public override void Draw(TGPASpriteBatch spriteBatch) { //Draw canon dRect = ComputeDstRect(canonSrc); Color c = Color.White; if (IsHit) { c = Color.Red *0.5f; } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.Sprite, dRect, this.canonSrc, c, fireAngle, structureLinkPoint, Flip, 1.0f); //Draw structure dRect = ComputeDstRect(sRect); dRect.X += 26; this.DstRect = dRect; if (IsHit) { c = (Color.Red * 0.5f); IsHit = false; } spriteBatch.Draw(this.Sprite, dRect, this.SrcRect, c, 0.0f, structureLinkPoint, Flip, 1.0f); spriteBatch.End(); }
public void DrawParticles(TGPASpriteBatch spriteBatch, bool background) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); foreach (Particle p in particles) { if (p != null) { if (!p.Additive && p.Background == background) { p.Draw(spriteBatch, particuleTex); } } } spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive); foreach (Particle p in particles) { if (p != null) { if (p.Additive && p.Background == background) { p.Draw(spriteBatch, particuleTex); } } } spriteBatch.End(); }
public override void Draw(TGPASpriteBatch spriteBatch) { TGPAContext.Instance.TextPrinter.Color = Color.Black *alpha; TGPAContext.Instance.TextPrinter.Size = 1.5f; TGPAContext.Instance.TextPrinter.Write(spriteBatch,location.X, location.Y, texte, 128); TGPAContext.Instance.TextPrinter.Color = Color.Black; TGPAContext.Instance.TextPrinter.Size = 1f; }
public override void Draw(TGPASpriteBatch spriteBatch) { double updateRotation = rotation; this.rotation -= Math.PI / 4; base.Draw(spriteBatch); this.rotation = updateRotation; }
public override void Draw(TGPASpriteBatch sprite, Texture2D tex) { sprite.Draw(tex, GameLocation, new Rectangle(0, 128, 64, 64), this.particuleColor, rotation, new Vector2(32.0f, 32.0f), new Vector2(1f, 0.1f), SpriteEffects.None, 1.0f); }
public override void Draw(TGPASpriteBatch spriteBatch) { double tmpRotation = this.rotation; this.rotation = this.visualRotation; base.Draw(spriteBatch); this.rotation = tmpRotation; }
public override void Draw(TGPASpriteBatch spriteBatch) { Rectangle dstBehind = dRect; dstBehind.Width = (int)((float)dstBehind.Width * 1.4f); dstBehind.Height = (int)((float)dstBehind.Height * 1.4f); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.Sprite, dstBehind, this.SrcRect, Color.SeaShell *0.8f, 0.0f, this.spriteOrigin, Flip, 1.0f); spriteBatch.End(); base.Draw(spriteBatch); }
public void Draw(TGPASpriteBatch spriteBatch) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(videoBackground, new Rectangle(0, 0, TGPAContext.Instance.ScreenWidth, TGPAContext.Instance.ScreenHeight), Color.White); spriteBatch.End(); if (playVideo) { TGPAContext.Instance.TextPrinter.Color = Color.White; if (this.videoPlayer.State == MediaState.Playing) { //Display video spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.videoPlayer.GetTexture(), this.videoDst, Color.White); spriteBatch.End(); } } else if (playCredits) { TGPAContext.Instance.TextPrinter.Color = Color.Black; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); if (currentPageIndex > 0) { spriteBatch.Draw(backgrounds[currentPageIndex - 1], bgDst, Color.White); } spriteBatch.Draw(backgrounds[currentPageIndex], bgDst, new Color(Color.White.R, Color.White.G, Color.White.B, transitionAlpha)); spriteBatch.End(); this.pages[currentPageIndex].Draw(spriteBatch); } if (playVideo) { TGPAContext.Instance.TextPrinter.Color = Color.White; } else { TGPAContext.Instance.TextPrinter.Color = Color.Navy; } TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Back", TGPAContext.Instance.Player1.Device.Type, new Vector2(750, TGPAContext.Instance.ScreenHeight - 110)); TGPAContext.Instance.TextPrinter.Write(spriteBatch, new Vector2(800, TGPAContext.Instance.ScreenHeight - 100), LocalizedStrings.GetString("CreditsScreenLeave")); TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Confirm", TGPAContext.Instance.Player1.Device.Type, new Vector2(750, TGPAContext.Instance.ScreenHeight - 55)); TGPAContext.Instance.TextPrinter.Write(spriteBatch, new Vector2(800, TGPAContext.Instance.ScreenHeight - 45), LocalizedStrings.GetString("CreditsScreenNext")); TGPAContext.Instance.TextPrinter.Color = Color.Black; }
