public static void ON_TEXT_STYLE_PROPERTY_CHANGED(bool isChanged) { TEXT_STYLE_PROPERTY_EVENT.Call(isChanged); }
public static void ON_COLOR_GRAIDENT_PROPERTY_CHANGED(TMP_ColorGradient gradient) { COLOR_GRADIENT_PROPERTY_EVENT.Call(gradient); }
public static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, TextMeshPro obj) { TEXTMESHPRO_PROPERTY_EVENT.Call(isChanged, obj); }
public static void ON_DRAG_AND_DROP_MATERIAL_CHANGED(GameObject sender, Material currentMaterial, Material newMaterial) { DRAG_AND_DROP_MATERIAL_EVENT.Call(sender, currentMaterial, newMaterial); }
public static void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font) { FONT_PROPERTY_EVENT.Call(isChanged, font); }
public static void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, Object obj) { SPRITE_ASSET_PROPERTY_EVENT.Call(isChanged, obj); }
//public static readonly FastAction WILL_RENDER_CANVASES = new FastAction(); //static TMPro_EventManager() //{ // // Register to the willRenderCanvases callback once // // then the WILL_RENDER_CANVASES FastAction will handle the rest // Canvas.willRenderCanvases += WILL_RENDER_CANVASES.Call; //} public static void ON_PRE_RENDER_OBJECT_CHANGED() { OnPreRenderObject_Event.Call(); }
public static void ON_FONT_PROPERTY_CHANGED(bool isChanged, Object obj) { FONT_PROPERTY_EVENT.Call(isChanged, obj); }
//public static void ON_PROGRESSBAR_UPDATE(Progress_Bar_EventTypes event_type, Progress_Bar_EventArgs eventArgs) //{ // if (PROGRESS_BAR_EVENT != null) // PROGRESS_BAR_EVENT(event_type, eventArgs); //} public static void ON_COMPUTE_DT_EVENT(object Sender, Compute_DT_EventArgs e) { COMPUTE_DT_EVENT.Call(Sender, e); }
public static void ON_RESOURCES_LOADED() { RESOURCE_LOAD_EVENT.Call(); }
public static void ON_BASE_MATERIAL_CHANGED(Material mat) { BASE_MATERIAL_EVENT.Call(mat); }
public static void ON_COLOR_GRADIENT_PROPERTY_CHANGED(Object obj) { COLOR_GRADIENT_PROPERTY_EVENT.Call(obj); }
public static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, Object obj) { TEXTMESHPRO_PROPERTY_EVENT.Call(isChanged, obj); }
public static void ON_TEXT_CHANGED(Object obj) { TEXT_CHANGED_EVENT.Call(obj); }
public static void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat) { MATERIAL_PROPERTY_EVENT.Call(isChanged, mat); }
public static void ON_TMP_SETTINGS_CHANGED() { TMP_SETTINGS_PROPERTY_EVENT.Call(); }
public static void ON_FONT_PROPERTY_CHANGED(bool isChanged, TextMeshProFont font) { FONT_PROPERTY_EVENT.Call(isChanged, font); }