private void AddNode(TreeNode parentNode, Unit parentUnit) { foreach (Unit u in parentUnit.ChildUnits) { TreeNode n = new TreeNode(u.Code + "-" + u.Name); parentNode.Nodes.Add(n); AddNode(n, u); } }
/// <summary> /// Create a new Unit object. /// </summary> /// <param name="unitID">Initial value of the UnitID property.</param> /// <param name="code">Initial value of the Code property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="deleted">Initial value of the Deleted property.</param> public static Unit CreateUnit(global::System.Int32 unitID, global::System.String code, global::System.String name, global::System.Boolean deleted) { Unit unit = new Unit(); unit.UnitID = unitID; unit.Code = code; unit.Name = name; unit.Deleted = deleted; return unit; }
/// <summary> /// Deprecated Method for adding a new object to the Units EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToUnits(Unit unit) { base.AddObject("Units", unit); }