public override void LoadContent(ContentManager Content, InputManager inputManager) { base.LoadContent(Content, inputManager); splashItems = new List<string>(); splashImages = new List<Texture2D>(); Animation = new List<Animation>(); fAnimation = new FadeAnimation(); fAnimation.DefaultAlpha = 0.001f; ssAnimation = new SpriteSheetAnimation(); animationTypes = new List<string>(); alpha = new List<float>(); itemNumber = 0; position = Vector2.Zero; align = "Center"; fileManager = new FileManager(); fileManager.LoadContent("Load/Splash.txt"); audio = new AudioManager(); audio.LoadContent(content, "Splash"); audio.PlaySong(0); audio.MusicVolume = 0.0f; audio.FadeSong(1.0f, new TimeSpan(0,0,1)); for (int i = 0; i < fileManager.Attributes.Count; i++) { for (int j = 0; j < fileManager.Attributes[i].Count; j++) { switch (fileManager.Attributes[i][j]) { case "Font": font = this.content.Load<SpriteFont>(fileManager.Contents[i][j]); break; case "Item": splashItems.Add(fileManager.Contents[i][j]); break; case "Image": splashImages.Add(content.Load<Texture2D>(fileManager.Contents[i][j])); break; case "Axis": axis = int.Parse(fileManager.Contents[i][j]); break; case "Position": string[] temp = fileManager.Contents[i][j].Split(' '); position = new Vector2(float.Parse(temp[0]), float.Parse(temp[1])); break; case "Animation": animationTypes.Add(fileManager.Contents[i][j]); break; case "Alpha": alpha.Add(float.Parse(fileManager.Contents[i][j])); break; case "FadeSpeed": fadeSpeed = float.Parse(fileManager.Contents[i][j]); break; case "Align": align = fileManager.Contents[i][j]; break; } } } SetSplashItems(); SetAnimations(); }
public void Initialize() { Animation = new Animation(); ssAnimation = new SpriteSheetAnimation(); fAnimation = new FadeAnimation(); currentScreen = new SplashScreen(); inputManager = new InputManager(); }
public virtual void LoadContent(ContentManager content, List<string> attributes, List<string> contents, InputManager input) { this.content = new ContentManager(content.ServiceProvider, "Content"); moveAnimation = new Animation(); ssAnimation = new SpriteSheetAnimation(); fAnimation = new FadeAnimation(); images = new List<Texture2D>(); healths = new List<int>(); framesList = new List<Vector2>(); moveSpeeds = new List<float>(); for (int i = 0; i < attributes.Count; i++) { switch (attributes[i]) { case "Image": Texture2D tempImage = this.content.Load<Texture2D>(contents[i]); string[] name = contents[i].Split('/'); tempImage.Name = name[name.Count() - 1]; image = tempImage; break; case "Frames": string[] framesTemp = contents[i].Split(','); moveAnimation.Frames = new Vector2(int.Parse(framesTemp[0]), int.Parse(framesTemp[1])); break; case "Position": string[] pos = contents[i].Split(','); position = new Vector2(int.Parse(pos[0]) * Layer.Instance.TileDimensions.X, int.Parse(pos[1]) * Layer.Instance.TileDimensions.Y); break; case "Health": health = int.Parse(contents[i]); break; case "MoveSpeed" : moveSpeed = float.Parse(contents[i]); break; case "Range": range = int.Parse(contents[i]); break; } } gravity = 100f; velocity = Vector2.Zero; syncTilePosition = false; activateGravity = true; moveAnimation.LoadContent(content, image, "", position, Color.White); }