);
                        if (onHostChanged != null)
                        {
                            onHostChanged(ch);
                        }
                        break;
                    }
                }
                break;
            }

            case Packet.ResponseSetChannelData:
            {
                int     channelID = reader.ReadInt32();
                Channel ch        = GetChannel(channelID);

                if (ch != null)
                {
                    string   path = reader.ReadString();
                    DataNode node = ch.Set(path, reader.ReadObject());
                    if (onSetChannelData != null)
                    {
                        onSetChannelData(ch, path, node);
                    }
                }
                break;
            }

            case Packet.ResponseJoinChannel:
            {
                int    channelID = reader.ReadInt32();
                bool   success   = reader.ReadBoolean();
                string msg       = success ? null : reader.ReadString();

                // mJoining can contain -2 and -1 when joining random channels
                if (!mJoining.Remove(channelID))
                {
                    for (int i = 0; i < mJoining.size; ++i)
                    {
                        int id = mJoining[i];

                        if (id < 0)
                        {
                            mJoining.RemoveAt(i);
                            break;
                        }
                    }
                }
#if UNITY_EDITOR
                if (!success)
                {
                    UnityEngine.Debug.LogError("ResponseJoinChannel: " + success + ", " + msg);
                }
#endif
                if (onJoinChannel != null)
                {
                    onJoinChannel(channelID, success, msg);
                }
                break;
            }

            case Packet.ResponseLeaveChannel:
            {
                int channelID = reader.ReadInt32();

                for (int i = 0; i < mChannels.size; ++i)
                {
                    Channel ch = mChannels[i];

                    if (ch.id == channelID)
                    {
                        mChannels.RemoveAt(i);
                        break;
                    }
                }

                RebuildPlayerDictionary();
                if (onLeaveChannel != null)
                {
                    onLeaveChannel(channelID);
                }

                // Purposely exit after receiving a "left channel" notification so that other packets get handled in the next frame.
                return(false);
            }

            case Packet.ResponseRenamePlayer:
            {
                Player p       = GetPlayer(reader.ReadInt32());
                string oldName = p.name;
                if (p != null)
                {
                    p.name = reader.ReadString();
                }
                if (onRenamePlayer != null)
                {
                    onRenamePlayer(p, oldName);
                }
                break;
            }

            case Packet.ResponseCreateObject:
            {
                if (onCreate != null)
                {
                    int  playerID  = reader.ReadInt32();
                    int  channelID = reader.ReadInt32();
                    uint objID     = reader.ReadUInt32();
                    onCreate(channelID, playerID, objID, reader);
                }
                break;
            }

            case Packet.ResponseDestroyObject:
            {
                if (onDestroy != null)
                {
                    int channelID = reader.ReadInt32();
                    int count     = reader.ReadUInt16();

                    for (int i = 0; i < count; ++i)
                    {
                        uint val = reader.ReadUInt32();
                        onDestroy(channelID, val);
                    }
                }
                break;
            }

            case Packet.ResponseTransferObject:
            {
                if (onTransfer != null)
                {
                    int  from = reader.ReadInt32();
                    int  to   = reader.ReadInt32();
                    uint id0  = reader.ReadUInt32();
                    uint id1  = reader.ReadUInt32();
                    onTransfer(from, to, id0, id1);
                }
                break;
            }

            case Packet.Error:
            {
                string err = reader.ReadString();
                if (onError != null)
                {
                    onError(err);
                }
                if (mTcp.stage != TcpProtocol.Stage.Connected && onConnect != null)
                {
                    onConnect(false, err);
                }
                break;
            }

            case Packet.Disconnect:
            {
                if (onLeaveChannel != null)
                {
                    while (mChannels.size > 0)
                    {
                        int     index = mChannels.size - 1;
                        Channel ch    = mChannels[index];
                        mChannels.RemoveAt(index);
                        onLeaveChannel(ch.id);
                    }
                }

