public FlipperWeaponShot(Vector2 loc, FlipperWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(455, 10, 225, 70), //Sprite new Vector2(1000, 1000), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { this.hitbox = new CircleHitbox(this, true, 3f); this.additive = false; this.color = Color.White * 0.7f; }
public FlipperWeaponShot(Vector2 loc, FlipperWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(455, 10, 225, 70), //Sprite new Vector2(1000, 1000), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { this.hitbox = new CircleHitbox(this, true, 3f); this.additive = false; this.color = Color.White *0.7f; }