public override void Draw(TGPASpriteBatch sprite, Texture2D tex) { Rectangle sRect = new Rectangle(flag * 64, 0, 64, 64); sprite.Draw(tex, GameLocation, sRect, particuleColor, rotation, new Vector2(32.0f, 32.0f), size + (1.0f - frame), SpriteEffects.None, 1.0f); }
public void Draw(TGPASpriteBatch spriteBatch,Rectangle src,Texture2D paperRect, GameState gameState) { if (alpha > 0f) { int width = 420; int height = 50; int x = (TGPAContext.Instance.ScreenWidth/2) - (width/2); int y = TGPAContext.Instance.TitleSafeArea.Top + 100; //Another location for title screen if ((gameState == GameState.TitleScreen) || (gameState == GameState.Loading) || (gameState == GameState.Credits)) { x = TGPAContext.Instance.TitleSafeArea.Left; y = TGPAContext.Instance.TitleSafeArea.Top + 50; } Rectangle dst = src; dst.X = x; dst.Y = y - 20; ; dst.Width = width; dst.Height = height; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(paperRect, dst, src, color, 0.0f, Vector2.Zero, SpriteEffects.None, 1.0f); spriteBatch.End(); src = new Rectangle(0, 0, 32, 32); dst = src; dst.X = x + 60; ; dst.Y = y - 10; ; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(note, dst, src, color, 0.0f, Vector2.Zero, SpriteEffects.None, 1.0f); spriteBatch.End(); TGPAContext.Instance.TextPrinter.Color = Color.Black* alpha; TGPAContext.Instance.TextPrinter.Size = 0.8f; TGPAContext.Instance.TextPrinter.Write(spriteBatch,x + 90, y - 5, artist + " - " + name, 128); TGPAContext.Instance.TextPrinter.Color = Color.Black; TGPAContext.Instance.TextPrinter.Size = 1f; } }
/// <summary> /// Display a button on the screen /// </summary> /// <param name="spriteBatch"></param> /// <param name="button">#Move #Back #Cancel #Confirm #Move #Fire #Bomb #Pause</param> /// <param name="device"></param> /// <param name="location"></param> /// <param name="color">Special color</param> public void Draw(TGPASpriteBatch spriteBatch, String button, DeviceType device, Vector2 location, Color color) { if (buttonsSprite == null) return; //HACK Rectangle src = TransformButtonToSprite(button, device); Rectangle dst = src; dst.X = (int)location.X; dst.Y = (int)location.Y; dst.Width /= 2; dst.Height /= 2; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(buttonsSprite, dst, src, color); spriteBatch.End(); }
public override void Draw(TGPASpriteBatch spriteBatch) { armDst.X = (int)location.X + dRect.Width / 2; armDst.Y = (int)location.Y + dRect.Height / 2; //Due to arm orietation, there is a Pi/8 difference in the angle to draw and to use double drawAngle = fireAngle + Math.PI / 8; //Draw arm with angle spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.Sprite, armDst, armSrc, Color.White, (float)drawAngle, armAnchor, this.Flip, 1.0f); spriteBatch.End(); base.Draw(spriteBatch); }
public override void Draw(TGPASpriteBatch sprite, Texture2D tex) { Rectangle sRect = new Rectangle(flag * 64, 256, 64, 64); float frameAlpha; if (frame > 0.9f) frameAlpha = (1.0f - frame) * 10.0f; else frameAlpha = (frame / 0.9f); a = frameAlpha; sprite.Draw(tex, GameLocation, sRect, particuleColor, rotation, new Vector2(32.0f, 32.0f), size + (1.0f - frame), SpriteEffects.None, 1.0f); }