                mChannels.Clear();
                mGetChannelsCallbacks.Clear();
                mDictionary.Clear();
                mTcp.Close(false);
                mLoadFiles.Clear();
                mGetFiles.Clear();
                mJoining.Clear();
                mIsAdmin = false;

                if (mLocalServer != null)
                {
                    mLocalServer.localClient = null;
                    mLocalServer             = null;
                }

                if (onDisconnect != null)
                {
                    onDisconnect();
                }
                mConfig = new DataNode("Version", Player.version);
                break;
            }

            case Packet.ResponseGetFileList:
            {
                string   filename = reader.ReadString();
                int      size     = reader.ReadInt32();
                string[] files    = null;

                if (size > 0)
                {
                    files = new string[size];
                    for (int i = 0; i < size; ++i)
                    {
                        files[i] = reader.ReadString();
                    }
                }

                OnGetFiles cb = null;
                if (mGetFiles.TryGetValue(filename, out cb))
                {
                    mGetFiles.Remove(filename);
                }

                if (cb != null)
                {
                    try
                    {
                        cb(filename, files);
                    }
#if UNITY_EDITOR
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex.Message + ex.StackTrace);
                    }
#else
                    catch (System.Exception) {}
#endif
                }
                break;
            }

            case Packet.ResponseLoadFile:
            {
                string     filename = reader.ReadString();
                int        size     = reader.ReadInt32();
                byte[]     data     = reader.ReadBytes(size);
                OnLoadFile cb       = null;

                if (mLoadFiles.TryGetValue(filename, out cb))
                {
                    mLoadFiles.Remove(filename);
                }

                if (cb != null)
                {
                    try
                    {
                        cb(filename, data);
                    }
#if UNITY_EDITOR
                    catch (System.Exception ex)
                    {
                        Debug.LogError(ex.Message + ex.StackTrace);
                    }
#else
                    catch (System.Exception) {}
#endif
                }
                break;
            }

            case Packet.ResponseVerifyAdmin:
            {
                int    pid = reader.ReadInt32();
                Player p   = GetPlayer(pid);
                if (p == player)
                {
                    mIsAdmin = true;
                }
                if (onSetAdmin != null)
                {
                    onSetAdmin(p);
                }
                break;
            }

            case Packet.ResponseSetServerData:
            {
                string path = reader.ReadString();
                object obj  = reader.ReadObject();

                if (obj != null)
                {
                    DataNode node = mConfig.SetHierarchy(path, obj);
                    if (onSetServerData != null)
                    {
                        onSetServerData(path, node);
                    }
                }
                else
                {
                    DataNode node = mConfig.RemoveHierarchy(path);
                    if (onSetServerData != null)
                    {
                        onSetServerData(path, node);
                    }
                }
                break;
            }

            case Packet.ResponseChannelList:
            {
                if (mGetChannelsCallbacks.Count != 0)
                {
                    OnGetChannels       cb       = mGetChannelsCallbacks.Dequeue();
                    List <Channel.Info> channels = new List <Channel.Info>();
                    int count = reader.ReadInt32();

                    for (int i = 0; i < count; ++i)
                    {
                        Channel.Info info = new Channel.Info();
                        info.id           = reader.ReadInt32();
                        info.players      = reader.ReadUInt16();
                        info.limit        = reader.ReadUInt16();
                        info.hasPassword  = reader.ReadBoolean();
                        info.isPersistent = reader.ReadBoolean();
                        info.level        = reader.ReadString();
                        info.data         = reader.ReadDataNode();
                        channels.Add(info);
                    }

                    if (cb != null)
                    {
                        cb(channels);
                    }
                }
                break;
            }

            case Packet.ResponseLockChannel:
            {
                int     channelID = reader.ReadInt32();
                bool    isLocked  = reader.ReadBoolean();
                Channel ch        = GetChannel(channelID);
                if (ch != null)
                {
                    ch.isLocked = isLocked;
                }
                if (onLockChannel != null)
                {
                    onLockChannel(channelID, isLocked);
                }
                break;
            }
            }
            return(true);
        }
예제 #9
0
        /// <summary>
        /// See if the received packet can be processed and split it up into different ones.
        /// </summary>

