public static SceneUserData GetInstance() { if (instance == null) { instance = new SceneUserData(); } return(instance); }
public static object GetValue(string Name) { SceneUserData i = GetInstance(); if (i.Values.ContainsKey(Name)) { return(i.Values[Name]); } return(null); }
public static void PutValue(string Name, object Value) { SceneUserData i = GetInstance(); if (i.Values.ContainsKey(Name)) { i.Values[Name] = Value; } else { i.Values.Add(Name, Value); } }