public void Draw(TGPASpriteBatch spriteBatch) { //Display ad spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(TGPAContext.Instance.NullTex, new Rectangle(0, 0, TGPAContext.Instance.ScreenWidth, TGPAContext.Instance.ScreenHeight), Color.White); bool specialCenter = false; Rectangle inboundsDst = TGPAContext.Instance.TitleSafeArea; if ((inboundsDst.Width > 1024) || (inboundsDst.Height > 768)) { specialCenter = true; } if (specialCenter) { Rectangle dst = new Rectangle(0, 0, 1024, 768); dst.X = TGPAContext.Instance.ScreenWidth / 2 - dst.Width / 2; dst.Y = TGPAContext.Instance.ScreenHeight / 2 - dst.Height / 2; spriteBatch.Draw(background, dst, Color.White); } else { spriteBatch.Draw(background, inboundsDst, Color.White); } if (alpha > 0f) { spriteBatch.Draw(TGPAContext.Instance.NullTex, new Rectangle(0, 0, TGPAContext.Instance.ScreenWidth, TGPAContext.Instance.ScreenHeight), Color.Black * alpha); } spriteBatch.End(); #if XBOX TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Plus", TGPAContext.Instance.Player1.Device.Type, new Vector2(250, 700)); TGPAContext.Instance.TextPrinter.Write(spriteBatch,new Vector2(300, 700), LocalizedStrings.GetString("Buy")); #endif }
public override void Draw(TGPASpriteBatch spriteBatch) { //Text in box //************************************************************ Vector2 textLocation = this.location; textLocation.X += 245; try { if (Focus) { if (blink) { TGPAContext.Instance.TextPrinter.Write(spriteBatch,textLocation.X,textLocation.Y, this.text + "_",512); } else { TGPAContext.Instance.TextPrinter.Write(spriteBatch,textLocation.X, textLocation.Y, this.text, 512); } } else { TGPAContext.Instance.TextPrinter.Write(spriteBatch,textLocation.X, textLocation.Y, this.text, 512); } } catch (ArgumentException) { this.PressKey(Keys.Back, false); } //Box name //************************************************************ TGPAContext.Instance.TextPrinter.Color = Color.Navy; TGPAContext.Instance.TextPrinter.Write(spriteBatch, this.location.X, this.location.Y, this.name, 512); TGPAContext.Instance.TextPrinter.Color = Color.Black; }
public override void Draw(TGPASpriteBatch spriteBatch) { base.Draw(spriteBatch); }
public override void Draw(TGPASpriteBatch spriteBatch) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(TGPAContext.Instance.NullTex, new Rectangle(0, 0, TGPAContext.Instance.ScreenWidth, TGPAContext.Instance.ScreenHeight), Color.White *alphaFadeOut); spriteBatch.End(); base.Draw(spriteBatch); }
public override void Draw(TGPASpriteBatch spriteBatch) { TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, button, TGPAContext.Instance.Player1.Device.Type, locationP1, Color.White *alphaColor); TGPAContext.Instance.TextPrinter.Color = Color.Black *alphaColor; TGPAContext.Instance.TextPrinter.Write(spriteBatch,locationP1.X + ((button == "#Move" && TGPAContext.Instance.Player1.Device.Type == DeviceType.KeyboardMouse) ? 150 : 50), locationP1.Y, LocalizedStrings.GetString(button.Replace("#", "Player")), 128); TGPAContext.Instance.TextPrinter.Color = Color.Black; }
public override void Draw(TGPASpriteBatch spriteBatch) { }
public void Draw(TGPASpriteBatch spriteBatch) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.bgBackTex, dst, src, Color.White); //draw stuff spriteBatch.End(); foreach (FlyingStuff fs in flyingStuff) { fs.Draw(spriteBatch, this.buttonsTex); } //draw particle pmanager.DrawParticles(spriteBatch, true); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.bgForeTex, foreDst, foreSrc, Color.White); spriteBatch.End(); if (mode == MenuMode.Titlescreen) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); if (!startPressed) { spriteBatch.End(); TGPAContext.Instance.TextPrinter.Color = new Color(Color.White.R, Color.White.G, Color.White.B, startPressAlpha); TGPAContext.Instance.TextPrinter.Size = 3f; String s = LocalizedStrings.GetString("P2PressStartXbox"); int