public void Dispose() { texto1.Dispose(); texto2.Dispose(); texto3.Dispose(); texto_skip.Dispose(); }
public void Dispose() { hudSprites.Dispose(); healthBar.Dispose(); specialBar.Dispose(); weaponName.Dispose(); ammoQuantity.Dispose(); speed.Dispose(); km.Dispose(); reloj.Dispose(); turbo.Dispose(); mesh.Dispose(); }
public void Dispose() { PantallaInicioFondo.Dispose(); PantallaInicioControles.Dispose(); PantallaInicioMenu.Dispose(); VelocimetroFondo.Dispose(); VelocimetroAguja.Dispose(); BarraVida.Dispose(); Vida.Dispose(); ChapaInvisibilidad.Dispose(); Invisible.Dispose(); Pausa.Dispose(); GameOver.Dispose(); }
public override void Dispose() { gui.Dispose(); backgroundSprite.Dispose(); }
public void Dispose() { fondo.Dispose(); }
public void Dispose() { cue.Dispose(); }
public void disposeSprite() { sprite.Dispose(); }
public override void Dispose() { gameOver.Dispose(); }
public void Dispose() { HUD_misiles.Dispose(); HUD_vidas.Dispose(); }