public void UpdateStyleDictionaryKey(int old_key, int new_key) { if (m_StyleDictionary.ContainsKey(old_key)) { TMP_Style value = m_StyleDictionary[old_key]; m_StyleDictionary.Add(new_key, value); m_StyleDictionary.Remove(old_key); } }
/// <summary> /// /// </summary> private void LoadStyleDictionaryInternal() { if (m_StyleLookupDictionary == null) { m_StyleLookupDictionary = new Dictionary <int, TMP_Style>(); } else { m_StyleLookupDictionary.Clear(); } // Read Styles from style list and store them into dictionary for faster access. for (int i = 0; i < m_StyleList.Count; i++) { m_StyleList[i].RefreshStyle(); if (!m_StyleLookupDictionary.ContainsKey(m_StyleList[i].hashCode)) { m_StyleLookupDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]); } } // Add Normal Style if it does not already exists int normalStyleHashCode = TMP_TextParsingUtilities.GetHashCode("Normal"); if (!m_StyleLookupDictionary.ContainsKey(normalStyleHashCode)) { TMP_Style style = new TMP_Style("Normal", string.Empty, string.Empty); m_StyleList.Add(style); m_StyleLookupDictionary.Add(normalStyleHashCode, style); } #if UNITY_EDITOR //// Event to update objects when styles are changed in the editor. TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true); #endif }