x = 512 - ((s.Length * 10) + 50); int y = 370; TGPAContext.Instance.TextPrinter.Write(spriteBatch, x, y, s, 128); TGPAContext.Instance.TextPrinter.Size = 1f; TGPAContext.Instance.TextPrinter.Color = Color.Black; } else { Rectangle tmp_src; spriteBatch.Draw(this.bgSignTex, dst, src, Color.White*magicAlpha); //option tmp_src = buttonOptions; if (this.Focus == MenuButtons.Options) tmp_src.X += 289; spriteBatch.Draw(this.Buttons, buttonOptionsDst, tmp_src, Color.White * magicAlpha); //play tmp_src = buttonGo; if (this.Focus == MenuButtons.Play) tmp_src.X = 289; spriteBatch.Draw(this.Buttons, buttonGoDst, tmp_src, Color.White * magicAlpha); //quit tmp_src = buttonExit; if (this.Focus == MenuButtons.Exit) tmp_src.X += 289; spriteBatch.Draw(this.Buttons, buttonExitDst, tmp_src, Color.White * magicAlpha); spriteBatch.End(); TGPAContext.Instance.TextPrinter.Color = Color.White * magicAlpha; //Show Player name TGPAContext.Instance.TextPrinter.Write(spriteBatch, TGPAContext.Instance.TitleSafeArea.Left + 10, TGPAContext.Instance.TitleSafeArea.Bottom - 2 * TGPAContext.Instance.TextPrinter.Size * TGPAContext.Instance.TextPrinter.Font.LineSpacing, TGPAContext.Instance.Player1.Name); //Show version TGPAContext.Instance.TextPrinter.Write(spriteBatch, TGPAContext.Instance.TitleSafeArea.Left + 10, TGPAContext.Instance.TitleSafeArea.Bottom - TGPAContext.Instance.TextPrinter.Size * TGPAContext.Instance.TextPrinter.Font.LineSpacing, "v" + TheGreatPaperGame.Version); //Fade in if (fadeInOut > 0f) { Color blackScreen = new Color(Color.Black.R, Color.Black.G, Color.Black.B, this.fadeInOut); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(TGPAContext.Instance.NullTex, new Rectangle(0, 0, TGPAContext.Instance.ScreenWidth, TGPAContext.Instance.ScreenHeight), blackScreen); spriteBatch.End(); } if (TGPAContext.Instance.Player1.IsPlayingOnWindows() == false) { //Buttons //*************************************************************************** TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Move", TGPAContext.Instance.Player1.Device.Type, 250, 570); TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Confirm", TGPAContext.Instance.Player1.Device.Type, 250, 620); TGPAContext.Instance.TextPrinter.Write(spriteBatch, 300, 580, LocalizedStrings.GetString("TitleScreenMove")); TGPAContext.Instance.TextPrinter.Write(spriteBatch, 300, 630, LocalizedStrings.GetString("TitleScreenButtonA")); } if (TGPAContext.Instance.IsTrialMode) { TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Plus", TGPAContext.Instance.Player1.Device.Type, 250, 520); TGPAContext.Instance.TextPrinter.Write(spriteBatch, 300, 530, LocalizedStrings.GetString("Buy")); } TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Back", TGPAContext.Instance.Player1.Device.Type, 250, 670); TGPAContext.Instance.TextPrinter.Write(spriteBatch, 300, 680, LocalizedStrings.GetString("ShowCreditsScreen")); TGPAContext.Instance.TextPrinter.Color = Color.Black; } } else { spriteBatch.Begin(); spriteBatch.Draw(this.parcheminTex, parcheminSrc, Color.White * magicAlpha); spriteBatch.End(); TGPAContext.Instance.TextPrinter.Color = Color.Black * magicAlpha; this.optionsSection.Draw(spriteBatch); //Back #if WINDOWS spriteBatch.Begin(); spriteBatch.Draw(this.optionsTex, buttonOptionsBackDst, buttonOptionsBackSrc, Color.White * magicAlpha); spriteBatch.End(); TGPAContext.Instance.TextPrinter.Write(spriteBatch, buttonOptionsBackDst.X + buttonOptionsBackDst.Width + 25, buttonOptionsBackDst.Y + buttonOptionsBackDst.Height / 4, "Retour"); #else TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Cancel", TGPAContext.Instance.Player1.Device.Type, 200, 600); TGPAContext.Instance.TextPrinter.Write(spriteBatch, 250, 610, LocalizedStrings.GetString("OptionScreenBack")); #endif TGPAContext.Instance.TextPrinter.Color = Color.Black; } }