        bool ProcessBuffer(byte[] bytes, int offset, int byteCount)
        {
            if (offset + byteCount > bytes.Length)
            {
                LogError("ProcessBuffer(" + bytes.Length + " bytes, offset " + offset + ", count " + byteCount);
                return(false);
            }

            if (mReceiveBuffer == null)
            {
                // Create a new packet buffer
                mReceiveBuffer = Buffer.Create();
                mReceiveBuffer.BeginWriting(false).Write(bytes, offset, byteCount);
                mExpected = 0;
                mOffset   = 0;
            }
            else
            {
                // Append this data to the end of the last used buffer
                mReceiveBuffer.BeginWriting(true).Write(bytes, offset, byteCount);
            }

            for (mAvailable = mReceiveBuffer.size - mOffset; mAvailable > 4;)
            {
                // Figure out the expected size of the packet
                if (mExpected == 0)
                {
                    mExpected = mReceiveBuffer.PeekInt(mOffset);

                    // "GET " -- HTTP GET request sent by a web browser
                    if (mExpected == 542393671)
                    {
                        if (httpGetSupport)
                        {
                            if (stage == Stage.Verifying || stage == Stage.WebBrowser)
                            {
                                stage = Stage.WebBrowser;
                                string request = Encoding.ASCII.GetString(mReceiveBuffer.buffer, mOffset, mAvailable);
                                mReceiveBuffer.BeginPacket(Packet.RequestHTTPGet).Write(request);
                                mReceiveBuffer.EndPacket();
                                mReceiveBuffer.BeginReading(4);

                                lock (mIn)
                                {
                                    mIn.Enqueue(mReceiveBuffer);
                                    mReceiveBuffer = null;
                                    mExpected      = 0;
                                    mOffset        = 0;
                                }
                            }
                            return(true);
                        }

                        mReceiveBuffer.Recycle();
                        mReceiveBuffer = null;
                        mExpected      = 0;
                        mOffset        = 0;
                        Disconnect();
                        return(false);
                    }
                    else if (mExpected < 0 || mExpected > 16777216)
                    {
#if UNITY_EDITOR
                        LogError("Malformed data packet: " + mOffset + ", " + mAvailable + " / " + mExpected);

                        var temp = new byte[mReceiveBuffer.size];
                        for (int i = 0; i < byteCount; ++i)
                        {
                            temp[i] = mReceiveBuffer.buffer[i];
                        }

                        var fn = "error_" + lastReceivedTime + ".full";
                        Tools.WriteFile(fn, temp);
                        Debug.Log("Packet saved as " + fn);
#else
                        LogError("Malformed data packet: " + mOffset + ", " + mAvailable + " / " + mExpected);
#endif
                        mReceiveBuffer.Recycle();
                        mReceiveBuffer = null;
                        mExpected      = 0;
                        mOffset        = 0;
                        Disconnect();
                        return(false);
                    }
                }

                // The first 4 bytes of any packet always contain the number of bytes in that packet
                mAvailable -= 4;

                // If the entire packet is present
                if (mAvailable == mExpected)
                {
                    // Reset the position to the beginning of the packet
                    mReceiveBuffer.BeginReading(mOffset + 4);

                    // This packet is now ready to be processed
                    lock (mIn)
                    {
                        mIn.Enqueue(mReceiveBuffer);
                        mReceiveBuffer = null;
                        mExpected      = 0;
                        mOffset        = 0;
                    }
                    break;
                }
                else if (mAvailable > mExpected)
                {
                    // There is more than one packet. Extract this packet fully.
                    int realSize = mExpected + 4;
                    var temp     = Buffer.Create();

                    // Extract the packet and move past its size component
                    var bw = temp.BeginWriting();
                    bw.Write(mReceiveBuffer.buffer, mOffset, realSize);
                    temp.BeginReading(4);

