public bool Intersects(FloatRect f) { if (right <= f.Left || left >= f.Right || top >= f.Bottom || bottom <= f.Top) return false; else return true; }
public void UpdateCollision(ref Entity entity, InputManager inputManager, SoundEngine soundEngine) { FloatRect rect = new FloatRect(position.X, position.Y, layer.TileDimensions.X, layer.TileDimensions.Y); if (entity.OnTile && containsEntity) { if (!entity.SyncTilePosition) { entity.Position += this.velocity; entity.SyncTilePosition = true; } if (entity.Rect.Right < rect.Left || entity.Rect.Left > rect.Right || entity.Rect.Bottom != rect.Top) { containsEntity = false; entity.ActivateGravity = true; entity.CanJump = false; } } if (entity.Rect.Intersects(rect) && state == State.Solid) { FloatRect preventity = new FloatRect(entity.PrevPosition.X, entity.PrevPosition.Y, entity.Animation.FrameWidth, entity.Animation.FrameHeight); FloatRect prevTile = new FloatRect(this.prevPosition.X, this.prevPosition.Y, layer.TileDimensions.X, layer.TileDimensions.Y); if (entity.Rect.Bottom >= rect.Top && preventity.Bottom <= prevTile.Top) { //bottom collision entity.Position = new Vector2(entity.Position.X, position.Y - entity.Animation.FrameHeight); entity.ActivateGravity = false; entity.OnTile = true; containsEntity = true; } else if (entity.Rect.Top <= rect.Bottom && preventity.Top >= prevTile.Bottom) { //top collision entity.Position = new Vector2(entity.Position.X, position.Y + layer.TileDimensions.Y); entity.ActivateGravity = true; } else if (entity.Rect.Right >= rect.Left && preventity.Right <= prevTile.Left) { entity.Position = new Vector2(position.X - entity.Animation.FrameWidth, entity.Position.Y); entity.Direction = (entity.Direction == 1) ? entity.Direction = 2 : entity.Direction = 1; entity.CanJump = true; entity.Velocity = new Vector2(0, entity.Velocity.Y); } else if (entity.Rect.Left <= rect.Right && preventity.Left >= prevTile.Left) { entity.Position = new Vector2(position.X + layer.TileDimensions.X, entity.Position.Y); entity.Direction = (entity.Direction == 1) ? entity.Direction = 2 : entity.Direction = 1; entity.CanJump = true; entity.Velocity = new Vector2(0, entity.Velocity.Y); } } else if (entity.Rect.Intersects(rect) && state == State.Platform) { FloatRect preventity = new FloatRect(entity.PrevPosition.X, entity.PrevPosition.Y, entity.Animation.FrameWidth, entity.Animation.FrameHeight); FloatRect prevTile = new FloatRect(this.prevPosition.X, this.prevPosition.Y, layer.TileDimensions.X, layer.TileDimensions.Y); if (entity.Rect.Bottom >= rect.Top && preventity.Bottom <= prevTile.Top && inputManager.KeyDown(Keys.Down)) { //bottom collision //entity.Position = new Vector2(entity.Position.X, position.Y - entity.Animation.FrameHeight); entity.ActivateGravity = true; entity.OnTile = false; containsEntity = false; } else if (entity.Rect.Bottom >= rect.Top && preventity.Bottom <= prevTile.Top) { //bottom collision entity.Position = new Vector2(entity.Position.X, position.Y - entity.Animation.FrameHeight); entity.ActivateGravity = false; entity.OnTile = true; containsEntity = true; } } entity.Animation.Position = entity.Position; }