public override void Draw(TGPASpriteBatch spriteBatch) { Color c = Color.White; if (IsHit) { c = (Color.Red * 0.75f); IsHit = false; } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); //draw major spriteBatch.Draw(theSprite, new Vector2(dRect.X, dRect.Y), bunker1Rect, c); //draw soldier for (int i = 0; i < 3; i++ ){ spriteBatch.Draw(theSprite, new Vector2(dRect.X + 190+(i*105) - offset, dRect.Y + 115), soliRect, c); } //draw bunker spriteBatch.Draw(theSprite, new Vector2(dRect.X,dRect.Y), bunker2Rect,c); //draw bumper if (!firing) { spriteBatch.Draw(theSprite, new Vector2(dRect.X, dRect.Y), bumper1Rect, c); } else { spriteBatch.Draw(theSprite, new Vector2(dRect.X, dRect.Y), bumper2Rect, c); } spriteBatch.End(); }
public override void Draw(Game.Graphics.TGPASpriteBatch spriteBatch) { throw new NotImplementedException("Use Draw(SpriteBatch,Texture2D) instead"); }
/// <summary> /// Write text at the specified location but with custom layout settings /// </summary> /// <param name="location"></param> /// <param name="s"></param> /// <param name="lineSize"></param> public void Write(TGPASpriteBatch spriteBatch, float x, float y, String s, int lineSize) { if (font == null) return; //HACK string[] words = s.Split(' '); int jumpSize = (int)((float)(font.LineSpacing * Size)); int currentLineSpacesleft = lineSize; int lineNumber = 0; StringBuilder linePart = new StringBuilder(); bool draw = false; int xButtonPosition = 0; Vector2 buttonLocation = Vector2.Zero; String missingPart = ""; foreach (string w in words) { //Draw button //if (ButtonPrinter.Keywords.Contains(w)) //{ // if (TGPAContext.Instance.Player1 != null) // { // buttonLocation.X = x + xButtonPosition * 2; // buttonLocation.Y = y + (lineNumber * jumpSize); // buttonPrinter.Draw(spriteBatch, w, TGPAContext.Instance.Player1.Device, buttonLocation, new Color(Color.White,alphaColor)); // } // for (int i = 0; i < w.Length; i++) // { // linePart.Append(" "); // } //} //else //{ xButtonPosition += w.Length; if (currentLineSpacesleft - w.Length <= 0) { currentLineSpacesleft = lineSize; draw = true; lineNumber++; missingPart = w; } else { currentLineSpacesleft -= w.Length; linePart.Append(w + " "); } if (draw) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.DrawString(font, linePart.ToString(), new Vector2(x, y + (lineNumber * jumpSize)), color, 0f, new Vector2(), size, SpriteEffects.None, 1f); spriteBatch.End(); draw = false; linePart.Remove(0, linePart.Length - 1); //Clear buffer linePart.Append(missingPart + " "); missingPart = ""; xButtonPosition = 0; } } if (lineNumber > 0) { lineNumber++; //If just 1 line } //Last line spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.DrawString(font, linePart.ToString(), new Vector2(x, y + (lineNumber * jumpSize)), color, 0f, new Vector2(), size, SpriteEffects.None, 1f); spriteBatch.End(); }
/// <summary> /// Write text at the specified location. /// </summary> /// <param name="location"></param> /// <param name="s"></param> public void Write(TGPASpriteBatch spriteBatch, Vector2 location, String s) { this.Write(spriteBatch, location.X, location.Y, s, 1024); }
/// <summary> /// Write text at the specified location. /// </summary> /// <param name="location"></param> /// <param name="s"></param> public void Write(TGPASpriteBatch spriteBatch,float x, float y, String s) { this.Write(spriteBatch,x, y, s, 1024); }
public override void Draw(TGPASpriteBatch spriteBatch) { dRect.X = (int)this.Location.X; dRect.Y = (int)this.Location.Y; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Color c = Color.White; if (IsHit) { c = Color.Red *0.95f; IsHit = false; } //Rotation can be used in update but not in draw float finalrotation = UseRotationWhenDrawing ? (float)rotation : 0.0f; spriteBatch.Draw(this.Sprite, this.DstRect, this.SrcRect, c, finalrotation, this.spriteOrigin, Flip, 1.0f); spriteBatch.End(); }
