예제 #1
0
        public static TweenScript TnAlphaTo(this Transform trans, float from, float to,
                                            float time      = 0.5f,
                                            float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(from, to);
            tweenTmp.Init(trans.gameObject, AnimType.Alpha, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
예제 #2
0
        /// <summary>
        /// 动画移动到某位置
        /// </summary>
        /// <returns></returns>
        public static TweenScript TnLocalMove(this Transform trans, Vector3 to, float time = 0.5f,
                                              float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(trans.localPosition, to);
            tweenTmp.isLocal = true;
            tweenTmp.Init(trans.gameObject, AnimType.Position, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
예제 #3
0
        /// <summary>
        /// 隐藏/显示
        /// </summary>
        public static TweenScript TnBlink(this Transform trans, float space,
                                          float time      = 0.5f,
                                          float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.blinkTime = space;

            tweenTmp.Init(trans.gameObject, AnimType.Blink, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
예제 #4
0
        /// <summary>
        /// UGUI RectTransfrom 放大缩小
        /// width/height
        /// </summary>
        public static TweenScript TnUiSize(this RectTransform rectTrans, Vector2 to,
                                           float time      = 0.5f,
                                           float delayTime = 0)
        {
            Vector2     fromTmp  = rectTrans.sizeDelta;
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(fromTmp, to);
            tweenTmp.Init(rectTrans.gameObject, AnimType.UiSize, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
예제 #5
0
        /// <summary>
        /// UGUI Move RectTransform .anchoredPosition3D
        /// </summary>
        public static TweenScript TnAnchoredPosition(this RectTransform rectTrans, Vector3 to,
                                                     float time      = 0.5f,
                                                     float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(rectTrans.anchoredPosition3D, to);

            tweenTmp.Init(rectTrans.gameObject, AnimType.UiAnchoredPosition, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
예제 #6
0
        public static TweenScript TnRotate(this Transform trans, Vector3 to,
                                           float time      = 0.5f,
                                           float delayTime = 0,
                                           bool isLocal    = true)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(isLocal ? trans.localEulerAngles : trans.eulerAngles, to);
            tweenTmp.isLocal = isLocal;
            tweenTmp.Init(trans.gameObject, AnimType.Rotate, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
예제 #7
0
        public static TweenScript TnPathMove(this Transform trans, Vector3[] path,
                                             float time        = 2,
                                             float delayTime   = 0,
                                             bool isLocal      = false,
                                             PathType pathType = PathType.CatmullRom)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            if (pathType == PathType.Line)
            {
                pathType = PathType.CatmullRom;
            }

            Vector3 fromV3;

            if (isLocal)
            {
                fromV3 = trans.transform.localPosition;
            }
            else
            {
                fromV3 = trans.transform.position;
            }

            if (path.Length < 2)
            {
                pathType = PathType.Line; //小于1个点。
                Debug.LogError("Path point it's too short ");
            }
            else
            {
                Vector3[] realPath = new Vector3[path.Length + 1];
                realPath[0] = fromV3;
                for (int i = 0; i < path.Length; i++)
                {
                    realPath[i + 1] = path[i];
                }

                tweenTmp.pathNodes = realPath;
            }

            tweenTmp.isLocal  = isLocal;
            tweenTmp.pathType = pathType;

            tweenTmp.Init(trans.gameObject, AnimType.Position, time, delayTime);
            TweenUtil.GetInstance().AddTween(tweenTmp);
            return(tweenTmp);
        }
예제 #8
0
파일: TweenUtil.cs 프로젝트: cnscj/THSTG
        public static TweenScript CustomTweenFloat(UnityAction <float> method, float from, float to,
                                                   float time          = 0.5f,
                                                   float delayTime     = 0,
                                                   LoopType repeatType = LoopType.Once,
                                                   int repeatCount     = -1)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(from, to);
            tweenTmp.customMethodFloat = new AnimCustomMethodFloat();
            tweenTmp.customMethodFloat.AddListener(method);
            tweenTmp.SetLoopType(repeatType, repeatCount);
            tweenTmp.Init(null, AnimType.CustomFloat, time, delayTime);
            GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
예제 #9
0
파일: TweenUtil.cs 프로젝트: cnscj/THSTG
        public static TweenScript CustomTweenVector3(UnityAction <Vector3> method, Vector3 from, Vector3 to,
                                                     float time          = 0.5f,
                                                     float delayTime     = 0,
                                                     LoopType repeatType = LoopType.Once,
                                                     int repeatCount     = -1)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .Get();

            tweenTmp.SetValue(from, to);
            tweenTmp.customMethodV3 = new AnimCustomMethodVector3();
            if (method != null)
            {
                tweenTmp.customMethodV3.AddListener(method);
            }
            tweenTmp.SetLoopType(repeatType, repeatCount);
            tweenTmp.Init(null, AnimType.CustomVector3, time, delayTime);
            GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }