예제 #1
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 public Quaternion setFromRotationMatrix(Matrix4 m) { return null; }
예제 #2
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 public void applyMatrix(Matrix4 m) { }
예제 #3
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 public Matrix4 multiplySelf(Matrix4 m) { return null; }
예제 #4
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 public Matrix4 multiplyToArray(Matrix4 a, Matrix4 b, JsNumber[] r) { return null; }
예제 #5
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 public Matrix4 copy(Matrix4 m) { return null; }
예제 #6
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 public Matrix4 multiply(Matrix4 a, Matrix4 b) { return null; }
예제 #7
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 public Vector3 setEulerFromRotationMatrix(Matrix4 m, JsString order) { return null; }
예제 #8
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 public Vector3 getScaleFromMatrix(Matrix4 m) { return null; }
예제 #9
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 public Vector4 setAxisAngleFromRotationMatrix(Matrix4 m) { return null; }
예제 #10
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 public Vector3 getPositionFromMatrix(Matrix4 m) { return null; }
예제 #11
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 /// <summary>
 /// Sets this matrix to a x b.
 /// </summary>
 public void multiplyMatrices(Matrix4 a, Matrix4 b)
 {
 }
예제 #12
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 /// <summary>
 /// Multiplies this matrix by m.
 /// </summary>
 public void multiply(Matrix4 m)
 {
 }
예제 #13
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 /// <summary>
 /// Extracts the rotation of the supplied matrix m into this matrix rotation component.
 /// </summary>
 /// <param name="m"></param>
 public void extractRotation(Matrix4 m)
 {
 }
예제 #14
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 /// <summary>
 /// Copies the translation component of the supplied matrix m into this matrix translation component.
 /// </summary>
 /// <param name="m"></param>
 public void copyPosition(Matrix4 m)
 {
 }
예제 #15
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 /// <summary>
 /// Copies the values of matrix m into this matrix.
 /// </summary>
 public void copy(Matrix4 m)
 {
 }