public override void LoadContent(ContentManager content, InputManager inputManager) { images = new List<Texture2D>(); base.LoadContent(content, inputManager); menu = new MenuManager(); menu.LoadContent(content, "Option"); audio = new AudioManager(); audio.LoadContent(content, "Option"); audio.MusicVolume = 1.0f; audio.FadeSong(1.0f, new TimeSpan(0, 0, 0, 1)); }
public override void LoadContent(ContentManager content, InputManager inputManager) { images = new List<Texture2D>(); base.LoadContent(content, inputManager); font = this.content.Load<SpriteFont>("TitleScreen/Coolvetica Rg"); gui = new GUIManager(); gui.LoadContent(content, "CharacterSelect"); menu = new MenuManager(); menu.LoadContent(content, "CharacterSelect"); audio = new AudioManager(); audio.LoadContent(content, "CharacterSelect"); audio.PlaySong(0, true); //audio.FadeSong(0.0f, new TimeSpan(0, 0, 5)); }
public override void LoadContent(ContentManager Content, InputManager inputManager) { base.LoadContent(Content, inputManager); font = this.content.Load<SpriteFont>("CreditsScreen/Coolvetica Rg"); gui = new GUIManager(); gui.LoadContent(Content, "Credits"); audio = new AudioManager(); audio.LoadContent(Content, "Credits"); dul = false; fileManager = new FileManager(); fileManager.LoadContent("Load/Credits.txt"); for (int i = 0; i < fileManager.Attributes.Count; i++) { for (int j = 0; j < fileManager.Attributes[i].Count; j++) { switch (fileManager.Attributes[i][j]) { case "Videos" : video = this.content.Load<Video>(fileManager.Contents[i][j]); videoPlayer = new VideoPlayer(); videoPlayer.Play(video); videoPlayer.IsLooped = true; videoPlayer.Pause(); break; } } } audio.PlaySong(0, true); audio.FadeSong(1.0f, new TimeSpan(0, 0, 0, 1)); }
public override void LoadContent(ContentManager Content, InputManager inputManager) { base.LoadContent(Content, inputManager); splashItems = new List<string>(); splashImages = new List<Texture2D>(); Animation = new List<Animation>(); fAnimation = new FadeAnimation(); fAnimation.DefaultAlpha = 0.001f; ssAnimation = new SpriteSheetAnimation(); animationTypes = new List<string>(); alpha = new List<float>(); itemNumber = 0; position = Vector2.Zero; align = "Center"; fileManager = new FileManager(); fileManager.LoadContent("Load/Splash.txt"); audio = new AudioManager(); audio.LoadContent(content, "Splash"); audio.PlaySong(0); audio.MusicVolume = 0.0f; audio.FadeSong(1.0f, new TimeSpan(0,0,1)); for (int i = 0; i < fileManager.Attributes.Count; i++) { for (int j = 0; j < fileManager.Attributes[i].Count; j++) { switch (fileManager.Attributes[i][j]) { case "Font": font = this.content.Load<SpriteFont>(fileManager.Contents[i][j]); break; case "Item": splashItems.Add(fileManager.Contents[i][j]); break; case "Image": splashImages.Add(content.Load<Texture2D>(fileManager.Contents[i][j])); break; case "Axis": axis = int.Parse(fileManager.Contents[i][j]); break; case "Position": string[] temp = fileManager.Contents[i][j].Split(' '); position = new Vector2(float.Parse(temp[0]), float.Parse(temp[1])); break; case "Animation": animationTypes.Add(fileManager.Contents[i][j]); break; case "Alpha": alpha.Add(float.Parse(fileManager.Contents[i][j])); break; case "FadeSpeed": fadeSpeed = float.Parse(fileManager.Contents[i][j]); break; case "Align": align = fileManager.Contents[i][j]; break; } } } SetSplashItems(); SetAnimations(); }
/* Random random = new Random(); TimeSpan previousEnemySoundTime, enemySoundTime; */ public override void LoadContent(ContentManager content, InputManager input) { //make 1x1 pixel dummy texture pixel = content.Load<Texture2D>("fade"); //pixel.SetData(new[] { Color.White }); camera = new Camera(ScreenManager.Instance.graphicsDevice); //viewport = new Viewport(0, 0, (int)ScreenManager.Instance.Dimensions.X, (int)ScreenManager.Instance.Dimensions.Y); playerIndex = 0; zoom = 1.0f; font = content.Load<SpriteFont>("Coolvetica Rg 12"); base.LoadContent(content, input); audio = new AudioManager(); audio.LoadContent(content, "Map1"); audio.MusicVolume = 0.5f; //audio.PlaySong(0, true); map = new Map(); map.LoadContent(content, map, "Map1"); player = new EntityManager(); player.LoadContent("Player", content, "Load/Player.txt", "", input); //player.SetPlayer(playerIndex); enemies = new EntityManager(); enemies.LoadContent("Enemy", content, "Load/Enemy.txt", "Level1", input); guiManager = new GUIManager(); guiManager.LoadContent(content, "Map1"); highlight = content.Load<Texture2D>("highlight"); soundEngine = new SoundEngine(); soundEngine.LoadContent(content); }