                    // This packet is now ready to be processed
                    lock (mIn)
                    {
                        mIn.Enqueue(temp);

                        // Skip this packet
                        mAvailable -= mExpected;
                        mOffset    += realSize;
                        mExpected   = 0;
                    }
                }
                else
                {
                    break;
                }
            }
            return(true);
        }
예제 #10
0
        /// <summary>
        /// Load the channel's data from the specified file.
        /// </summary>

        public bool LoadFrom(BinaryReader reader)
        {
            int version = reader.ReadInt32();

            if (version != Player.version)
            {
                return(false);
            }

            // Clear all RFCs, just in case
            for (int i = 0; i < rfcs.size; ++i)
            {
                RFC r = rfcs[i];
                if (r.buffer != null)
                {
                    r.buffer.Recycle();
                }
            }
            rfcs.Clear();
            created.Clear();
            destroyed.Clear();

            level         = reader.ReadString();
            data          = reader.ReadString();
            objectCounter = reader.ReadUInt32();
            password      = reader.ReadString();
            persistent    = reader.ReadBoolean();
            playerLimit   = reader.ReadUInt16();

            int size = reader.ReadInt32();

            for (int i = 0; i < size; ++i)
            {
                RFC rfc = new RFC();
                rfc.uid = reader.ReadUInt32();
                if (rfc.functionID == 0)
                {
                    rfc.functionName = reader.ReadString();
                }
                Buffer b = Buffer.Create();
                b.BeginWriting(false).Write(reader.ReadBytes(reader.ReadInt32()));
                rfc.buffer = b;
                rfcs.Add(rfc);
            }

            size = reader.ReadInt32();

            for (int i = 0; i < size; ++i)
            {
                CreatedObject co = new CreatedObject();
                co.playerID = reader.ReadInt32();
                co.uniqueID = reader.ReadUInt32();
                co.objectID = reader.ReadUInt16();
                co.type     = 1;
                Buffer b = Buffer.Create();
                b.BeginWriting(false).Write(reader.ReadBytes(reader.ReadInt32()));
                b.BeginReading();
                co.buffer = b;
                created.Add(co);
            }

            size = reader.ReadInt32();
            for (int i = 0; i < size; ++i)
            {
                destroyed.Add(reader.ReadUInt32());
            }
            return(true);
        }
예제 #11
0
        /// <summary>
        /// Send periodic updates.
        /// </summary>

        void ThreadFunction()
        {
            mInternal = new IPEndPoint(Tools.localAddress, mGameServer.tcpPort);
            mExternal = new IPEndPoint(Tools.externalAddress, mGameServer.tcpPort);

            for (; ;)
            {
                long time = DateTime.UtcNow.Ticks / 10000;

                if (mShutdown)
                {
                    mTcp.Disconnect();
                    mThread = null;
#if STANDALONE
                    Tools.Print("TcpLobbyLink shut down");
#endif
                    break;
                }

#if !STANDALONE
                if (TNManager.isPaused)
                {
                    Thread.Sleep(500);
                    continue;
                }
#endif
                Buffer buffer;

                // Try to establish a connection
                if (mGameServer != null && !mTcp.isConnected && !mTcp.isTryingToConnect && mNextConnect < time)
                {
#if STANDALONE
                    Tools.Print("TcpLobbyLink is connecting to " + mRemoteAddress + "...");
#endif
                    mUpdateNeeded = true;
                    mNextConnect  = time + 15000;
                    mTcp.Connect(mRemoteAddress);
                }

                while (mTcp.ReceivePacket(out buffer))
                {
                    BinaryReader reader   = buffer.BeginReading();
                    Packet       response = (Packet)reader.ReadByte();