public override void Draw(TGPASpriteBatch spriteBatch) { Color c = Color.White; if (IsHit) { c = Color.Green *0.5f; IsHit = false; } if (attacks == AttackBoss2.Grow) { c = Color.Red; } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.Sprite, dRect, sRect, c, 0.0f, Vector2.Zero, Flip, 1.0f); spriteBatch.End(); }
public override void Draw(TGPASpriteBatch spriteBatch) { Rectangle src = new Rectangle(); Rectangle dst = new Rectangle(); Color c = Color.White; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); if (Focus) { //Draw left arrow //************************************************************ if (!drawLeft) { c = (Color.Gray * 0.3f); } leftArrowDst = arrowSrc; leftArrowDst.X = (int)location.X + 200; leftArrowDst.Y = (int)location.Y; src = arrowSrc; if (focus == leftArrowDst) { src.X += src.Width; } spriteBatch.Draw(this.Sprite, leftArrowDst, src, c); } spriteBatch.End(); //Draw element //************************************************************ dst = this.focusedElement.SrcRect; dst.X = (int)location.X + 200 + arrowSrc.Width; dst.Y = (int)location.Y; src = this.focusedElement.SrcRect; this.focusedElement.Draw(dst, spriteBatch); if (Focus) { //Draw right arrow //************************************************************ c = Color.White; if (!drawRight) { c = Color.Gray * 0.3f; } rightArrowDst = arrowSrc; rightArrowDst.X = (int)location.X + 200 + arrowSrc.Width + this.focusedElement.SrcRect.Width; rightArrowDst.Y = (int)location.Y; src = arrowSrc; if (focus == rightArrowDst) { src.X += src.Width; } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(this.Sprite, rightArrowDst, src, c, 0.0f, Vector2.Zero, SpriteEffects.FlipHorizontally, 1.0f); //************************************************************ spriteBatch.End(); if (confirmButtonEnable) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); if (focus == this.confirmButton) { spriteBatch.Draw(TGPAContext.Instance.HudTex, this.confirmButton, TGPAContext.Instance.PaperRect, Color.Green * 0.5f); } else { spriteBatch.Draw(TGPAContext.Instance.HudTex, this.confirmButton, TGPAContext.Instance.PaperRect, Color.Aquamarine * 0.5f); } spriteBatch.End(); TGPAContext.Instance.TextPrinter.Write(spriteBatch, this.confirmButton.X + 15, this.confirmButton.Y + 15, LocalizedStrings.GetString(this.confirmButtonlabel), 512); } //Draw help buttons for Pad if (TGPAContext.Instance.Player1.IsPlayingOnWindows() == false && (Focus)) { if (confirmButtonEnable) { TGPAContext.Instance.ButtonPrinter.Draw(spriteBatch, "#Confirm", TGPAContext.Instance.Player1.Device.Type, confirmButton.X + confirmButton.Width, this.confirmButton.Y); } } } TGPAContext.Instance.TextPrinter.Color = Color.Navy; TGPAContext.Instance.TextPrinter.Write(spriteBatch, this.location.X, this.location.Y, this.name, 512); TGPAContext.Instance.TextPrinter.Color = Color.Black; }
public void Draw(TGPASpriteBatch spriteBatch, Texture2D texture) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(texture, dst, src, Color.White, 0.0f, Vector2.Zero, direction > 0 ? SpriteEffects.FlipHorizontally : SpriteEffects.None, 1.0f); spriteBatch.End(); }
public abstract void Draw(TGPASpriteBatch spriteBatch);
public void Draw(TGPASpriteBatch spriteBatch) { TGPAContext.Instance.TextPrinter.Write(spriteBatch, 110, this.Y, this.SectionName); foreach (TGPAControl[] controlList in controls) { foreach (TGPAControl control in controlList) { if (control != null) { control.Draw(spriteBatch); } } } TGPAContext.Instance.TextPrinter.SetDefaultFont(); }