public void Undo() { if (_currentIndex <= 0) { return; } ErrorLogging.TelemetryClient?.TrackEvent(nameof(Undo)); string undoFileName = string.Format(UndoFile, _currentIndex - 1); // load previous undo file string redoFileName = string.Format(RedoFile, _currentIndex); // create redo file at current index UndoBuffer redo = new UndoBuffer(redoFileName); Debug.WriteLine($"Opening undo file for undo: {Path.GetFileNameWithoutExtension(undoFileName)}"); using (var stream = new FileStream(undoFileName, FileMode.Open)) using (BinaryReader br = new BinaryReader(stream, System.Text.Encoding.UTF8, false)) { foreach (var undoTile in UndoBuffer.ReadUndoTilesFromStream(br)) { Vector2Int32 pixel = undoTile.Location; SaveTileToBuffer(redo, pixel.X, pixel.Y, true); _wvm.CurrentWorld.Tiles[pixel.X, pixel.Y] = (Tile)undoTile.Tile; _wvm.UpdateRenderPixel(pixel); /* Heathtech */ BlendRules.ResetUVCache(_wvm, pixel.X, pixel.Y, 1, 1); } redo.Close(); redo.Dispose(); redo = null; foreach (var chest in World.LoadChestData(br)) { _wvm.CurrentWorld.Chests.Add(chest); } foreach (var sign in World.LoadSignData(br)) { _wvm.CurrentWorld.Signs.Add(sign); } foreach (var te in World.LoadTileEntityData(br, World.CompatibleVersion)) { _wvm.CurrentWorld.TileEntities.Add(te); } } _currentIndex--; // move index back one, create a new buffer CreateBuffer(); //_wvm.CurrentWorld.UpgradeLegacyTileEntities(); OnUndid(this, EventArgs.Empty); }
protected virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { if (_buffer != null) { _buffer.Dispose(); } _buffer = null; } // Free your own state (unmanaged objects). // Set large fields to null. CleanupOldUndoFiles(false); disposed = true; } }
private void CreateBuffer() { _buffer?.Dispose(); _buffer = null; Buffer = new UndoBuffer(GetUndoFileName()); }
public void Undo() { if (_currentIndex <= 0) { return; } _currentIndex--; UndoBuffer redo = new UndoBuffer(string.Format(RedoFile, _currentIndex)); using (var stream = new FileStream(string.Format(UndoFile, _currentIndex), FileMode.Open)) using (BinaryReader br = new BinaryReader(stream)) { foreach (var undoTile in UndoBuffer.ReadUndoTilesFromStream(br)) { var curTile = (Tile)_wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y]; redo.Add(undoTile.Location, curTile); if (Tile.IsChest(curTile.Type)) { var curchest = _wvm.CurrentWorld.GetChestAtTile(undoTile.Location.X, undoTile.Location.Y); if (curchest != null) { _wvm.CurrentWorld.Chests.Remove(curchest); var chest = curchest.Copy(); redo.Chests.Add(chest); } } if (Tile.IsSign(curTile.Type)) { var cursign = _wvm.CurrentWorld.GetSignAtTile(undoTile.Location.X, undoTile.Location.Y); if (cursign != null) { _wvm.CurrentWorld.Signs.Remove(cursign); var sign = cursign.Copy(); redo.Signs.Add(sign); } } if (Tile.IsTileEntity(curTile.Type)) { var curTe = _wvm.CurrentWorld.GetTileEntityAtTile(undoTile.Location.X, undoTile.Location.Y); if (curTe != null) { _wvm.CurrentWorld.TileEntities.Remove(curTe); var te = curTe.Copy(); redo.TileEntities.Add(te); } } _wvm.CurrentWorld.Tiles[undoTile.Location.X, undoTile.Location.Y] = (Tile)undoTile.Tile; _wvm.UpdateRenderPixel(undoTile.Location); /* Heathtech */ BlendRules.ResetUVCache(_wvm, undoTile.Location.X, undoTile.Location.Y, 1, 1); } redo.Close(); redo.Dispose(); redo = null; foreach (var chest in World.LoadChestData(br)) { _wvm.CurrentWorld.Chests.Add(chest); } foreach (var sign in World.LoadSignData(br)) { _wvm.CurrentWorld.Signs.Add(sign); } } _wvm.CurrentWorld.UpgradeLegacyTileEntities(); OnUndid(this, EventArgs.Empty); }