                    if (mTcp.stage == TcpProtocol.Stage.Verifying)
                    {
                        if (mTcp.VerifyResponseID(response, reader))
                        {
                            mTimeDifference = reader.ReadInt64() - (System.DateTime.UtcNow.Ticks / 10000);
                            mWasConnected   = true;
#if STANDALONE
                            Tools.Print("TcpLobbyLink connection established");
#endif
                        }
                        else
                        {
#if STANDALONE
                            Tools.Print("TcpLobbyLink Error: Protocol version mismatch");
#endif
                            mThread = null;
                            return;
                        }
                    }
                    else if (response == Packet.RequestPing)
                    {
                    }
#if STANDALONE
                    else if (response == Packet.Error)
                    {
                        Tools.Print("TcpLobbyLink Error: " + reader.ReadString());
                    }
                    else if (response == Packet.Disconnect)
                    {
                        Tools.Print("TcpLobbyLink disconnected");
                    }
                    else
                    {
                        Tools.Print("TcpLobbyLink can't handle this packet: " + response);
                    }
#endif
                    buffer.Recycle();
                }


                // Automatically try to re-establish a connection on disconnect
                if (mWasConnected && !mTcp.isConnected && !mTcp.isTryingToConnect)
                {
                    mNextConnect  = time + 5000;
                    mWasConnected = false;
                }
                else if (mGameServer != null && mTcp.isConnected && (mUpdateNeeded || mNextSend < time))
                {
                    mUpdateNeeded = false;
                    mNextSend     = time + 5000;

                    Buffer       buff   = Buffer.Create();
                    BinaryWriter writer = buff.BeginPacket(Packet.RequestAddServer);
                    writer.Write(GameServer.gameID);
                    writer.Write(mGameServer.name);
                    writer.Write((short)mGameServer.playerCount);
                    Tools.Serialize(writer, mInternal);
                    Tools.Serialize(writer, mExternal);
                    buff.EndPacket();
                    mTcp.SendTcpPacket(buff);
                    buff.Recycle();
                }
                Thread.Sleep(10);
            }
        }
예제 #12
0
        /// <summary>
        /// Add an error packet to the incoming queue.
        /// </summary>

        public void RespondWithError(string error)
        {
            RespondWithError(Buffer.Create(), error);
        }
예제 #13
0
        /// <summary>
        /// See if the received packet can be processed and split it up into different ones.
        /// </summary>

        bool ProcessBuffer(int bytes)
        {
            if (mReceiveBuffer == null)
            {
                // Create a new packet buffer
                mReceiveBuffer = Buffer.Create();
                mReceiveBuffer.BeginWriting(false).Write(mTemp, 0, bytes);
                mExpected = 0;
                mOffset   = 0;
            }
            else
            {
                // Append this data to the end of the last used buffer
                mReceiveBuffer.BeginWriting(true).Write(mTemp, 0, bytes);
            }

            for (int available = mReceiveBuffer.size - mOffset; available >= 4;)
            {
                // Figure out the expected size of the packet
                if (mExpected == 0)
                {
                    mExpected = mReceiveBuffer.PeekInt(mOffset);

                    // "GET " -- HTTP GET request sent by a web browser
                    if (mExpected == 542393671)
                    {
                        if (httpGetSupport)
                        {
                            if (stage == Stage.Verifying || stage == Stage.WebBrowser)
                            {
                                stage = Stage.WebBrowser;
                                string request = Encoding.ASCII.GetString(mReceiveBuffer.buffer, mOffset, available);
                                mReceiveBuffer.BeginPacket(Packet.RequestHTTPGet).Write(request);
                                mReceiveBuffer.EndPacket();
                                mReceiveBuffer.BeginReading(4);
                                lock (mIn) mIn.Enqueue(mReceiveBuffer);
                                mReceiveBuffer = null;
                                mExpected      = 0;
                                mOffset        = 0;
                            }
                            return(true);
                        }

                        mReceiveBuffer.Recycle();
                        mReceiveBuffer = null;
                        mExpected      = 0;
                        mOffset        = 0;
                        Disconnect();
                        return(false);
                    }
                    else if (mExpected < 0 || mExpected > 16777216)
                    {
#if UNITY_EDITOR
                        UnityEngine.Debug.LogError("Malformed data packet: " + mOffset + ", " + available + " / " + mExpected);
#else
                        Tools.LogError("Malformed data packet: " + mOffset + ", " + available + " / " + mExpected);
#endif
                        mReceiveBuffer.Recycle();
                        mReceiveBuffer = null;
                        mExpected      = 0;
                        mOffset        = 0;
                        Disconnect();
                        return(false);
                    }
                }

                // The first 4 bytes of any packet always contain the number of bytes in that packet
                available -= 4;

                // If the entire packet is present
                if (available == mExpected)
                {
                    // Reset the position to the beginning of the packet
                    mReceiveBuffer.BeginReading(mOffset + 4);

                    // This packet is now ready to be processed
                    lock (mIn) mIn.Enqueue(mReceiveBuffer);

                    mReceiveBuffer = null;
                    mExpected      = 0;
                    mOffset        = 0;
                    break;
                }
                else if (available > mExpected)
                {
                    // There is more than one packet. Extract this packet fully.
                    int    realSize = mExpected + 4;
                    Buffer temp     = Buffer.Create();

                    // Extract the packet and move past its size component
                    BinaryWriter bw = temp.BeginWriting(false);
                    bw.Write(mReceiveBuffer.buffer, mOffset, realSize);
                    temp.BeginReading(4);

                    // This packet is now ready to be processed
                    lock (mIn) mIn.Enqueue(temp);

                    // Skip this packet
                    available -= mExpected;
                    mOffset   += realSize;
                    mExpected  = 0;
                }
                else
                {
                    break;
                }
            }
            return(true);
        }
예제 #14
0
        /// <summary>
        /// Send the specified packet. Marks the buffer as used.
        /// </summary>

        public void SendTcpPacket(Buffer buffer)
        {
            buffer.MarkAsUsed();
            BinaryReader reader = buffer.BeginReading();

#if DEBUG_PACKETS && !STANDALONE
            Packet packet = (Packet)buffer.PeekByte(4);
            if (packet != Packet.RequestPing && packet != Packet.ResponsePing)
            {
                UnityEngine.Debug.Log("Sending: " + packet + " to " + name + " (" + (buffer.size - 5).ToString("N0") + " bytes)");
            }
#endif

            if (mSocket != null && mSocket.Connected)
            {
                lock (mOut)
                {
                    mOut.Enqueue(buffer);

                    // If it's the first packet, let's begin the send process
                    if (mOut.Count == 1)
                    {
                        try
                        {
#if !UNITY_WINRT
                            mSocket.BeginSend(buffer.buffer, buffer.position, buffer.size, SocketFlags.None, OnSend, buffer);
#endif
                        }
                        catch (System.Exception ex)
                        {
                            mOut.Clear();
                            buffer.Recycle();
                            RespondWithError(ex);
                            CloseNotThreadSafe(false);
                        }
                    }
                }
                return;
            }

            if (sendQueue != null)
            {
                if (buffer.position != 0)
                {
                    // Offline mode sends packets individually and they should not be reused
#if UNITY_EDITOR
                    Debug.LogWarning("Packet's position is " + buffer.position + " instead of 0. Potentially sending the same packet more than once. Ignoring...");
#endif
                    return;
                }

                // Skip the packet's size
                int size = reader.ReadInt32();

                if (size == buffer.size)
                {
                    // Note that after this the buffer can no longer be used again as its offset is +4
                    lock (sendQueue) sendQueue.Enqueue(buffer);
                    return;
                }

                // Multi-part packet -- split it up into separate ones
                lock (sendQueue)
                {
                    for (;;)
                    {
                        byte[] bytes = reader.ReadBytes(size);

                        Buffer       temp   = Buffer.Create();
                        BinaryWriter writer = temp.BeginWriting();
                        writer.Write(size);
                        writer.Write(bytes);
                        temp.BeginReading(4);
                        temp.EndWriting();
                        sendQueue.Enqueue(temp);

                        if (buffer.size > 0)
                        {
                            size = reader.ReadInt32();
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }

            buffer.Recycle();
        }